March 5th, 2011, 15:42
(This post was last modified: March 5th, 2011, 19:57 by fire&ice.)
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antisocialmunky Wrote:Yes, Legend of Wesmere. That is probably one of the harder campaigns.
Yes, I can believe that that is a hard campaign.
Although the one I wanted I think will be harder.
This campaign attached are a picture of the map of the first battle.
Picture below(inside spoiler), is the total map overview.
Picture below(inside spoiler), shows out keep with is rather large thankfully and our recruit options which are horrible.
- Peasent - 5-2 melee 4-1 range lvl 0 so no zoc, I forgot an upside no maintanince costs for level 0 units I guess they don't need food . . .
- Woodsman - 3-1 melee 4-3 range lvl 0 same as aboce
Picture below(inside spoiler), shows the battle field and the only reason it is possible to win this senerio the orcs are fighting between each other.
Although the location of the fight does block us off from half the map with our guerilla army.
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Our hero, Talin is lawful, intelligent, fearless, and resilient.
Lawful, +25% damage during the day, -25% damage at night
Intelligent, -20% xp per advancement
Fearless, no damage penalty at night
Resilient, +4HP, +1HP per level.
and Talin's sidekick Zlex is lawful, loyal and resilient.
Loyal, zero upkeep.
I'm guessing we'll want to bathe these two in blood (aka get the killing blows for the xp) while protecting them with peasant unit shields.
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[Off Topic] I counted and it looks like the map for this scenario is 36 x 36 tiles, 1296 total. Each of the three armies is what, about 10-12 units? Roughly 35-40 total units on this map, right? That means there's about 35 tiles per unit, although of course a lot of them will be at the edges and not actually come into play. There's lots and lots of room to maneuver and make those zones of control mean something.
Certainly a little bit different from certain other games that attempted to use similar stacking rules...
(Seriously though, how Firaxis ever thought a Wesnoth-style tactical combat system would work in Civ5 is beyond me. Just look at those screenshots and compare. The Civ one is a total joke. Movement is meaningless when there are 17 units crammed into a 5 x 5 box.)
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Sullla Wrote:[Off Topic] I counted and it looks like the map for this scenario is 36 x 36 tiles, 1296 total. Each of the three armies is what, about 10-12 units? Roughly 35-40 total units on this map, right? That means there's about 35 tiles per unit, although of course a lot of them will be at the edges and not actually come into play. There's lots and lots of room to maneuver and make those zones of control mean something.
Acualy the huge map benifts us because we can't engage them till we have a bloody huge army 10x the orc armies is what the game suggests. They litteraly say you need 6 of us for every 1 of them.
The Zone of Control will mean little on this map because we will be a flood the zerg, and never ending stream of stupity. We will have surrounded them on every tile sone holes won't exist.
Sullla Wrote:Certainly a little bit different from certain other games that attempted to use similar stacking rules...
(Seriously though, how Firaxis ever thought a Wesnoth-style tactical combat system would work in Civ5 is beyond me. Just look at those screenshots and compare. The Civ one is a total joke. Movement is meaningless when there are 17 units crammed into a 5 x 5 box.)
Wesnoth this only seems to work because their is not true range you have to go stand and fight face to face. And It is hard to acumulate the gold to have armies larger then 10 early on. Then later when you can you don't need them and its only wasting money.
March 5th, 2011, 23:15
(This post was last modified: March 6th, 2011, 15:53 by fire&ice.)
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Bruindane Wrote:Our hero, Talin is lawful, intelligent, fearless, and resilient.
Lawful, +25% damage during the day, -25% damage at night
Intelligent, -20% xp per advancement
Fearless, no damage penalty at night
Resilient, +4HP, +1HP per level.
and Talin's sidekick Zlex is lawful, loyal and resilient.
Loyal, zero upkeep.
I'm guessing we'll want to bathe these two in blood (aka get the killing blows for the xp) while protecting them with peasant unit shields.
Agree about the babtism of fire.
Suprisingly we might want to use woodman instead of peasents. Can deal more damage, we do need to do near 40ish damage anyway
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Looks like a fun map. I think we might be best served raising the army, capturing the north villages as best possible and running down the west side of the map to get behind the central orc. We can get Tallin into that western castle after the initial recruitment and he can raise the second wave in the west. Also we should grab up some of those villages in the south. There's a lot of options.
And dealing with combat, we're guerrilla right? We should attempt to lure a few units from the orc packs and fall upon them.
I'm playing through a couple early campaigns at the moment, but really the most important thing is getting that village number up. And the south looks ripe.
How many people are we looking to get involved and when are we thinking about starting a game?
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lol I'm playing the easiest campaign and I'm blistering through just fine. I hit the 3 Undead army ambush, and I cannot stop dying. Pretty tough game as you go through the campaigns. I forsee a lot of swearing in the future of our succession games.
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Sullla Wrote:[Off Topic] I counted and it looks like the map for this scenario is 36 x 36 tiles, 1296 total. Each of the three armies is what, about 10-12 units? Roughly 35-40 total units on this map, right? That means there's about 35 tiles per unit, although of course a lot of them will be at the edges and not actually come into play. There's lots and lots of room to maneuver and make those zones of control mean something.
Certainly a little bit different from certain other games that attempted to use similar stacking rules...
(Seriously though, how Firaxis ever thought a Wesnoth-style tactical combat system would work in Civ5 is beyond me. Just look at those screenshots and compare. The Civ one is a total joke. Movement is meaningless when there are 17 units crammed into a 5 x 5 box.)
If you are playing on higher difficulties in the later levels, the unit counts will reach close to 100+(The last human campaign is basically a 1 vs 5 and you have to form a massive defensive arc to prevent getting outflanked and basically gas the AI). Typically you get anywhere from 10-20 units and 20+ on the harder missions.
Wesnoth actually has a large variety of scenarios so sometimes you get huge cramped battles in the woods(unless you are an elf) with massive body counts and other times you're in a plains area with huge distances that favor massed cavalry and maneuver warfare.
And sometimes you're just stuck in a castle with 8 units fighting off an infinite amount of undead for X amount of turns and you're so cramped for space you can hardly move your units around.
This map is actually one of the larger ones for 2 vs 1.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Lewwyn Wrote:How many people are we looking to get involved and when are we thinking about starting a game?
I was looking for 4.
Lets start this campaign now and see if we get future volunteers.
We just need to know what difficulty?
And which unit we are going to be building this initial army out of?
Spearman (challenging)
Mostly woodsman with peasents only when income does not suport woodsman.
I would move our leader to the close keep with only two spaces to recruit to. While the keep is sub optimal it will allow us to get him in for kill strikes better.
And if we get a chance to capture a keep the orcs start with we should take it.
March 6th, 2011, 12:15
(This post was last modified: March 6th, 2011, 13:31 by antisocialmunky.)
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If the level gives you carry over gold, I don't see why you wouldn't just let the orcs gas each other, while accumulating extra gold. I don't know if this campaign on hard is like Legend of Wesmere where you end up in an unwinnable position if you don't start accumulating a late game treasury early.
Edit: This is one of the hardest campaigns. If you feel up to it. There's quite abit of puzzle solving and ridiculousness involved.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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