Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoiler] Sian and Pindicator misfires

btw ... any cool idea for naming theme?

as of yet i've used

Anime (23)
Cartoons (26)
D&D (28, although it never really got off the ground sadly)
Civilization leaders (29g)
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Famous Hurricanes? (There's a big storm going on outside, which may be why I thought of it.)

I like settling the capital 1E, and maybe the 2nd city 1NW if the scouts don't see anything more.

And Commodore, I didn't mean to bash your map! I just voiced my first thought, that's all.
Suffer Game Sicko
Dodo Tier Player
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pindicator Wrote:Famous Hurricanes? (There's a big storm going on outside, which may be why I thought of it.)

I like settling the capital 1E, and maybe the 2nd city 1NW if the scouts don't see anything more.

And Commodore, I didn't mean to bash your map! I just voiced my first thought, that's all.

Hah, no worries, didn't take it that way, just wanted to explain you all still are on a landmass together and it's the majority of the land tiles.

Your naming idea blows.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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just got another one

Warhammer Armies or maybe Warhammer 40k (Chaos) Space Marine Chapters
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okay, got the save (and set the password, 'ForeverNone')

First thing first, Revolt to HR/Slavery/OR (takes 1 turn) ... can just as well do it now while we're possisioning our cities as we can do it another time while it's taking hammer time.

Looking at the docomentation on Mediveal starts on the net (although they're aimed near solely for 3vs3 teams) suggest that we should start with a number of workers, by getting to size2 and chop/slave them from there)

[Image: medstart0000.jpg]

This is where i'd consider our first cities, with the capital being to the east so it gets the 2 FP's for cottages, a Clam, the Wheat (which is shareable) and a number of hills (including Copper).

and we've settled

[Image: medsettle0000.jpg]

I'm going to throw the Worker to chop a forest at WoC (followed by farming Wheat), which should be guided into a worker. And after thinking a bit (no snide comments) i guess that throwing a workboat out, in both cities till we get to size 2 (where we can slave Workers) would be best

at size two i'm considering (at least while getting Workers) that each city should work a freshwater lake, and a clam.

For Scouting, i believe getting the Archer at WoC to go westward checking if there look to be enemy acces there, Scout wide to the north checking for good settling areas, while the Empire Archer check the close exteriors to the South.

For techs we need to get to Nationalism/Rifling

Civil Service
Machinery
Feudalism
Philosophy
Paper
Guilds
Nationalism (d'uh)
Printing Press
Education
Banking
Replaceable Parts
Gunpowder
Rifling (d'uh)

given that we (by revolting) have a turn to think about the best way to go through i'll leave it at that, but CS first seems logical ... Although a consideration would be squeezing in Optics/Astronomy since we have a artificial view of what i'd guess is offshore area

Demographics:
[Image: meddemographics1300ad00.jpg]

I'm the only one (not accounting for Davy which haven't played yet, and Mackoti who's Spiritual, hence we know that Shoot The Nakor haven't Revolted, and likely only have built one city which would have made it even more logical to revolt) Revolting in t1 ... and i'd like an explanation of the soldier unequality (there's 1 with 77000 (Davy?), us with 75000 and two with 74000, but why?
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Things considered about the tech path ...

Xbows seems important to fend off protential Zerkers,
Gunpowder seems important to fend off protential Jannis and Conquestiadors
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another turn played ... nothing interesting happened, kept exploring, didn't find anything of interest (may be because only Scout could actualy get somewhere, where it would spot something new, which it didn't ... well and southen archer spotted a plain hills) and worker started chopping 1s of WoC, while we're growing asap for being able to whip workers later on

[Image: demographics1320ad0000.jpg]

how to get to an gnp of 27? somehow managing to have traderoutes between cities would only by my math get it to 26 (+1commence in each city)
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Wouldn't trade routes get +2 in each city because of Currency?
Suffer Game Sicko
Dodo Tier Player
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they would only have 1 city to trade with so the extra traderoute is unused ...

which is all more the reason to get the first settler out quickly
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another day, another turn ... kept exploring, demographics equal to last turn (no surprise)

[Image: mednorth13400000.jpg]
[Image: medsouth13400001.jpg]

don't worry to much about the sign spam ... its to keep the planed working in mind ... x's are where i plan cities as of yet (or may be planing cities depending on the stillfogged areas)
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