March 2nd, 2012, 19:57
(This post was last modified: March 2nd, 2012, 20:32 by Commodore.)
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Thanks Seven!
SevenSpirits Wrote:
Um, wow. This is actually a pretty darned good start. The clams aren't anything major now but eventually they'll be good strong tiles, RB Mod Hunting means those grass cows are improvable as are the grass hill sheep for 4/2/0 and 4/1/1 respectively. It's no triple-corn gold site (which I've seen), but it's certainly workable.
I do really wish Hunting had a scout though. I hear a rumor that mines are more important in the mod with the slavery nerf, so SIP loses quite a bit of potential hammer yield as opposed to 2W. 2W does lose a clam, although that can be picked up with a 1NE second city.
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So a few more thoughts although obviously I don't find nearly as much of interest to say as some of the other guys here, yeesh fellas.
1. That's a looot of forests. Mining, BW, Wheel, Pottery, Fishing, is the probable initial tech set, although with deer near the copper (assuming copper nearby ) AH might get bumped up in priorities. We are going to chop all the trees.
2. Agg Zulus, man. We need to rush someone badly, as Agg impis are the best rushers in the game, and cheap whipped walls/CG2 archers hold solidly any gains made. There is one great way for Toku Zulu to make wonders: Lots of assegai:
3. Capital goes 2W, then another rich city 1NE. Seem logical?
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Oh, and finally, theme! I like two: Spears (capital Assegai, then Javelin, then Pilum, etc...) or Jabberwocky (capital Slithy Toves, then In-the-Wabe, then Mimsy Borogoves, etc...). Opinion/votes?
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And the mome raths outgrabe.
March 6th, 2012, 11:01
(This post was last modified: March 6th, 2012, 11:49 by Mardoc.)
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I like the spears idea more. Especially if you're willing to diversify to polearms once your expansion demands it.
EitB 25 - Perpentach
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Mardoc Wrote:I like the spears idea more. Especially if you're willing to diversity to polearms once your expansion demands it.
Heh, Mardoc, you know that comic was in the back of my mind when I proposed it. Whimsy or meaning buisness...that's the question. I do really like the idea of cities named "In-the-Wabe" and the more aggressive "Ware Jabberwock" and "Vorpal Blade". Still, Toku Zulu love his polearmistry.
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Commodore Wrote:Heh, Mardoc, you know that comic was in the back of my mind when I proposed it.
Huh, I tend to think of OotS as a niche comic, but I suppose I really shouldn't.
Anyway, I'm a fan of both proposed naming schemes, don't think you'll disappoint me if you pick the other one. So long as you don't name your capital Beijing .
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Glaive
Guisarme
Glaive-Guisarme
Guisarme-Glaive
Glaive-Guisarme-Glaive
Imagine how confused your opponents will be!
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Would it be a bad omen for you if you named your capital Pindicator IV ?
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spacetyrantxenu Wrote:Would it be a bad omen for you if you named your capital Pindicator IV ?
Nope, Dave already claimed Pindicator IV in PBEM 30. You know my first city about to be razed will be called Pindicator V though. Actually, ideally it'll be bait for the Regicator team.
I think it's going to be Jabberwocky for the cities, but spears and polearms for offensive units. Particularly, first time I slam a stack into someone, it's going to be Glaive, Guisarme, etc...
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