These kind of posts are always entertaining. The fun of these games are the interactions with other humans, and what other ways are petty little snipes at them ![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Thestick: Peter (PHI/EXP) of Ottomans (Ag/Wheel/Jannisary/Hamman)
Okay traits, EXP is always good as usual, though PHI has lost its lustre as people work out how slow it is. Though pairing an early and a mid game trait is always a strong combo. This calls for a specialist economy. How good is Thestick, and can he out-micro me to the 'mids? I hope not!
Ottomans are the generically good civ, good traits and good UB (especially on Happy-starved maps).
SAT: Isabella (SPI/EXP) of Maya (Myst/Mining/Holkan/B-Ball Court)
Great traits, with middling Civ. I wanted Isabella, but that's what happens when the first Random.org result dumps you into the last pick
. No real synergy with Maya, you want CRE Maya. Hattie of Maya would have been great, SPI for synergy with Myst, CRE for the cheap +2
ball courts. The UU is okay, my opinion of resourceless units on these kind of balanced maps is that you can get them onto the field a good dozen turns before anyone else, and start choking your opponents.
And I'm surprised no one wanted Egypt for War Chariots and Ag/Wheel, it's up there with the Best Civs. If I were Sareln, I'd want revenge for PBEM18. But I'm not, he may be more scared of him than I of the dude with the early UU.
Sian: Bismarck (IND/EXP) of Byzantium (Myst/Wheel/Cataphracts/Hippodrome)
Good old Bismarck, how many games as he won now? IND is good now that the metagame has shifted towards Wonders > FIN, but it's always been an all or nothing proposition. I actually forgot Sian picked Bismarck when I picked Ramesses
. No matter, we'll divy up the wonders. He's not going to load up on Wonders without any competition.
PBEM29 spoilers:
He's always been militarily unlucky, getting invaded in 23 and 26. He's no longer sick of getting killed, now he wants to return the favour and is out for blood. Phracts are powerful, but they still don't fundementally change the balance between offence and defence unlike say Nationalism, Astronomy, Physics, Industrialism, Flight, etc. A half dozen cats and enough pikes means alot of dead Phracts. The trick is, can you concentrate your forces before he does? Does he have the Pindicator touch for logistics?
Tankra: Hattie (SPI/CRE) of Native America (Ag/Fishing/Dogs/Totem)
Great leader, again, pairing an early and mid game trait. Dogs means he doesn't want to die, or he's played enough Gamespy that he wants someone else to die. But if he really wanted to scare people, you go for War Chariots.
Nicolae: Ramesses (SPI/IND) of China (Ag/Mine/CKN/Pavillion)
Ramesses wasn't my first choice, but it'll do. I've done a REX game, how about a wonder game? The synergy is the cultural victory, though the +25% culture usually gets drowned out by the +100% from Free Speech, and the +150% from Cathedrals. It'll be useful for border wars. The free first strikes from CKNs get eaten by Phracts, but the high base strength is always useful. Maybe have Cats on tie Sian front, and CKNs on the other front.
And every single one of my traits, besides the starting techs, are mid-game! Yeah, this is risky, but what's like a little risk? Better than having everything be early game traits!
My original thought was that SPI/Mining lets me get a worker and a free warrior. The map doesn't support it though, and the Emperor difficulty means that BW takes 9 turns to tech. Not to mention the lack of forests pushes back the requirement for BW. Let someone else show off that cool trick.
Finally, a dedlurker of some kind would be good, just in case the real world gets too hectic and I need to palm the game off to someone else.
![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Thestick: Peter (PHI/EXP) of Ottomans (Ag/Wheel/Jannisary/Hamman)
Okay traits, EXP is always good as usual, though PHI has lost its lustre as people work out how slow it is. Though pairing an early and a mid game trait is always a strong combo. This calls for a specialist economy. How good is Thestick, and can he out-micro me to the 'mids? I hope not!
Ottomans are the generically good civ, good traits and good UB (especially on Happy-starved maps).
SAT: Isabella (SPI/EXP) of Maya (Myst/Mining/Holkan/B-Ball Court)
Great traits, with middling Civ. I wanted Isabella, but that's what happens when the first Random.org result dumps you into the last pick
![alright alright](https://www.realmsbeyond.net/forums/images/smilies/alright.gif)
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
And I'm surprised no one wanted Egypt for War Chariots and Ag/Wheel, it's up there with the Best Civs. If I were Sareln, I'd want revenge for PBEM18. But I'm not, he may be more scared of him than I of the dude with the early UU.
Sian: Bismarck (IND/EXP) of Byzantium (Myst/Wheel/Cataphracts/Hippodrome)
Good old Bismarck, how many games as he won now? IND is good now that the metagame has shifted towards Wonders > FIN, but it's always been an all or nothing proposition. I actually forgot Sian picked Bismarck when I picked Ramesses
![smoke smoke](https://www.realmsbeyond.net/forums/images/smilies/smoke.gif)
PBEM29 spoilers:
He's always been militarily unlucky, getting invaded in 23 and 26. He's no longer sick of getting killed, now he wants to return the favour and is out for blood. Phracts are powerful, but they still don't fundementally change the balance between offence and defence unlike say Nationalism, Astronomy, Physics, Industrialism, Flight, etc. A half dozen cats and enough pikes means alot of dead Phracts. The trick is, can you concentrate your forces before he does? Does he have the Pindicator touch for logistics?
Tankra: Hattie (SPI/CRE) of Native America (Ag/Fishing/Dogs/Totem)
Great leader, again, pairing an early and mid game trait. Dogs means he doesn't want to die, or he's played enough Gamespy that he wants someone else to die. But if he really wanted to scare people, you go for War Chariots.
Nicolae: Ramesses (SPI/IND) of China (Ag/Mine/CKN/Pavillion)
Ramesses wasn't my first choice, but it'll do. I've done a REX game, how about a wonder game? The synergy is the cultural victory, though the +25% culture usually gets drowned out by the +100% from Free Speech, and the +150% from Cathedrals. It'll be useful for border wars. The free first strikes from CKNs get eaten by Phracts, but the high base strength is always useful. Maybe have Cats on tie Sian front, and CKNs on the other front.
And every single one of my traits, besides the starting techs, are mid-game! Yeah, this is risky, but what's like a little risk? Better than having everything be early game traits!
My original thought was that SPI/Mining lets me get a worker and a free warrior. The map doesn't support it though, and the Emperor difficulty means that BW takes 9 turns to tech. Not to mention the lack of forests pushes back the requirement for BW. Let someone else show off that cool trick.
Finally, a dedlurker of some kind would be good, just in case the real world gets too hectic and I need to palm the game off to someone else.