Anthony Wrote:So, where is that?
Well, for regular units it begins at:
ovr116:1EBA or WIZARDS.EXE:8fa8a, which is 6 identifying resistance
ovr116:1ECB which is 1 identifying ranged attack (with an extra condition that the unit has a ranged attack)
Edit: the melee attack is also incremented, but that is not editable as a number.
These are the bonuses you get at level 2
The bonuses you get at level 3 follow:
ovr116:1EE6 which is 6 identifying resistance
ovr116:1EED which is 5 identifying defense
And so on...
The codes are:
0=Melee
1=Ranged
5=Defense
6=Resistance
4=To Hit
Hitpoints are handled separately at another place in the code.
ovr116:0C1D or WIZARDS.EXE:8e7ed is 2, meaning that at level 4 a regular unit (and also a hero) gains 1 hit point.
ovr116:0C24 is 4, meaning that at level 6 a regular unit (and also a hero) gains 1 hit point.
Note that the actual levels are 2 points higher than these numbers.
This is of course far from complete.
But I can see all these numbers and places in IDA.