Hi,
-Kylearan
Zeviz Wrote:It looks like you could have launched faster than me if you took a few AI cities.Yes, but I deliberately did not wage an aggressive war to see the difference to those who did. I'm somewhat glad I lost in the end, because it showed that size does matter.
![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
Quote:Another important thing for space victory is production capacity. And capturing many AI cities allowed me to schedule all spaceship parts at the same time.I agree; that's why I tried to stuff in more cities on the peninsula than most people did (I think my report has too few pictures overall; my cities can be seen in the screenshot at game's end). I noticed most people like you used a wide spacing for their settlements, while I deliberately accepted overlap. That helped a bit to offset my peacefulness and later scheduling the parts of the space ship, but people like you who had more productive cities had a big advantage when launching.
Quote:About AI wars, those warmongers hurt builder AIs more than you give them credit for. In my game, Gandhi got Liberalism in 1430AD and Washington wasn't far behind, despite the fact that he (Washington) was refusing to sell techs to me (and presumably Gandhi) for most of the game, so Washington alone was researching almost as quickly as me and Gandhi combined in a game where he was unmolested by warmongers.Point taken. But still, it were Gandhi and Washington that were the tech leaders in all games, not the aggressive AIs.
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider