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Ministry of Silly Walks 2: Walk Sillier/Harder

8t for BW is exactly what was calculated on the spreadsheet. Well, more accurately, it's 7 and a half turns.
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(March 14th, 2013, 14:22)superjm Wrote: 8t for BW is exactly what was calculated on the spreadsheet. Well, more accurately, it's 7 and a half turns.

We could have Huyana end turn first that turn so Gandhi could immediately revolt into slavery.
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(March 14th, 2013, 14:32)oledavy Wrote:
(March 14th, 2013, 14:22)superjm Wrote: 8t for BW is exactly what was calculated on the spreadsheet. Well, more accurately, it's 7 and a half turns.

We could have Huyana end turn first that turn so Gandhi could immediately revolt into slavery.

Maybe but why? Gandhi doesn't want to whip anything for a while (need some food and maybe a granary first) and SPI means we can do it whenever we want. All it does help C&D of the other teams and be more expensive then the default civic.

Minor point true, but still...
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(March 14th, 2013, 22:58)WarriorKnight Wrote: Maybe but why? Gandhi doesn't want to whip anything for a while (need some food and maybe a granary first) and SPI means we can do it whenever we want. All it does help C&D of the other teams and be more expensive then the default civic.

Minor point true, but still...

Agree that it's not a good play. I just wanted to mention it in case nobody else realized it and we could eke some advantage in our micro plan through it.
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As for naming themes, I would personally prefer going for a unified naming theme this game - in addition to the same civ name and adjective for both civs.

If you really don't want to though, I like my sequels idea. However, if you don't, I can probably come up with a couple other ideas. I'm sure between all of us we can figure out a pretty awesome naming scheme.

Love the scout name btw WK thumbsup

Good name for the capital too, appropriate.
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(March 15th, 2013, 01:47)oledavy Wrote: As for naming themes, I would personally prefer going for a unified naming theme this game - in addition to the same civ name and adjective for both civs.

Agreed, though I can understand wanting to avoid in-game confusion. How about naming our civs after RMOG ads too? (if we do, I'm so taking this one)

(March 15th, 2013, 01:47)oledavy Wrote: Love the scout name btw WK thumbsup

Good name for the capital too, appropriate.

Thanks. I've got a couple of other ideas as well, but they'll have to wait. mischief
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(March 13th, 2013, 19:38)WarriorKnight Wrote: There are 1803 land tiles. Since the map is 64x40 there's 2560 tiles total so the amount of land that's water is 29.5%. Should be about the same as PB6 I think?

1803 / 4 = 450.75 land tiles per team
450 / 2 = 275 land tiles per civ
275 / 20 = approx. 13 cities per player (at least, more if we include water)

Do we remember what the PB6 land tile count was? 13 cities per player seems like a decentish amount, probably a tad too much land to get major use out of WC though.
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80SPF found absolutely nothing of interest this turn. Will post a pic next turn as borders expand.
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Nothing much revealed by my scout move.

By the way, Dave or WK, could one of you play my next turn by chance? Tomorrow is St. Patrick's day obviously and considering I'm currently living in Ireland I'm not likely to be in a good state to play a civ turn lol It's just moving the scout anyhow, not much else to do at this point.
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(March 16th, 2013, 06:33)Shoot the Moon Wrote: Nothing much revealed by my scout move.

By the way, Dave or WK, could one of you play my next turn by chance? Tomorrow is St. Patrick's day obviously and considering I'm currently living in Ireland I'm not likely to be in a good state to play a civ turn lol It's just moving the scout anyhow, not much else to do at this point.

I probably will not be able to play the turn either. WK, you got this?
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