You can sign me up definetely, because I just thought of the best naming scheme ever!
PBEM on Sevens new mapscript
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Seems like we have our roster. AW is fine with me. Bans are fine with me as well.
Leader/Civ-assignment randomly as proposed by Commodore sounds fine.
Another similar option would be: generate 18 pairs, remove the best 5, then pick from the rest in reverse turn order. This could avoid e.g. Serdoa getting another IND leader.
I don't understand why Seven keeps complaining that he can never get a PBEM started. All he has to do is create a new map script every time he wants a game.
I have to run.
(May 17th, 2013, 12:38)Commodore Wrote: Thoth, wanna dedlurker? Sure, welcome aboard. But I'm not making any promises wrt frequency or quality of updates. I'm still in lazy mode. (May 17th, 2013, 15:38)SevenSpirits Wrote: That was quick! AW or AI diplo are fine by me. It's not clear to me how peace treaties are broken, could you explain your thinking for me? Quote:I would prefer minimal bans, e.g. only WEs, nukes, and spy missions. I'd prefer to ban spies entirely but it's not a big deal either way for me. Quote:I'm flexible about leader/civ assignment method, leader/civ bans, whatever. Ditto. Random, snake pick with bans, restricted leaders, snake pick without bans, random with normalisation (whatever it is that that means ) or something else. All fine by me. Quote:I don't wan to play with RBMod. I'm fine with either RBmod or BTS. I am curious why you don't want RBmod. (May 17th, 2013, 16:28)novice Wrote: I don't understand why Seven keeps complaining that he can never get a PBEM started. All he has to do is create a new map script every time he wants a game.
fnord
(May 17th, 2013, 20:30)Thoth Wrote: AW or AI diplo are fine by me. That's exactly the problem Thoth, peace treaties can't be broken! Kidding. Here is why I don't like them. Peace treaties are extremely powerful. Suppose I build a bunch of knights. I declare war on you and enter your borders. I offer you peace for two cities. You accept because you are getting something extremely valuable, namely an enforced 10t of peace with the guy who has knights. Now I invade someone else, and they accede to my demands too. I got four cities for free. Maybe I invade someone else now? In any case, this is good strategy on all participants' parts, and IMO it's pretty silly. One thing I don't like about it is that it discourages actual interesting, tactical, combat, in favor of resolving disputes by diplomacy. Another thing I don't like about is that it means an incredible amount rides on the whims of the attacked. Maybe they decide to offer some cities for peace because they want to survive longer, or maybe they decide to get revenge on the mean person who attacked them. There isn't a single best answer for that player if they are screwed either way - especially because the stand-and-fight option makes them less likely to be attacked in future games, but also makes the current, hopeless game require a much higher time commitment to play turns. So attackers get rewarded hugely, or punished, for their attack, and it's pretty arbitrary. This is what I meant when I said it was "broken". Another view of it is simply that I prefer to play without binding deals, as binding deals are just really strong in a multiplayer game and tend to become the most important aspect of that game. That's why I want AI diplo or AW, too - full diplo deals have a pretty high reliability. Deals enforced by the game are even worse than full diplo deals in this regard. Quote:I'm fine with either RBmod or BTS. I recently answered that question. Found it for you, it's here: http://realmsbeyond.net/forums/showthrea...#pid367613 |