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How do you mean plane shift tile-by-tile?
It seems to me that when the engineers are already building, they will complete their allotted time.
But when they complete their work, a road should be added to the tile which doesn't happen.
Presumably this is blocked somehow.
Then, in the next turn they should start building, but they are not connecting to a road anymore, possibly aborting the roadbuilding.
--I like ILSe
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"Tile-by-tile" means no continious build orders. You just tell him to build at one tile, plane shift him, then move him to the second tile, then plane shift him again etc. This should work when engineers stop building in the order.
By the way, when a road is build on the tile which does not have any adjacent tiles with roads on them is not shown at all, but it is present!
The "patience" is called "patience" because it needs about twenty minutes of patience.
Road Construction Unlimited
August 8th, 2013, 07:01
(This post was last modified: August 8th, 2013, 07:02 by I like Serena.)
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For now I've continue playing on vanilla since I wanted to see if I could connect most of the islands (I picked medium land mass).
I've connected the island this thread is about and another one that was close by using plane shift.
Ran into an interesting new phenomenon.
I commanded my heroes and a couple of units to cross the new long bridge.
... only to run into an enemy unit.
Everyone drowned except the 2 heroes that had a flight artifact!
I carefully probed the bridge a couple of more times (after losing another unit), but my enemy kept a couple of units parked on it!
So this is turning out to be an interesting scenario with new tactical possibilities that I haven't experienced before.
But now I'm stumped.
There are no land masses on either arcanus or myrran bridging the sea on the other side to any other island from the 4 I have now.
Am I now forced to use ships, flying (that just became available), or waterwalking (that I don't have) after all to reach the other islands?
Or is there some trick to even bridge gaps that have sea on both planes?
--I like ILSe
August 8th, 2013, 08:20
(This post was last modified: August 8th, 2013, 08:28 by TwilightSparkletheAlicorn.)
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Yeah, that may be something new for you. Did you ever try to control enemy movement using enchanted roads? I posted a trap based on this effect at Roads page a week ago or so, and the interesting question is, is drowning damage irreversible? In other words, is it possible to resurrect a drowned unit?
There's no way to build on these gaps. Since you noted that only starting and ending coordinates of the road are noted and the amount of turns required, I've thought this amount can be exploited to build on these if there's certain terrain, but that's probably wrong. You'll have to find your way around. Perhaps you can get here from the other side, or just get closer to it, or build some bridges on Myrror. Towers of Wizardry prove great when you make a way around (oh, I'm flying and there's a 1 tile gap between the road, I'll run back to tower to get to Myrror, run across the half of it, use another Tower and get to that gap from the other side). Due to the randomness of worldgen it is not always possible to connect all the islands - but you can minimalize the gaps. In any way, you should enchan Engineers with Flight just for them to be able to be Plane Shifted on water.
EDIT: Yes, I see it in the save file. There are gaps between the islands, sure, and a few towers have kind of bad position. Sadly.
You can still make more than one road networks though.
The "patience" is called "patience" because it needs about twenty minutes of patience.
Road Construction Unlimited
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(August 8th, 2013, 08:20)TwilightSparkletheAlicorn Wrote: Yeah, that may be something new for you. Did you ever try to control enemy movement using enchanted roads? I posted a trap based on this effect at Roads page a week ago or so, and the interesting question is, is drowning damage irreversible? In other words, is it possible to resurrect a drowned unit?
That's easy to check since one of my heroes drowned in the accident.
The answer is: yes, the hero that drowned can be resurrected.
--I like ILSe
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It's also interesting if roads actually appear in combat at water (not visually though). Then on some tiles lizardmen will be able to walk at 0.5 MP.
The "patience" is called "patience" because it needs about twenty minutes of patience.
Road Construction Unlimited
August 10th, 2013, 07:04
(This post was last modified: August 10th, 2013, 07:22 by I like Serena.)
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I cheated and hacked the game to put 1 dot of a road in the sea between my first connected island and the next reasonably large land mass (where my first enemy is residing).
I did give it a lower movement rate than a regular road, so it feels like it's really difficult to cross that bridge.
Now I should be able to continue my road network for a while (and attack my enemy).
Oh, and I checked if there were perhaps invisible roads in a sea battle.
But alas, there are not. A swimmer does not get extra movement.
--I like ILSe
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Sadly. Well, cheating that is less funny, as the funny thing is to do that at vanilla, without any modifying (which basically means you can do it on any cope game which specifically won't prohibit that). Still, I hope you can get a nice build-up there. Would be interesting to see some screenshots just before you win.
The "patience" is called "patience" because it needs about twenty minutes of patience.
Road Construction Unlimited
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