Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] The Legend Ends - Whosit's Adventure

So, Commodore just posted something in the Lurker thread right after my last post. You'd better not be making my dream a reality!!
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Well if it makes you feel better, no. But also if you had no metals and an opponent had BFC copper then you're screwed Sumeria or not. nod
If only you and me and dead people know hex, then only deaf people know hex.

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(December 10th, 2013, 10:37)Whosit Wrote: So, Commodore just posted something in the Lurker thread right after my last post. You'd better not be making my dream a reality!!

Knowing commodore I guess he now gives you several copper in the BFC but deletes all food-resources in a 10 tile radius wink
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(December 10th, 2013, 10:44)Commodore Wrote: Well if it makes you feel better, no. But also if you had no metals and an opponent had BFC copper then you're screwed Sumeria or not. nod

Fair enough, but at least if it's Sumeria I could complain about being extra screwed. neenerneener Maybe I can just use my Fast Workers to hold a peaceful protest and get my enemies to lay down their arms.
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Just a bit of speculating since I don't have a start location to stare at: I think the best situation is to have an Agri resource to start with, because chances are I'll also have the chance to build an extra farm if there's nothing else to do before Mining/Bronze Working are done. I'm anticipating a Worker > Warrior > Worker > Settler build, with maybe another Warrior tossed in if I need to grow/defend myself. At least I have the Wheel so I can road to City 2 if I need to? If I'm lucky, though, I'll have a river to connect for trade routes, which I think is slightly more important early on than having a fast travel connection.

But I don't want to end up with a large, unroaded empire, of course.
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Can't wait for the start. C'mon with the two wet corns, a couple flood plains, plains hill gold, copper in the BFC, and everything else is a forest. mischief
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On second thought, third ring copper would do just fine (I'm Creative!).

Let it not be said that I am greedy.
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The Legend begins....



[Image: farore.jpg]

In the mists before time, one ancient tribe was blessed by the Farore, Goddess of Courage and creator of Life. These people trekked through the young lands seeking the place that would become the cradle of their destiny. For Farore had left the tribal leaders with this mandate: To go forth, locate the gateway to the Sacred Realm, guard it, grow powerful and wise, and then through their Courage, bring peace and unity to all the lands. This was the mission placed upon the Hylian Tribes.

[Image: T0%20Civ%20Info.JPG]

In time, guided by the tribe's oracles and courageous scouts, the Hylians came upon the location foretold in legend: The gateway to the Sacred Realm. The path to the Goddess's golden land was hidden in a lost wood high atop a hill in the wilderness.




The land was truly blessed, teeming with game animals and full of bountiful, edible plants. A clear, strong river flowed at the base of the hill. This river would be called the Hylian River, and would become a key source of commerce for the young kingdom. Many forests surrounded the region, which would provide plentiful lumber for industry. With all signs aligning, the Hylian tribal leaders knew that this was the place to settle.

[Image: T0%20Kingdom.JPG]

And so Hyrule Castle was founded atop the hill. The trees of the forest were felled to provide the lumber for the Hylians rudimentary dwellings, but a grand palace was erected with a clear view of the river and fields below. For the first time, the Hylians had stopped their wandering and now their true quest could begin. The leaders dubbed the surrounding land "Hyrule," and the energetic people quickly fell to the task of taming the nearby wildlands, and collecting the edible vegetation to sustain their city's growth.

[Image: T0%20Farores%20Wind.JPG]

Meanwhile, a small group of citizens formed a scouting contingent, dubbed "Farore's Wind" by the village elders. Imbued with their Goddess's Courage, they set out to explore the land around the infant kingdom. They traveled swiftly by night, sleeping during the day, for the land of Hyrule held a terrible curse belied by the presence of the Goddess' blessing. The night was dark and full of terrors: Twisted, skeletal monsters rose from the ground to attack the living. Fortunately, they feared the fire and walls of Hyrule Castle, and the people could live safely....

[Image: stalchildNight.png]

These dark signs led the elders to believe that a dark force was at work in the world, one that would threaten to tear down Hyrule and usher in an age of darkness and terror like none had ever seen before. Hyrule was destined to stand against the darkness and guard the realm by any means necessary.
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I have a plan. First, though, a little bit of espionage:

[Image: T0%20Demos.JPG]

As Yuris is the only one to have played so far, I know what they are doing. Putting the Expansive trait to work: Working a 1F/2H tile to get a bonus hammer). 8 turn worker, and starting with Mining, I'm expecting some fast expansion out of them, but, hey, that's what the trait is for.

My start is going to be a little slow, but I think if I use my workers wisely I can make up some of the difference.

I'm planning to start with Hunting and Agriculture (I'm going to swap between them so I don't finish Hunting until the turn the first Worker finishes). The plan is to Pasture the Sheep first. Sheep and dry Corn provide same food bonus, but Sheep grant an extra Commerce, which will be nice. Mining is next, and will finish in time for the Worker to move and mine the plains hill 2W of the capital. Bronze Working will NOT finish in time for the first Settler. I'm planning to build a Warrior while growing to size 3 (testing showed I can finangle the tiles to get growth and Warrior to happen the same turn). I'll produce a 2nd Worker at size 3, then a Settler. Hopefully my scouting will find a nice location nearby.

There are actually 3 plans I've come up with, and they get Settlers out End of Turn 23, 24, and 25 respectively.

23 Plan results in me having 1 Worker, 1 Warrior, a Sheep Pasture, a Corn Farm, a Plains Hill Mine, and maybe a couple roads. Bronze Working is just about to finish EoT as well. Capital is Size 3.

24 Plan results in me having 2 Workers, 1 Warrior, Corn Farm, Plains Hill Mine, BW completed, and a Size 2 Capital. Less appealing.

25 Plan results in me having 2 Workers, 1 Warrior, Size 3 Capital, 3 tile improvements (like plan 23), and one forest chop put into the Settler.

I think either Plan T23 or Plan T25 are the ways to go. It will depend on what I find. With plan 23, I could revolt to Slavery on T24, put 2 turns into a Worker and whip on T27. Of course, with Plan 25, I could also revolt on T26, and whip on T29.

On paper without much being known, I favor 25 just because I'll have a second Worker out, and I think that's going to be more important than a Settler 2 turns faster. Granted, my understanding of timings, especially on Quick Speed, are a little fuzzy, so I could be wrong.
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[Image: T0%20Distant%20South.JPG]

South looks to be jungle, so I won't be settling in that direction.

[Image: T0%20Distant%20North.JPG]

Possible interest up north. I see just a bit of a river. Of course, there's a river to my east, as well, so I may follow that briefly before swinging up north. Plus, there's that silver. Hopefully there's more food out that way, but if not, I could drop a city that can share with the capital and still grab the luxury.

[Image: T0%20Civ%20Overview.JPG]

Might drop a city south of the clams, depending on what's out there. That's salt water, but I don't know if it's a sea or an ocean yet. A Great Bay location, perhaps?
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