(February 2nd, 2015, 18:39)Caledorn Wrote: I do not believe we share wonder benefits - at least not the specific ones like The Pyramids. I can easily find out though.
The 'mids would probably be very nice for me (well, for you too obviously), as I can use Representation for an added effect on my planned cottage economy. It would need some careful planning though, with Louis as an AI. He's crazy about wonders...
Other than that you definitely want MoM. Like, definite definitely.
Yeah, Louis is going to be a total wonderwhore. That's why we need to plan for the ones we really want. We're definitely not going to get all of them.
(February 2nd, 2015, 19:24)Dantski Wrote: Like Xenu wrote, some wonders are civ specific, while others benefit everyone on the builders team. An example is Pyramids which only benefits the builder, while Stonehenge would provide free monuments for both of you.
Is there a comprehensive list somewhere that tells you which ones do and don't share benefits?
(February 2nd, 2015, 19:24)Dantski Wrote: Like Xenu wrote, some wonders are civ specific, while others benefit everyone on the builders team. An example is Pyramids which only benefits the builder, while Stonehenge would provide free monuments for both of you.
Is there a comprehensive list somewhere that tells you which ones do and don't share benefits?
I don't know, I haven't looked it up. Here's the ones I'm sure or pretty sure give benefits to all members on a team.
Stonehenge
The Colossus
Angkor Wat*
Chichen Itza
Mt Rushmore
Notre Dame
The Apostolic Palace
The Eiffel Tower
The Great Lighthouse
The Hanging Gardens
The Kremlin
The Parthenon
The Pentagon
The Sistine Chapel
The Space Elevator
The Spiral Minaret
The Statue of Liberty
The Statue of Zeus
The Three Gorges Dam
University of Sankore
* = Not sure about because we don't build it very often or because I don't remember.
I may have missed 1 or 2 and its possible I'm misremembering about some as well, so if you find a list online its probably more reliable than mine.
"We are open to all opinions as long as they are the same as ours."
I checked the XML and it looks like the relevant XML attribute should be <bTeamShare>, from CIV4BuildingsInfo.xml. Where it = 1 the wonder is apparently shared on the team, when it is 0 it is not. The funny thing is that every wonder except the Temple of Artemis is marked as team shared, so I'm not sure if this is the complete answer. If you've played a team game and confirm that some of these marked with a 1 do not have shared team effects then it looks like more digging would be required to get to the bottom of it. There may be another attribute in play in another XML file. I didn't see anything too obvious in a quick look through CIV4BuildingClassInfos.xml or CIV4BuildingsSchema.xml though.
<bTeamShare>1</bTeamShare>
The list:
CIV4BuildingsInfo.xml Wrote:Temple of Artemis = 0
The Pyramids = 1
Stonehenge = 1
Great Library = 1
Great Lighthouse = 1
Hanging Garden = 1
Colossus = 1
Oracle = 1
Parthenon = 1
Angkor Wat = 1
Hagia Sophia = 1
Chichen Itza = 1
Sistine Chapel = 1
Spiral Minaret = 1
Notre Dame = 1
Taj Mahal = 1
Kremlin = 1
Eiffel Tower = 1
Statue of Liberty = 1
Broadway = 1
Rock n' Roll = 1
Hollywood = 1
Three Gorges Dam = 1
Pentagon = 1
United Nations = 1
Space Elevator = 1
University of Sankore = 1
Great Wall = 1
Statue of Zeus = 1
Mausoleum of Maussollos = 1
Cristo Redentor = 1
Shwedagon Paya = 1
Apostolic Palace = 1
Obviously some of these don't matter whether they're shared by the team or not, where they have one time use or only affect one city (Oracle, Great Library, etc.) That's probably why the Temple of Artemis is a zero, it would have made sense for the Oracle and Great Library to be zero also. Anyway, I don't think the case is closed here unless multiple people have incorrectly remembered from their shared games which wonders have shared effects.
I did a quick search through the PB6 forum last night and didn't come across the relevant posts where some of the players had discussed shared wonder mechanics. I didn't look through PB10 (didn't follow that game) so if someone can link the relevant information from either of those games that would probably provide the answer we're looking for here.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
The Hanging Gardens is extremely powerful in teamer games, yeah. Some other wonders are shared but still have limited effects... for example, Notre Dame works for both teammates, but is still limited to the continent it is built on - same for the SoL and the TGD. The Taj only gives a GA to the team that builds it. The MoM works for both teammates, but a team still shares a GPP counter and a great-person GA counter, so its usefulness is more limited compared to a normal game.
Quote:The MoM works for both teammates, but a team still shares a GPP counter and a great-person GA counter, so its usefulness is more limited compared to a normal game.
I'm pretty sure this is false.
At the very least, the GPP isn't shared (rather, each increments the other by half) and I'm pretty sure GA/GA increments aren't shared either.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
So this actually turned out to be a lot of fun! Cal and I played for 50 turns logged in together this evening, and we alternately cursed and laughed about some of the absurdity on the map...You'll see...
I completely forgot what our techpath was, but our first two were AH and BW, in that order. And right off the bat, my warrior finds:
...turns out there's no shortage of tundra for us. Cal's post will, I'm sure, elaborate on that.
I decided to go work boat first, since that would be out in 8 turns and a worker would take 12. On turn 9, the clams come online:
I went with a worker next, then warrior, then settler. Following builds were worker->warrior->work boat->settler. One chop went into each settler.
Turn 12 someone discovered Buddhism. We suspect Isabella (the religious zealot) because her team is the only one we don't have contact with and no one else is Buddhist.
Turn 14 Cathy nabbed herself Hinduism.
On Turn 15, Cal encountered Cathy's territory while exploring
and we met our first AI team. I also included a shot of our territory at this time. Notice the horses. There's another horse immediately on the other side of Cal's capital. He got bracketed by them. Unfortunately, I didn't get any near my capital. But hey, we can share.
Around Turn 21 we discovered BW (might have been T20, I don't remember exactly). And plenty of copper!
Copper north (inconvenient)
Copper south (well-placed)
Hopefully Cal will post where his showed up.
On T24, the RNG gave me the finger.
That's right, a forest fire ON THE TILE I WAS CHOPPING! I had to spend 10 gold so I didn't lose the two turns of chopping I had already put into it!.
Earlier I popped a hut for 28 gold (which is why I could afford to pay), and on T26 I popped a hut for Pottery with 3 turns left on it. I'll take it.
On T34, I built my second city, Eric Clapton.
I miscalculated slightly and my worker didn't arrive down there until 2 turns later than I had hoped, so the resources were slower coming online. Build here went monument->granary.
During this time, my exploring warriors fought a few barb animals and were totally successful, one of them gaining 2XP and a promo!
On T35, Judaism was discovered...we also speculate Isabella on that one.
On T41, Churchill's scout found my empire and we met him and Louis.
About T44 I said, in chat: "I think Sailing next...I'd love to put a lighthouse in Jimi Hendrix", and earned an entry in the Unintentional Innuendo & Euphemism Hall of Fame.
T48 city #3 was built, Kirk Hammett:
Yes, I know I misspelled it in game.
And on T50 we stopped, 1 turn before finishing Sailing. The Musician Empire's current territory:
Overall, a very fun round. Cal definitely got the more interesting territory.
So big decisions to make next. After Sailing, what should we go after? We've completely avoided the religious techs so far. I'm thinking maybe Mathematics to head for Currency and CoL and try to grab Confucianism. I'm also thinking about making a run at the Great Lighthouse. The land really lends itself much better to it than I thought at first, with virtually all of our cities being coastal. And since this is base BTS, +2 trade routes! We also definitely want to go for the Pyramids, as we have Stone over by Cal (Marble is near me, as you can see).
Feel free to offer opinions and suggestions, as well as criticism. We certainly made some mistakes, but neither one of us is a top-tier player and we're aiming for fun, but I'm always open to learning from them.
Quote:The MoM works for both teammates, but a team still shares a GPP counter and a great-person GA counter, so its usefulness is more limited compared to a normal game.
I'm pretty sure this is false.
At the very least, the GPP isn't shared (rather, each increments the other by half) and I'm pretty sure GA/GA increments aren't shared either.
are you sure? its been awhile since I played a teamer, but from what I remember, if you land your first GP with 100 GPP, it takes 200 total GPP for the next great person to appear on either team.
Nice report Grimace, that map looks like it'll end up being very fun.
I think opening worker-first would have been much faster for you... I'd only wager wb first in base BTS being faster than a grassland pig if I had an adjacent fish and a 3h tile to work for it, and even then I'd want to sim it out first - the pig is probably still faster.