Should we have Fireballs retreat at 90% enemy damage instead of being allowed to destroy enemy units?
It would still make them EXCELLENT collateral, but it would eliminate the ability to outright kill stacks with them. They already cannot capture cities ... but its almost like they are a helicopter/catapult hybrid, with the best of both elements (except the no capture thing, I guess)
People always want to nerf Spectres, but Death damage actually has a number of interesting counters ... adding a few more might be a better choice than nerfing the specter directly.
With that being said ... I can't help but wonder if it might be better to allow for Spectres to withdraw (as if they were 'illusions') rather than to kill an enemy completely? It's not a perfect solution, perhaps ... but spectres are really, really strong ....
I know, I know, nerfing spectres is perhaps akin to blasphemy but ..... it really might help even the playingfield, eh? (especially with regard to RAIDER spectres, as has been mentioned on another thread). Spectres should still be allowed to capture cities, like Catapults can, and should still be allowed to pillage improvements, and capture workers ... but maybe not allowed to fully kill a unit, eh?
Still, Fireballs are far easier to Spam than Spectres, and Fireballs should seriously be looked into, IMHO.
I mean ... Golems can spam them, Amurites can spam them, EVERYONE can spam them (But those two especially so). Should we perhaps look into making them more like 'magical catapults'?? I mean, Catapults can still be really, REALLY good ... so I see no reason why it has to be 'seen' as a nerf to the spell. It just requires the fireball user being more prepared to actually 'kill' the enemy unit through other means. (I'm not saying we should just immediately adopt it and never change back, but perhaps we could temporarily try it out?)
And yet still .... perhaps these are things that should not be nerfed unless someone can show their superiority in an MP setting, as opposed to an SP vs AI sort of thing. (b/c anything can beat the AI ..)
It would still make them EXCELLENT collateral, but it would eliminate the ability to outright kill stacks with them. They already cannot capture cities ... but its almost like they are a helicopter/catapult hybrid, with the best of both elements (except the no capture thing, I guess)
People always want to nerf Spectres, but Death damage actually has a number of interesting counters ... adding a few more might be a better choice than nerfing the specter directly.
With that being said ... I can't help but wonder if it might be better to allow for Spectres to withdraw (as if they were 'illusions') rather than to kill an enemy completely? It's not a perfect solution, perhaps ... but spectres are really, really strong ....
I know, I know, nerfing spectres is perhaps akin to blasphemy but ..... it really might help even the playingfield, eh? (especially with regard to RAIDER spectres, as has been mentioned on another thread). Spectres should still be allowed to capture cities, like Catapults can, and should still be allowed to pillage improvements, and capture workers ... but maybe not allowed to fully kill a unit, eh?
Still, Fireballs are far easier to Spam than Spectres, and Fireballs should seriously be looked into, IMHO.
I mean ... Golems can spam them, Amurites can spam them, EVERYONE can spam them (But those two especially so). Should we perhaps look into making them more like 'magical catapults'?? I mean, Catapults can still be really, REALLY good ... so I see no reason why it has to be 'seen' as a nerf to the spell. It just requires the fireball user being more prepared to actually 'kill' the enemy unit through other means. (I'm not saying we should just immediately adopt it and never change back, but perhaps we could temporarily try it out?)
And yet still .... perhaps these are things that should not be nerfed unless someone can show their superiority in an MP setting, as opposed to an SP vs AI sort of thing. (b/c anything can beat the AI ..)