Posts: 1,523
Threads: 19
Joined: Jan 2006
I did some simulating (which is a pain in the butt to set up, in case you've never done it before).
Hunting > Mining > Agri > AH
T6 > 3520 Mining > 3240 Agri > 2960 AH (T27)
1 worker 2 scouts
Mine Gems > Farm FP
Same tech path, 2 workers
worker at 3t to completion on T 27
Mine gems, Farm FP
Hunting > Agri > AH
Size 3 on T 27 (with no worker builds, obviously), 1 scout
Farm FP, road on FP, 2T on Pasture
Hunting > Mining > AH (T26!!!)
1 worker, 2t from 2nd worker
Gems on hill, Road off gems, Pastured Cows
Hunting > AH > Mining
I think we have a winner!
1 worker, 1 scout (I think I'll grow to size 2 and then start a worker, which renders that fairly moot).
Cow Pasture, 2 roads (I'll omit one I think to make sure I can start the gems on T24) and 2t to gems on T27.
T6: Complete Hunting research. Start Animal Husbandry research (switching off mining).