The tactical AI is befuddled. AI will never retreat the chariot so my Warrior will hold the pass forever.
I get a couple of mines pillaged, but Rome sues for white peace eventually. For some reason I went for Astronomy instead of beelining Industrialization, I think I switch back immediately after this.
My scouts die so the turns pass quickly. I find all the AIs except Japan, who I'm guessing is in the gap between Egypt
Found Catholicism in London.
London grabs the Hagia Sophia for +1 charge for religious units and a entertainment district and an industrial district.
Annoyingly, I lose control of Yerevan to China so the religious push is delayed till that is restored.
T150
London is looking good, though district choices are kinda odd. Looks like I go with Campus, Holy Site, Entertainment, Industrial, Harbor, and Theater Sq this game. Who knows why.
Religious choices. Arabia and Egypt took the Islam and Sikhism respectively. Itinerant Preachers on Normal speed make pressure radius 13 tiles from any converted city instead of 10. Scripture increases the pressure per turn by 25%, boosted to 50% after printing press. I suspect Itinerant Preachers is better in most cases, but I'm not 100% sure. Both of these are worse than just taking the Holy Order 30% discount to religious units when Yerevan is in the game, since the apostle promotions are so overpowered. Oops. Also, I don't know if I need a full charge apostle to evangelize and add a new belief or just 2 remaining charges. After going to the trouble of getting the buildings to give me 2 extra charges, I may have wasted 4 of them!
I've got a bunch more turns till I get another envoy so I'm just twiddling my thumbs with the game on autopilot.
My culture per turn is terrible, but I still lead the AIs in science. China and Arabia are still running OCCs on T150.