December 5th, 2020, 21:38
(This post was last modified: December 5th, 2020, 21:58 by prokolyo.)
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So I have 9 life books, 1 nature and 1 death, alchemy and warlord. I have many halfling, some barbarian, some high elf, some dark elf and one dwarf cities. Trying to take a city with 8 warlocks and 1 doom bat, against 8 chaos/1 sorcery sage master/channeler/myrran wizard. How do I do that?? So far I've been doing his cities with 3-4-5 warlocks with stacks with elite/ultra elite gladiators with endurance/holy armor/bless, but against 8 warlocks? Turn 1 4 gladiators are dead by doom bolts, then flame strikes, doom bat, more spells by the warlocks... I was thinking hammerhands, but I only have one undeveloped yet dwarf city and won't be able to mass produce them. Or sacrificing heroes to the doom bolts to free the gladiators (or elven lords) to reach the warlocks, and then resurrecting the heroes... I'm also 5 turns away from researching Crusade... But that makes the gladiators from 21 health to 24 and the elven lords from 20 to 24 - still 2 doom bolts kill a unit. I haven't reached the late stages of the game too much. Been banging my head for hours, am I missing something?
Edit: Hmmm, maybe stack of angels, or several arch angels...? But won't this be more expensive than just sacrificing and resurrecting heroes? Is it really this hard?
Edit 2: Or stack of unicorns. That's 3 doom bolts per unit, or flame strike plus 2 doom bolts. I'm so not used to using summons...
December 5th, 2020, 22:05
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Do you have Lionheart? It would help them survive doom bolts. Mix in Invulnerability and they would be able to defend against Flame Strike well.
December 5th, 2020, 22:19
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(December 5th, 2020, 22:05)Anskiy Wrote: Do you have Lionheart? It would help them survive doom bolts. Mix in Invulnerability and they would be able to defend against Flame Strike well.
OMG, of course Lionheart is a possibility... That's what happens when you stare at a problem for too long without a break This way I would only loose less than 3 units to the doom bolts. However, I think Invulnerability only works for melee attacks... Maybe Lionheart on Unicorns? That would be 4 doom bolts to a unit.
December 5th, 2020, 22:24
(This post was last modified: December 5th, 2020, 22:24 by Anskiy.)
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Pretty sure Invulnerability does shave off 2 damage from all attacks, including Doom Bolt. And yes, both Lionheart and Invulnerability can be applied to fantastic creatures. It's how I made overpowered Angels back during a High Men game.
December 6th, 2020, 03:24
(This post was last modified: December 6th, 2020, 03:26 by drake178.)
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Invulnerability doesn't work against Doom damage. It does work against Flame Strike, ranged attacks, and other physical direct damage spells though. And against Flame Strike, it applies on a per-figure basis too.
December 6th, 2020, 07:49
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How does one deal with a stack of Heroism/Blessed Klackon units?
More specifically, I'm Sharee on Normal difficulty, with Orcs. I had heard/read that an early summoning start can be lucrative. My capitol wound up on a large island just off the mainland, so, not so much?
I found ariel on the continent and tried to rush her with some hellhounds, skeletons, and basic units. I destroyed a couple of outposts, but she had walls and halberdiers at her capitol and so I was stymied.
Tried throwing more summons at her, then when that didn't work, tried casting corruption on all of her tiles and "starving her out". didn't work either. Finally I decided to re-load again and make a beeline for Shadow Demons. I got the demons without too much trouble, and decided to try after getting three, stacking them with the barbarian and some bloodlusted cavalry.
Demons didn't do shit vs Ariel's garrison, and I don't have the skill to Dispel all of her units.
How to git gud?
December 6th, 2020, 08:04
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Hellhounds and skeletons definitely can't stand up to Life buffed units. What was her capital like when you attacked with Shadow Demons?
December 6th, 2020, 08:32
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(December 6th, 2020, 08:04)Anskiy Wrote: Hellhounds and skeletons definitely can't stand up to Life buffed units. What was her capital like when you attacked with Shadow Demons? Screenshots are here
https://imgur.com/a/Z6mzbNg
Ariel has multiple buffed heroes and elite swords/halberdiers. fairly well developed, but I havent seen any stag beetles as yet
December 6th, 2020, 08:54
(This post was last modified: December 6th, 2020, 08:56 by Seravy.)
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Does she have the Guardian ability?
If yes, that might make it a lot harder.
Klackons have high defense but no ranged units, so using ranged units is a good plan, however it only works if you can deal enough damage.
You can try
-Magicians : they can cast dispel Magic for 20 MP so by sacrificing 9-18 of them you can most likely remove the buffs and even do some damage
-Sage hero : He can cast Dispelling Wave, assuming you have some decent artifacts to let him survive the first turn of battle and give him enough MP
-Blood Lust on Shadow Demons : after depleting your ammo, you can deal double damage in melee combat, and they regenerate so they can even do it more than once or twice.
-9 Shadow Demons : If they can do any damage at all, using 9 of them to kill a few units of halberdiers then retreat can work. Assuming Ariel has no ranged heroes in the city and you don't get too unlucky on the lightning, you can most likely retreat without losing a unit after the 25 turns of battle expire, then they regenerate and you can do it again next turn. You might want to send one ground unit though to bait the enemy into coming outside as they are much harder to damage while they are behind the walls.
-Lightning Bolt : This pierces armor, so you can repeatedly send a few weak, worthless units (3-4 spearmen will do) then cast it 3-4 times per combat and kill her units one at a time. This will only work is she has no ranged units to kill your spearmen before you can cast your spells. Other damage spells might also work although probably not as well, or you can use this trick to cast lots of Dispel Magic.
-9 Chimeras : These are the strongest uncommon creature in the game and fire breath gives them an advantage as well.
-Soul Linker hero : A Soul Linker hero with a few levels can buff your Shadow Demons to hit hard enough to kill the halberdiers.
-Darkness spell : this too can help making Shadow Demons hit harder
-Black Prayer spell : This reduces their defense by one. Not much but it helps.
-High level hero : If you have a well-geared, high level melee hero that has enough defense and attack power, it should be able to kill all the halberdiers (while your other units take the lightning and ranged damage).
-Doom Bolt spell - If you can afford waiting for this and raising your casting skill, it should make the fight trivial.
-Kill the Bard hero first : She buffs the defense of everyone else through Holy Bonus.
-Blood Lust of 9 of the highest attack unit your can produce that you can afford losing. Berserkers? This might not work if she has Exorcise.
December 6th, 2020, 19:05
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No Guardian, but Runemaster instead.
I wound up trying to assault it with 6 shadow demons and another stack with the Sage, a fire giant, a bunch of Undead trash and 2 more shadow demons. had to reload twice in order to have the sage survive the 1st round to cast dispel wave.
And of the 3 enchants that were turned off Ariel just put them back on again.
so I think I am just going to pin Ariel in her one remaining city and keep expanding/adding new summons to my repertoire until I have overwhelming force.
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