With 25 players do we have enough leader/civs to do random pool? Are we allowing a double up on civs/leaders?
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With 25 players do we have enough leader/civs to do random pool? Are we allowing a double up on civs/leaders?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
(February 7th, 2021, 09:25)civac2 Wrote: There are 34 civs and 55 leaders. Should be enough. Ah yeah I see how to work it. Each player gets 1 civ and 2 leaders in the first round, and 1 civ 2 leaders on each consecutive round if rejected. Let's say 3 rounds?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
CtH has three more leaders then BtS. That's why we have enough leaders.
EDIT: Also great lurker thread title. ![]()
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (February 7th, 2021, 09:19)Lewwyn Wrote: With 25 players do we have enough leader/civs to do random pool? Are we allowing a double up on civs/leaders? Isn't it 26 now?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (February 7th, 2021, 08:04)Ramkhamhaeng Wrote:(February 7th, 2021, 03:14)Miguelito Wrote:(February 6th, 2021, 21:34)Lewwyn Wrote: Can accept 26, I haven't started yet. Have TeeRohr confirm here! TeeRohr has left again.
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (February 7th, 2021, 09:34)Lewwyn Wrote:(February 7th, 2021, 09:25)civac2 Wrote: There are 34 civs and 55 leaders. Should be enough. If you reuse rejects you should be able to offer everyon 3 + 3 choices for both leaders and civs. (February 7th, 2021, 10:21)civac2 Wrote:(February 7th, 2021, 09:34)Lewwyn Wrote:(February 7th, 2021, 09:25)civac2 Wrote: There are 34 civs and 55 leaders. Should be enough. How? if I offer everyone 3 choices of civ there will be duplicates and if 2 people choose to accept the same civ how do you choose? I could offer 3 civs to 10 people at a time but then how do you decide which 10 people get first pick at their 3 civs? It becomes inherently unfair to those coming after those 10 since they will be forced to choose from the rejects of the first 10 people.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Ah, so you want to offer all at the same time? I had assumed it's in a snake pick order for some reason. But yeah that would take too long. You could do it in groups. First 5 each get 3+3 choices for either civ or leader, then the next group and so forth. First group to choose has to makes the second choice last.
Offering every one 1 + 2 with 2 rejects should work too.
What's the problem the process is described in detail in our pickmethod thread and works without duplicates with these number of players
(April 7th, 2019, 14:11)Charriu Wrote: Random Pool Selection (x/y/z):
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