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RPB3 SPOILERS Bismarck of India (regoarrarr, darrelljs, sooooo, sunrise089)

Okay, here is a sandbox. I can run some test cases, how about FW (x2) Warrior Scout Settler?

Darrell
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darrelljs Wrote:Okay, here is a sandbox. I can run some test cases, how about FW (x2) Warrior Scout Settler?

Darrell

Excellent work!

I think before running test cases on what to build, I think we should nail down our tech path.

Like, going Agriculture next or not - how does that affect our city size / hammer output down the road over the next 10-15-20 turns?
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I had to run to work so I couldn't do anything with it yet, but my plan was to fix the build queue and then vary the tech path.

Darrell
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Okay so I was going back into my C&D work, looking at the old Demographics pics that I have. I thought that we might be able to tell who and when health resources got hooked up. We have 12 civs that have Agriculture at this point (6 starting and 6 having researched it), and judging from the fact that only 3 civs have grown to size 2 by now (Inca, HRE, Aztecs), and nobody's capital is coastal, it seems logical that 14 civs have gone worker first, including us and the now-departed Koreans.

Any expansive civs that have a 3 hammer tile (or 2 hammer city center) would get a worker on T12, which means the first turn the farm could be done was T17. So nothing could happen yet.

But what intrigued me is that the worst Life Expectancy changed from T12 to T13. This is irrespective of Korea dying on T12 - they must have been tied with us at 91, since when they died, we went from #2 to #1 in Life Expectancy.

But on T12, the worst life expectancy was 77 (7/9) to 80 (8/10). The only thing I can think of is that one civ had a forest grow at the capital. We can further narrow it down - it must have been one of the 3 civs with 2 pop (since they are the only ones that would have 2 unhealthies). Furthermore, we know from our earlier work that the Incas have 10 health, so they'd be at 83, and the HRE has 11 health (84). So maybe next time we talk with Ruff, we can ask him if he had a forest grow at his capital between T12-13? lol

Going back to darrell's post, he said ruff's capital was on a river with 7 forests, which would be 2 health from difficulty, 2 from river and 3 from forest (or 7 health which is what we figured out earlier), and so it would make sense that an 8th forest would give him an extra health.

So..... I don't know how useful this info is lol but it was fun to figure out!
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So a few sandbox notes - I played around with it a bit here. I also attached one that is current up through T15, so you don't have to replay the turns we can't change anyways!

BW comes in on T18, and the chop completes the worker on T20.

That means T21 we have 2 workers available for new assignments and.... not a whole lot to do.

Agriculture doesn't come in till T29, even if we go Ag first. We can mine our hills, but we can't work more than the one mine anyways.

We can also have stonehenge on T27 if we want to assign 4 chops to it.

I think I'd like to get 3-4 warriors out scouting. Meeting the new civs and making sure we're in teh "right" places diplomatically will be huge, not to mention finding our bronze / horses
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T15 played. Pina Colada is next to a lion, but on a hill and across a river.

[Image: civ4screenshot0074.jpg]
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In Demogs news, the only change was 2 teams (Babylon / Ottomans) getting techs, and global soldier count going up 4000, which confirms our suspcion that both of them just researched Animal Husbandry

That leaves France to come up with AH next turn (due to settling on T2), and Portugal, Rome and us to show up with BW in the next few turns.
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I don't share sunrise's dislike for warriors. I think they are worse than scouts for sure but not so much worse that we delay working any food resources while we tech hunting.

I think putting hammers (chopping) into stonehenge after the worker and while we wait for agriculture is a good plan, but we need a warrior or two first. After our 2nd worker is complete I'd like to work the rice even if it is unimproved.
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sooooo Wrote:I think putting hammers (chopping) into stonehenge after the worker and while we wait for agriculture is a good plan, but we need a warrior or two first. After our 2nd worker is complete I'd like to work the rice even if it is unimproved.

You are probably right, long term the Rice will likely be better than the Grassland Mine. I also think our Fast Workers should have plenty to chop while waiting for Agriculture. I'd actually do Warrior -> Settler -> Stonehenge, especially if we can claim Copper. We are IND with Stone, we should be thinking about turning all those forests around us into nice wonders, but we need Settlers to grab the forests smile.

Darrell
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I agree that we should chop once the 2nd worker is out. I've got no problem putting chops into a settler, but I think Henge makes more sense unless we want to make a risky warrior-only plant.
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