antisocialmunky Wrote:Am I the only one who sees the black zombie mouth as a mustache?
What's more it's the really ratty Hitler moustache, not one of those uber-cool Friedrich Ebert ones.
Travelling on a mote of dust, suspended in a sunbeam.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
We just want our throne back Wesnoth SG 2
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antisocialmunky Wrote:Am I the only one who sees the black zombie mouth as a mustache? What's more it's the really ratty Hitler moustache, not one of those uber-cool Friedrich Ebert ones.
Travelling on a mote of dust, suspended in a sunbeam.
Um, more exciting grinding:
Did I mention that the other scenario would have been much more entertaining? :D Goal is to surround the fort with casters so we can just nuke every unit that is summoned with impunity. Nearly lost Konrad to 3 zombies and an adept. Glad he's learning some Colduken dodging skills. You guys should note that he does have leadership now so leadership boosted mages will pretty reliably clear everything in this fort. http://www.mediafire.com/?zw8f1tayc9my88h
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Looks like more solid turns, ASM!
Yes, this map turned out to be surprisingly easy. We will be in a much stronger position on the next map as a result of the additional XP and gold (should end up carrying over about 145, I think). So think positive! With 5 turns left, we should start moving in on the necromancer maybe the last turn of Fire&Ice's set. Does that seem about right? Wouldn't want to miss the deadline after all this XP-farming.
As fun as it is leveling mer-people, it may be useful to level ground units since we don't really use them much later.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.” haphazard1 Wrote:With 5 turns left, we should start moving in on the necromancer maybe the last turn of Fire&Ice's set. Does that seem about right? Wouldn't want to miss the deadline after all this XP-farming. That sounds approximately right to me. It would be sad to lose *this* map because we got too greedy, and Muff himself is more scary than all his summons combined, I think. Plus he's got 48 hp and a castle's defense to rely on.
EitB 25 - Perpentach
Occasional mapmaker antisocialmunky Wrote:Did I mention that the other scenario would have been much more entertaining? :D Yeah, this is just setting up for fun later. You'll thank me when we have a stable of paladins and Mages of Light that can nuke the undead :neenernee
EitB 25 - Perpentach
Occasional mapmaker antisocialmunky Wrote:As fun as it is leveling mer-people, it may be useful to level ground units since we don't really use them much later. There are three or four maps later where mermen are useful. So we will get a certain amount of use out of them. And the priestess can be useful even in land scenarios -- a healer is a healer, even if rather slow out of water.
Once we get all our anti-undead done we really need to focus on elvish warriors and maybe some archers but we really need units that can basically tank a ton of damage on open field.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.” antisocialmunky Wrote:Once we get all our anti-undead done we really need to focus on elvish warriors and maybe some archers but we really need units that can basically tank a ton of damage on open field. I agree that we need to start leveling up some elves, but when is a good time? Certainly not right now as elves are miserable against undead. We do have some orcs in the next map, but there are also undead there so our unit mix will have to be managed carefully. We have done a decent job getting some horsemen promoted to knights and a paladin -- more of these could be useful, including some on the track to grand knights. Mages are also good -- a few promoted red mages would be useful along with our white mage becoming a mage of light. And another shyde or sorceress or two wouldn't hurt either. I believe Fire&Ice is up? I don't think it is around to me again quite yet. haphazard1 Wrote:I believe Fire&Ice is up? I don't think it is around to me again quite yet. I was up just finished and saw you posted Um boring turns destroy walking dead and charge the dark adepts. level the hunter to netcaster level elf healer whatever it was to shyde IBT turn 18 Evil mage dude says screw this and charges our magic merman in the water and gets owned He took 2 hits from trident and missed everythime turn 19 kill EVERYTHING left on the map and move along The new map |