August 5th, 2013, 02:44
(This post was last modified: August 5th, 2013, 02:44 by Old Harry.)
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So I thought uncovering the coast was probably a good idea, but it turns out I'm (again) not as good at fog-reading as I thought... No trees to the NW, but no land either! Anyway I'd suggest going this way next turn:
On those two hammers - if they aren't down the back of the sofa then I guess that's a t37 settler (city founded t39?). What turn does he come out with only one worker?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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I agree with that scouting direction.
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Turn 18
A wolf! I think that decides it, we're heading for the hills...
And there's that bear that I warned you about! What say we take some more evasive action? This is to a flatland forest, or NE-E gets us to a hill forest. Unless you want to follow the bear?
dtay spent no EPs on us, so he's got at least one other contact. Also the farm completes next turn.
Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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I like NE-E for the hill vision! And then some kind of bear evasion moves towards SE..
Thousand thanks Harry for doing C&D and reports! My RL is currently just more hectic than I would like it to be, which unfortunately reflects in my contribution. ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) Damn I should better get one proper sandboxing session in before it's too late!
Re Sandboxing:
Current results are
1. settler eot35 with one worker
2. settler eot37 with two workers
both options come with work bot and a warrior. And both options get capital to size 3 eot38 IIRC. The 2nd city will be founded thus on T37 or T39.
But in order to decide what's best plan I should really sim it until T50. When I look at our demos and recognize the diversity of e.g. PB9 starts I really doubt that our 2 sea food start is too shiny and I doubt we will look good during the first 80 turns. Therefore we really need to micro this so that we get to e.g. 5 cities in a fluent and effective way, and that's complex! ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif) I hope this game won't get too far until the next weekend!
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Is 3E of current scout position a hill tile? If so I think it would be better to move 2NE as Old Harry suggests - more tiles revealed over two turns, I think.
An extra worker for only two turns' difference in settling time, no other cost sounds good to me.
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(August 5th, 2013, 17:12)TheHumanHydra Wrote: Is 3E of current scout position a hill tile? If so I think it would be better to move 2NE as Old Harry suggests - more tiles revealed over two turns, I think.
I'll check tomorrow morning, but I think I'd rather end up on a forest hill for relative safety at this point... In my sandbox there are a lot of bears around at this point in time!
(August 5th, 2013, 17:12)TheHumanHydra Wrote: An extra worker for only two turns' difference in settling time, no other cost sounds good to me.
Agree on this, and it sounded like the third city got set up quicker for FT with the extra worker chopping everything in sight.
A note on dtay - he started with Hunting/Mining and I believe went BW first, then popped another tech from a hut on t15. I think he'll have pig or sheep at his cap to have taken that tech path. Jealous.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Turn 19
And another turn? Cripes... It looks like Slowcheetah (SPI/IND Mongolia) or Jowy (FIN/EXP India) (the black sword) got Hinduism - if it was Slow he'll revolt to it this turn, and he might just be going for the Oracle? Anyway this is our neighbourhood.
Finished the farm and Agincourt will grow in two turns.
I moved the scout for max safety and aha, floodplains! I'd like to get a view from the desert hill SE of Lunch, but I dunno where that bear went, so what do you think of this for the next scouting move? I think circling around to the south east again would be good, as long as we can continue to avoid bears...
Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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I love the crazy tilts you always set the screenshots to. I agree with that scouting move.
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Posting on behalf of Harry:
Turn 20
We got some t0 land points this turn. I'll see if I can work out who
settled on the coast or inland when I get a minute. Moving to the
desert hill doesn't reveal much of consequence. Except that this
mountain has trees on top of it, is that another sign of
hand-madeness?
So I think the lie of the land is like this, G means grass, P plains,
F forest, M mountain and J jungle. If we move to the red dot the two
grass hills and the desert hill become visible, we might see where the
bear went and then stay in place or move S or SE. Pink is also an
option, but I'm less keen. Blue I don't like at all.
Demos
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If we find copper on the hill by the corn that gets us the extra two hammers for the settler...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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