December 12th, 2014, 19:11
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If you are happy to let him double move you then there would only be one turn where you need to wait for him to play.
If you can hit him from the fog there isn't much point playing second. It's usually just to stop your opponent whipping and getting that unit before your turn.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 13th, 2014, 07:50
(This post was last modified: December 13th, 2014, 08:03 by Cornflakes.)
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Don't game the clock. if you always play early just keep on doing that. Either position has it's advantages and disadvantages. (A more vetran player could list them more thoroughly).
You will need 3 WC to guarantee kill on each spear, plus 1 for the axe.
December 13th, 2014, 08:00
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Regarding the barb city ... I don't know. (Is the city on a plains hill? Or tundra? I can't tell from the picture). Since there is so much spacing between rivals and this is a big map (lower distance maintenance) I'd say keep. Build worker first, improve the corn while putting hammers into Granary, chop into granary and whip when you grow, then chop into Barracks.
December 13th, 2014, 09:18
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Hmmm, just met plako. And of course he just had to have moved a Chariot of his own next to the barb city. So I haven't ended turn yet while I decide....probably should not kill one of the Warriors this turn, because then next turn he could take the city.
And I moved my galley...to see that he has one of his cities only a handful of tiles away. So now not sure if I should keep it. I did offer him a map trade to see what the rest of his nation looks like if he accepts it. He'll likely get the better end of the deal, since I have so much of the world uncovered right now.
Thoughts?
December 13th, 2014, 10:17
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Question for you and/or any lurkers that may be seeing this. Is it against "Double-Move" rules for me to kill one of the warriors this turn, and then kill the other one to take the city next turn before plako plays? I expect that I'll be here for the flip (or even be the one to cause the flip if OT4E plays before I decide what to do. I know there are DM rules when it comes to wartime stuffs against an opponent. But don't know what the rules are regarding barb cities and such situations like this.
I still need to decide if I'm going to keep the city if I capture it, which I'm now leaning towards against not doing since if I do so plako will likely declare war on me to take it back to keep me from getting a foothold on his continent. He'll surely know that I have no way of sending support to protect the city if I keep it, or even to send troops to retaliate if he does attack me. So if I keep it, he'll likely attack me, take it back, and then offer peace....to which I'd probably be stupid to decline. Since no reason to stay at war with him as it would just hurt us both.
December 13th, 2014, 14:28
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That would be a double move I'm afraid.
Also sorry I can't comment on keeping the city, I'm probably too spoiled.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 13th, 2014, 17:02
(This post was last modified: December 13th, 2014, 17:04 by HitAnyKey.)
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Interesting development with plako. He logged in while I was logged in....and I re-offered the map trade (I think he lost the diplo when he tried to log in and had to immediately log out or something)...and since I got almost nothing on other civs from him, he probably got the HUGE benefit from me of knowing what most of the rest of the world looks like...but this is what his lands look like:
So he's got cities spread very far eastward from his capital. Looks like he just took another Barb city just to the south of this one. And he hasn't expanded south of his capital because he has crappy desert down there. And so where he meets Commodore is a choke point there between them.
So even if I'm able to somehow take the barb city first, my likelyhood of holding it is not very good. But we are likely going to just sit in a stand-off at this city until he gets a second unit over there. Which will be WAY before I can get a second unit there (which will be like...never). So as soon as he pulls in reinforcements, he'll be able to take the city.
I was really hoping he'd met another nation and traded maps with them, such that I'd get some more visibility, but se la vie.
December 13th, 2014, 17:14
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On the impending war front...I think I'm pretty much screwed....don't think there's any way I can take the city on the turn I attack...
He's now got 2 Spears, 1 Axe, 1 Archer in there...and another Chariot he'll definitely have in there before I attack. And likely more spears, etc on the way. His power is going up just as fast as mine.
I'll have 9 War Chariot's ready to attack in 2 turns. But the best combat percentage against a spear I have right now is 10%. And there are currently 2 spears I need to kill. So that's likely sacrificing a minimum of 5-6 WCs just to wound the two spears enough for 2 other WCs to deal the death blow. Then there's the Archer to deal with, and any other units. So it'll likely take all my WC's just to kill the 2 spears, leaving nothing else o take the city on that same turn. I'm building units as fast as I can in my cities, but doubt any support would come fast enough. I am getting Construction at the end of this turn, so can start building Catapults next turn...but that'll be too late.
It also had Judaism spread to it this turn. So in 10 turns the borders of that city will pop. And he's already started a road to the NE, which means he has a settler & units headed that direction to make another city.
December 14th, 2014, 09:16
(This post was last modified: December 14th, 2014, 09:21 by HitAnyKey.)
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Well, Gavagai made it in before me this turn and next turn is when I plan to attack, so I guess I gotta wait until after he plays next turn in order to attack and then wait for him every turn after that while we're at war.
I hate waiting. LOL
Anyone know what timezone Gavagai is in?
And too bad I wasn't ready to attack this turn. He moved one of his Spears out of the city with 3 workers to chop a forest (which finished this turn). So he's chopping out something for the city...hopefully not walls, but very likely could be. That's what I would do. If so, I'm screwed.
Also got my Great Person this turn...it's a Great Spy. A little too little, too late. Since I don't think I should delay the attack. Since if I delay, I have to delay A LOT while I build at least a half dozen catapults. But the spy is headed that way to explore Gavagai's lands and see what will be coming at me after I die trying to take the city. LOL
December 14th, 2014, 10:03
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So I need help from someone who is good with WorldBulder. I totally suck at it and really don't know how to do what I need to do to sim out this attack.
Can someone help me build an opponent city with the following in it:
Axeman (Combat I, Combat II, Shock) - 15% Fortification
Archer (Combat I) - 15% Fortification
Spear (Combat I) - 15% Fortification
Spear (Combat I) - no fortification
And then for my side, I need 9 War Chariots within striking distance. I know how to edit them, so I can do the promos or feel free to do that too. Need 2 with Combat I&II and Shock. 1 with Combat I and Shock. And then 6 with 3/2 XP (or Combat I).
I know how to use WB to change and edit the units on my side. But I don't really know how to get the opponent to have the fortification bonus I would need them to have for the test.
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