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Clan 9 From Outer Space

Kragroth declared war on Dreylin for some reason I can't decipher. Probably sniped some workers or something, as no city fell in the fog.

So I decided to declare war on Kragroth this turn. My output in food, hammers, cities and almost GNP is equal to all of my opponents combined. Maybe they'll pull me back. I doubt it, though.

Planted 3 cities this turn, up to 20. I finished up the horde names, and because the next two had called themselves Renegade Hill and Shazak, decided to go to generic place names with Salamandastron and Redwall Abbey.

KotE finished at eot. Barb city built another axe.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I'd slightly overestimated the time for my techs. Path:

KotE (finished) -> Alteration (3t) -> Animal Handling (3t) -> CotS (5-6t) -> Necromancy (3t) -> Priesthood (3-4t) ->Smelting (3t) -> Iron Working (8t) -> ??? -> Profit!

If the game's still going on by then, who knows? Maybe Engineering for GoH and the road movement, maybe Infernal Pact for the eponymous wonder and Malevolent Designs? I doubt it matters tbh.

Currently leaning towards just 10t in AV and revolting back out.

Settling my new island city gave +20gpt , btw smile
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Forgot that Trade gave tech info. Don't have time to work out up on them (this is why I like having TT technically on), but they're up on me:

Dreylin: CoL, HBR, Construction
Kragroth: MS, FotL
North star: CoL, OO

The self flattering narcissism is probably getting unbearable at this point, so I won't say any more.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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No new cities this turn frown

One per turn for the next two, though.

Dreylin flashed a C4 2-move axe at me, for no apparent reason. He was heading back towards his core, too. I have a galley with two warriors poking towards Kragroth, so we'll see if anything comes up there.

Alteration is 2t. I already have a pair of Shaman out from Redtooth, but it'll go back to axes next turn. I've put Fangburn on shaman for the foreseeable future, and I'm fitting in a pair at Darkclaw before pushing out another pair of settlers.

I'm using a couple of tricks to speed up the conquest of the barb city a touch. Their worker starting a cottage on the Wine prompted me to send in an axe. It's garrison is at two axes and an archer, now, so there's a chance it'll try to kill him, but if so that'll just give me better odds to kill them off next turn. Anyway, next turn we move in with Rantine, 3-4 warriors, and a SoK, so it should fall the turn after that. It's size 4 now, and comes with a free worker. I won't bother to pop it out of revolt, I've decided. Should only be 3-4t anyway, and I don't need the happy.

After that, just keeping on keeping on. I finished my first couple of Paramanders this turn, probably go back to Thanes after that. Will touch the far east of my little blob with borders in my next pair of eastern cities, which finished this turn (and will probably take 4-5t to settle). Hunting Lodge finished this turn (on its own rather than via SoK, which is a tad inefficient), and I'll push out some lizards next turn. I've kept my northern lizard around so I can farm a Subdue Animal promo out of it. There's also a bunch of animals still around to my west (a bear and a elephant) which I can turn to if necessary, or convert if it comes to that.

I'll post some pictures tonight if I find time.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I do wish you hadn't declared on Kragroth, especially if you're planning on fighting Dreylin soon too. You can probably take them all on anyway, but what's the point of antagonizing people you can do absolutely nothing to? At least leave a seed of doubt in Kragroth's mind as to your intentions.


The above doesn't apply to North, or whoever is now playing that civ, since you def. can do something to them.
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Meh. Like you said, I can take them all, and I'm prepared to do it. Despite mostly just REXing to the max, my power simply dwarfs the competitors, their routes of attack are all too visible to me, and i honestly want to see them take their best shot. Besides, it makes it less likely that the game will be cancelled in the short term.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Firstly, the far east:



Here, we can see the newly founded Redwall Abbey and Chickenhound's Cauldron. Chickenhound is basically just a filler slot to pick up the mana, but it'll be decent anyway with a few shared farms and some hammers slapped down. Redwall is a much better city, with a ton of its own tiles as well as some high-yield ones to share.

You can also see Mangefur and Shadow coming into their own. Shadow really wants to be a lot larger, with all those empty grass tiles as cottages, but it can do good work as is, and will build all the garrison for these cities which my larger ones can't do without wasting overflow. Mangefur will start on a couple of lizard builds next turn, and maybe some hawks after that. We'll see.

Next, the close west:




Sela is a nice little city. Resourceless as hell, true, but with a bunch of farms and mines it'll be golden nontheless.

The galley moves in, and deposits it's load in Sela next turn, and then swings back to courier a pair of axes south. Rantine and the rest of his retinue then move onto the tile the axe occupies now, ready to take the city on t79.

And now the far west:



Salamandastron, here, brought in a cool 25gpt from founding toast I'd pretend that I like the city on it's own merits, but I'm no liar - it's an okay city, but great for trade routes. I wouldn't call it a filler (unlike a certain someone wink ), but it's not the best city.

Also shown is my galley with two warriors onboard moving towards the Amurite coast.

Next, the North:



Scratch here is toodling along nicely. Funny, really, how I managed to adopt 3 entirely different approaches to settling this mirrored island - this one here is the grab-it-all approach, fitting all the goodies this island has to offer into one site. I'd write more, but I don't have time for it right now.

The north-west:



Founded in 2t time.

Scrag's developing well, though it's been working bare forest for most of it's miserable existence. That'll change, but not fast enough. Three-Leg is also in a beautiful position, even though it's hit the limit of it's improved tiles already at size 3...I'm tempted to turn its incoming SoK into a lighthouse, tbh. Ragear's also come along beautifully, and is already contributing beyond its borders.

Finally, techs:



Same screenshot as before, so nothings changed, and I still haven't taken the time to analyse it anyway.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Glad to see Paramanders coming online! Build a lot of them.
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Also if I was you I'd have taken the concession when it was offered. Generally if people propose one they aren't actually having a lot of fun playing, and/or would rather move on to fresher games, so there's really no downside for you to take your win and walk away. Could always join a new game if you still have the itch. Too late now though.
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Oh I would have taken it if Kragroth had agreed. I expressed as much to Dreylin - but Kragroth is as Kragroth does, and he has a unique approach to the game. We'll see if his words have any fruit.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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