Difficult turnset. I felt I set out on the right path then kinda got waylayed... Not really feeling like I did it the best it could have been.
I feel I started well. I did a bit of general tidying up. I swapped a lot of cities to a more production over food orientation especially those at the housing cap. IMO working 2 cogs over 3 food is a good idea when it goes through the severe housing penalties that there is. Especially with neighbourhoods just around the corner, the extra food gained is marginal at best.
I also made a few corps. It halves the maitainence of the units involved and cleans things up a bit. Also with the 3 corps I got the mobilization inspiration straight off. I moved everything towards valencia so we could do something there if needed. I also noted our universal denouncement and chuckled, whilst checking around and noone will offer us any nice deals, so I basically ignored diplo. Got a couple of workers over the next few turns too.
I did look up and note the saving envoy idea, but did some math in my head and spent them on jakarta. With the amount of CZs we have, I think this was well placed. This netted us 8 gold per CZ. With just that move and the making corps, we were roughly 70gpt richer. I think overall they were wise moves!
Next turn this rolled up.
I decided to pass noting the high GEng points of Greece thinking that they could nab this and then we would be pretty much sorted for getting most of the others. This bonus is a bit meh I think as well personally.
Also got a decent ish trade too
Note I swapped off R Parts. I felt the push to electricity and radio more useful straight away, and that we could soonish eureka RP also.
I noticed this too - pillaged mine in madrid. How long has this been there?
All goes a bit tits up turn 184. The AI has a habit of doing these non joint joint declarations. I think the war triggers are perhaps too generic? Annoying. Very annoying. Whilst no cities are under threat, perhaps we should have had a better navy like Norway said to prevent his fecking coastal raids. At least all cities can bombard now.
I sent everything up to China to see what we could do... Note they are all corps so not as paltry as it seems. Harold was pissing around our iceball south pillaging, annoying Nan modal and pillaging around the inner sea
This was supposed to show the combat odds, but basically the ironclad would kill itself in about 3 attacks and would take near 50 to remove the walls. I felt this was a bit pointless then.
At least I got Ruhr!
I pushed on China but didn't really make much impact. Combat AI is still poor. China moved the frigates around rather than engaging the helpless embarked units. Captured a 1 charge worker though! GO US!
Also that scouting warrior managed to pillage a pasture for gold before getting beaten back and killed by 2 more clubmen and a slinger. Bare in mind we could have infantry at this point, and china allows a tile inside it's caps influence to get pillaged by a warrior and only has starter units to fight it back.
Still - naughty us for warmongering!
We get to have Gustav Effiel. I snap up this chap. Annoyingly it seems Norway bought the other chap so Greece still has a decent GEng pool of points. Need to be careful not to loose key GEngs. The faith built up could be nice to get some GPeople.
Greece joins the fray! They still despise us mind.
The combat odds vs the city are a bit grim... That 60 damamge on the crossbow corps is from one city centre bombard. China still sailing merrily about with the frigates letting me move my forces in unaided, but letting the ironclad melee the ranged ships!
I haven't reported the Norway defences well, but here they are ending turn within range of our static city that has been there forever letting us kill the caravel...
Ending shot. I was thinking of landing the bombard corps and seeing whether it can get the walls down in a timely manner. If not probably just best to flee. Could flee now with little loss too should we wish.
Some points that I didn't state with pics - just the one Norway frigate outside Cobden Cheviliar. Worker slowly picking up the pieces in his wake. There are a few workers there and should be enough. I did the bombard action this turn in case you missed it.
I started Big Ben in the cap because very few other places can build it. It needs CZ with bank adjacency on river. It is on hold whilst a +6 neighbourhood gets built.
I started the colossus in one of the Eastern Seaboard cities. At 400 prod for a TR I felt it wasn't too bad (13turn build)
I eurkaed Steam Power buying a Shipyard.
I placed lot of neighbourhoods. In hindsight I should have used the +50 gold per housing policy. Didn't think of it at the time. I don't really ever do the carpet farming so didn't occur to me. Lost a thousand gold or so... Grr.
Civics went a bit awry during the war. I upped the catapult and the swordsman in the upgrade policy before swapping back out of it (this would have been the time to place the neighbourhoods in that civic). As we are god for amenities currently I got out of the district boosting civic for TR science boosts (16sci/16culture not bad IMO) As we are not getting builders atm I swapped that for the unit cost reduction.
I left the gold balance high for 2 reasons. One to decide whether we push the war and buy units, and 2 because burning 2 turns of Effiel we can get Big Ben like now (I have already chopped into it and it is 300/1450) and this doubles the treasury. We could hold fire until it would be really worth it.
Natural history has made some tiles unusable now. Can't do anything with the antiquities...
New load of city state quests.
Overall a bit meh. I think the war should be abandoned personally after that poor showing. We can raze the Great walls for 50 gold a piece currently.
Great people - I would avoid the next GS, but try for all the others. China will steal a merchant at some point.
I feel I started well. I did a bit of general tidying up. I swapped a lot of cities to a more production over food orientation especially those at the housing cap. IMO working 2 cogs over 3 food is a good idea when it goes through the severe housing penalties that there is. Especially with neighbourhoods just around the corner, the extra food gained is marginal at best.
I also made a few corps. It halves the maitainence of the units involved and cleans things up a bit. Also with the 3 corps I got the mobilization inspiration straight off. I moved everything towards valencia so we could do something there if needed. I also noted our universal denouncement and chuckled, whilst checking around and noone will offer us any nice deals, so I basically ignored diplo. Got a couple of workers over the next few turns too.
I did look up and note the saving envoy idea, but did some math in my head and spent them on jakarta. With the amount of CZs we have, I think this was well placed. This netted us 8 gold per CZ. With just that move and the making corps, we were roughly 70gpt richer. I think overall they were wise moves!
Next turn this rolled up.
I decided to pass noting the high GEng points of Greece thinking that they could nab this and then we would be pretty much sorted for getting most of the others. This bonus is a bit meh I think as well personally.
Also got a decent ish trade too
Note I swapped off R Parts. I felt the push to electricity and radio more useful straight away, and that we could soonish eureka RP also.
I noticed this too - pillaged mine in madrid. How long has this been there?
All goes a bit tits up turn 184. The AI has a habit of doing these non joint joint declarations. I think the war triggers are perhaps too generic? Annoying. Very annoying. Whilst no cities are under threat, perhaps we should have had a better navy like Norway said to prevent his fecking coastal raids. At least all cities can bombard now.
I sent everything up to China to see what we could do... Note they are all corps so not as paltry as it seems. Harold was pissing around our iceball south pillaging, annoying Nan modal and pillaging around the inner sea
This was supposed to show the combat odds, but basically the ironclad would kill itself in about 3 attacks and would take near 50 to remove the walls. I felt this was a bit pointless then.
At least I got Ruhr!
I pushed on China but didn't really make much impact. Combat AI is still poor. China moved the frigates around rather than engaging the helpless embarked units. Captured a 1 charge worker though! GO US!
Also that scouting warrior managed to pillage a pasture for gold before getting beaten back and killed by 2 more clubmen and a slinger. Bare in mind we could have infantry at this point, and china allows a tile inside it's caps influence to get pillaged by a warrior and only has starter units to fight it back.
Still - naughty us for warmongering!
We get to have Gustav Effiel. I snap up this chap. Annoyingly it seems Norway bought the other chap so Greece still has a decent GEng pool of points. Need to be careful not to loose key GEngs. The faith built up could be nice to get some GPeople.
Greece joins the fray! They still despise us mind.
The combat odds vs the city are a bit grim... That 60 damamge on the crossbow corps is from one city centre bombard. China still sailing merrily about with the frigates letting me move my forces in unaided, but letting the ironclad melee the ranged ships!
I haven't reported the Norway defences well, but here they are ending turn within range of our static city that has been there forever letting us kill the caravel...
Ending shot. I was thinking of landing the bombard corps and seeing whether it can get the walls down in a timely manner. If not probably just best to flee. Could flee now with little loss too should we wish.
Some points that I didn't state with pics - just the one Norway frigate outside Cobden Cheviliar. Worker slowly picking up the pieces in his wake. There are a few workers there and should be enough. I did the bombard action this turn in case you missed it.
I started Big Ben in the cap because very few other places can build it. It needs CZ with bank adjacency on river. It is on hold whilst a +6 neighbourhood gets built.
I started the colossus in one of the Eastern Seaboard cities. At 400 prod for a TR I felt it wasn't too bad (13turn build)
I eurkaed Steam Power buying a Shipyard.
I placed lot of neighbourhoods. In hindsight I should have used the +50 gold per housing policy. Didn't think of it at the time. I don't really ever do the carpet farming so didn't occur to me. Lost a thousand gold or so... Grr.
Civics went a bit awry during the war. I upped the catapult and the swordsman in the upgrade policy before swapping back out of it (this would have been the time to place the neighbourhoods in that civic). As we are god for amenities currently I got out of the district boosting civic for TR science boosts (16sci/16culture not bad IMO) As we are not getting builders atm I swapped that for the unit cost reduction.
I left the gold balance high for 2 reasons. One to decide whether we push the war and buy units, and 2 because burning 2 turns of Effiel we can get Big Ben like now (I have already chopped into it and it is 300/1450) and this doubles the treasury. We could hold fire until it would be really worth it.
Natural history has made some tiles unusable now. Can't do anything with the antiquities...
New load of city state quests.
Overall a bit meh. I think the war should be abandoned personally after that poor showing. We can raze the Great walls for 50 gold a piece currently.
Great people - I would avoid the next GS, but try for all the others. China will steal a merchant at some point.