The only thing I can figure is they're talking about our lack of a response to their last message? It slipped through the cracks, but it's not like there was anything to say either. Here's the last two messages between us and them:
RB Wrote:Oh, I'm sorry to hear you lost a scout - we also lost our first unit to an especially hungry lion. I guess we should work together to declare war on all lions . We have since killed many barbarians to get revenge!
Thanks for the map info! We have the German and WPC team to our north - they have been fighting a lot. To our southeast is CFC who have been pretty peaceful, and we have just met CivPlayers to our west. We actually did just meet UniversCiv, but they are very far from us.
How are you getting along with your neighbors? Any problems so far? Ours seem pretty nice for the most part. We did see that your Impi had some very nice promotions - he must have won a lot of great battles.
Let me know if I can help you guys with anything!
Thanks,
scooter - Team RB
Spanish Apolyton Wrote:hmm.. Love it! We had been a very pacefull game till now.... We love pacefull neighbours. CFC is our closest neighbour and been really pacefull...
About our Impi, yea.. he had been involved in several issues with barbarians... and of course it had many friends at home.
Spanish Apolyton Wrote:looks like we do not get us explained.
CFC is our closest pacific neighbour and our Impis love pacefull neighbour.
We got a liiiiittle sidetracked with CFC, CivPlayers, and WPC, but I'm not sure what they were expecting from us.
(February 21st, 2013, 13:58)scooter Wrote: Er, any idea what this message from Spanish Apolyton is trying to say?
Spanish Apolyton Wrote:looks like we do not get us explained.
CFC is our closest pacific neighbour and our Impis love pacefull neighbour.
Line 1: Best guess is that maybe they asked a question that we didn't answer??
Line 2: Best guess, CFC is their closest peaceful neighbor, and they like that. Does this imply that they have fought another, closer civ?
I would respond with an equally cryptic message: "Don't worry, your secrets are safe with us ". I also interpret pacific as "peaceful". I am thinking if they are hinting at potentially attacking CFC... Since we have a NAP and the message is quite cryptic maybe best not to try to understand? Do we have an agreement with CFC to share info of this kind?
Let's just ask for a more precise message, in Spanish. As much fun as the misunderstandings are, let's get some stuff clarified, then go back to full on dance party time.
(February 21st, 2013, 13:58)scooter Wrote: Er, any idea what this message from Spanish Apolyton is trying to say?
Spanish Apolyton Wrote:looks like we do not get us explained.
CFC is our closest pacific neighbour and our Impis love pacefull neighbour.
Time to employ our Spanish speakers perhaps? Or at least make the offer of it?
If they continue to send messages like this, then yes, we should be able to communicate much more effectively in Spanish. Honestly, they'd probably be able to write better English if they just wrote clearly in Spanish and then sent the message through Google Translate or some other free service; Spanish-English online translations are actually pretty good, since most grammatical rules are similar.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.