Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Traveling and on mobile, so thanks to Mardoc for helping write this up.
Ryan was lynched. He was aLoyal Troubleshooter
Loyal Troubleshooter
Welcome, [Player], you are a Loyal Troubleshooter. Praise Friend Computer!
Faction Abilities:
Your weapon is your vote, you have no other faction abilities.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
X-Ray Vision
It's a little known fact, but as you know, X-Rays are a lie. That is, X-Rays as others know them. Seeing into people to see their bones, that's a silly little lie! No, what X-Rays are really for, are rays that look at the X's on people;'s souls. You know, the X's that indicate whether that person is of a mind to kill others? No, you're the crazy one!
Once per night, you may use this power on any other player. You will learn if that player has the ability to kill another player with their mutant power and/or faction power in this game.
Having completed their last mission, the Internal Security team of Bobchillingworth and Zakalwe leaves the game, victorious.
Welcome [Player Name]. You are secretly a member of Internal Security, a government branch, and your objective is to fulfill missions sent to you by your superiors.
Faction Abilities:
Factional communication: At all times, you may talk with your teammate here: [REDACTED]
Factional cover: Each of you has a cover alignment designed to afford you secrecy (One acts as a loyal troubleshooter, one acts as a communist). Upon elimination, you will be revealed as your fake faction. Only after both members are dead will your true alignment be revealed.
Win Condition:
Each day period, you will recieve an objective that you must fulfill in order to be successful that day. You must successfully fulfill 4 of these objectives before either the games ends or you both are eliminated. If you do, you will exit the game with a win, and the rest of the players will play on.
Additionally: you two are not counted as any faction for achieving majority win condition purposes.
Notes: Your member who has infiltrated the communist faction may participate in the communist factional abilities.
Notes: In order to keep your mission properly secret, you may never:
* Mention that you are a part of a secret faction
* Publicly state that one of the Communists is for sure a communist (since you have that information)
* Mention that you have a secret mission to fulfill
These restrictions are left up to GM discretion to determine if you have broken one of them.
If either IntSec member breaks one of these restrictions, both players will immediately exit the game with a loss.
Machine Empathy
You're a lucky one you, that's why IntSec picked you up, to use this rarest of powers for good. You're extra skilled with machines, which is usually punishable by death. But now you can use this power to help accomplish your tasks for IntSec and by extension, for friend computer. Meet your new friend...
You have control over the profile of Imana-665-C, a robot traveling with your band of troubleshooters. You can post anonymously with this robot's account in the game thread. Imana-665-C has a valid vote that can be used in the daily lynch voting. Imana-665-C cannot be affected by any votes, powers or kills. Imana-665-C's posts may only contain quotes, RB-native emoticons, and votes. Imana-665-C will turn inactive when you are eliminated from the game.
Hypersenses
Darkness? Who's scared of the dark! Not you, because your senses are heightened enough that you can see just as well as if it were high noon. Luckily for your inquisitive mind, that means that you're able to watch anyone you desire and see what goes on at their place of residence.
Once per night, you may use this power on any player. You will watch the spot where they rest for the night, and will see any players that visit your target that night.
Friend Computer speaks:
Code:
Troubleshooters, you have performed inadequately. You were instructed to kill Internal Security members, and yet Ryan is not a member of Internal Security. It will be necessary to cut investment in your team. Your clones will be repurposed for an exciting new role as Soylent Green.
It is still important that you capture the Communists among you and submit them for deletion. Only in this manner may you keep your status as loyal Trouble shooters.
Remember, citizens, Happiness is Mandatory!
All survivors are reduced to one clone.
Night 5 has begun.
Yes, I know that's a lot of things happening. Role madness!
I will be getting to mbd resolvement and front page updating through the night. For the item, assuming serdoa gave one, pm me to remind me about it so I can let you know ASAP.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Well at least I tried to lynch em on 3/5 days :P Gz guys.
And thx for killing Azza for us. Let's see if we can catch one by ourselves this game and not just kill all our vigs and seers.
Btw, this post:
(January 31st, 2014, 13:37)Serdoa Wrote: I totally understand you. I'm very certain about him, but there is no definitive proof and if I'm wrong (heck, even if I'm right in case we have several factions) we lose a good role that can definitely help us. That's pretty much the only reason I'm reading still here actually, because I think about what other explanations there are, for the kills (and missing ones) as well as for his behaviour.
And as stated above, if we have multiple factions, what seems very likely by now, we could simply keep him "protected" by Merovech and stop him from killing while letting him scan. He could lie obviously but in case of multiple factions he needs to get rid of them anyhow, so I wouldn't see the incentive of lieing. And with villagers he really can't lie more than once before we are certain that he is scum. A 1 for 1 trade definitely isn't the worst thing in the world. We are still 15 players, so even with a high amount of scum I would expect that we are at least 10 villagers to 5 scum at this point.
On the other hand, his complete lack of even in the slightest trying to make this argument himself (or any argument really) does not make me feel comfortable letting him live. It feels to me like I would reward him for basically doing the most anti-village play he could. And that doesn't feel right.
I think was very out of character for Serdoa. We might want to revisit him tomorrow.
(January 31st, 2014, 21:57)Jowy Wrote: Well at least I tried to lynch em on 3/5 days :P Gz guys.
And thx for killing Azza for us. Let's see if we can catch one by ourselves this game and not just kill all our vigs and seers.
Btw, this post:
(January 31st, 2014, 13:37)Serdoa Wrote: I totally understand you. I'm very certain about him, but there is no definitive proof and if I'm wrong (heck, even if I'm right in case we have several factions) we lose a good role that can definitely help us. That's pretty much the only reason I'm reading still here actually, because I think about what other explanations there are, for the kills (and missing ones) as well as for his behaviour.
And as stated above, if we have multiple factions, what seems very likely by now, we could simply keep him "protected" by Merovech and stop him from killing while letting him scan. He could lie obviously but in case of multiple factions he needs to get rid of them anyhow, so I wouldn't see the incentive of lieing. And with villagers he really can't lie more than once before we are certain that he is scum. A 1 for 1 trade definitely isn't the worst thing in the world. We are still 15 players, so even with a high amount of scum I would expect that we are at least 10 villagers to 5 scum at this point.
On the other hand, his complete lack of even in the slightest trying to make this argument himself (or any argument really) does not make me feel comfortable letting him live. It feels to me like I would reward him for basically doing the most anti-village play he could. And that doesn't feel right.
I think was very out of character for Serdoa. We might want to revisit him tomorrow.
The old argument that I was not asshole enough again? I was actually considering switching away from him till I did go to bed and decided to ride it out, because else I would just question it every coming day anyway.
And quite honestly, just lynch me and get it over with. Just to remind you, Ryan scanned me as non-killer and we know now that he indeed was telling the truth. But yeah, revisit me, waste your time. That revelation is actually making me think about quitting the game in any case (even though it should hurt the communists much more than us).
@Qgqqqqq
Bob was communist, that why he gave a "killer"-result for Ryan despite being the watcher (who gave MJW his ability).