November 11th, 2009, 23:32
Posts: 6,654
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No, I think your first instincts are correct. We don't want to move Red because then we can't trade the cows back and forth with the capital (who knows, it could be really helpful if Gettysburg is at the happy cap working cottages, and Red needs to regrow quickly from a whipping). The copper being in the second ring doesn't matter that much because our first city build in Red will be a monument - we won't have Pottery researched yet to start with granary - and a single forest chop will more or less knock it out. I also hate to build monuments, with the single exception of city #2. (As a general rule, city #3 and later should use libraries or religion spread for border pops.) Plus, it's a great spot. And we want the hill for line of sight and defensive bonus.
Once we go with Red, Pink becomes #3 and Blue becomes #4. We disagree on the order, so for now let's just decide to wait and see how far away Greece is located before making a final decision! Yellow and Black also look very strong (especially Yellow with Moai) but we may end up going for some southern spots first closer to the capital.
The proposed Yellow/Blue/Red line is definitely very strong defensively. Pink would be a lot tougher, but hey, it's got gold - worth the effort.
Great dotmap overall. I'm fine with doing the worker micro for a couple turns too. Not all that time intensive moving the one guy!
November 12th, 2009, 00:53
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You could move black dot one south to allow it to borrow the wheat from the capital.
So Gettysburg is not visible from the forest NE-E of it? That is indeed confusing.
November 12th, 2009, 05:14
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If you put yellow 1E, you gain a silk (?) and can share the cow with blue (and possibly cottages). Also it will be on a hill so will be more defensible considering it could be your border city with Greece.
I would also considering moving blue 1NE, to be on a hill as well, gaining 4 riverside tiles and losing tiles that were not great and already inside red BFC (except for silk (?)).
Of course knowing exactly where Greece is might change all these plans...
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Regarding visibility : I would add that from the forrest NNE, you might not be able to see the empty city NOW, but without the forrest that will be chopped by that time, it will be visible. (plus having the worker on the forrest NNE chopping might turn into a big drama, as a declaration of war capturing the unprotected worker whose job was to chop your defence would lead into no worker and no defence ...
November 12th, 2009, 07:03
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Jabah Wrote:If you put yellow 1E, you gain a silk (?) and can share the cow with blue (and possibly cottages). Also it will be on a hill so will be more defensible considering it could be your border city with Greece. Yellow already has two food resources so it doesn't really need the cow, and it's the future Moai city, so grabbing coast makes sense.
November 12th, 2009, 08:24
Posts: 6,654
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No message yet from either Jowy or Dantski. Since this was one turn where we didn't need to wait and see what Dantski's warrior did first, I went ahead and played the turn. Worker chopped away, and now we are 1t away from our first forest chop (which we'll save in case we need it for an emergency warrior.)
When it was time to move the warrior, I could move SW along our arrowed path to the forested grassland hill, or move W. The planned SW move would reveal a lot more information, but we would have to run the risk of a possible barb animal appearing while we were on a flatland tile. "Oh come on!" I said to myself, "We've seen exactly one animal in 17 turns of scouting, and there's only one possible tile (out of nine) where one could appear. Just stick with the plan."
So I don't need to tell you that the single possible tile where a barb could appear had a lion on it.
I'm sorry, Speaker. The odds were extremely low that there would be a lion hiding in the only possible tile where it could reach us, but I shouldn't have taken that chance regardless. Now we have to win a battle on flatland with no defensive bonuses or Chamberlain is toast. All we can do is cross our fingers and hope for the best.
The IKZ team (IamJohn, Kodii, Zeviz) grew their capital to size 2 this turn, and that was all in the Demographics. More interestingly, because Dantski didn't bother to adjust his Epionage point spending, we can see from the 2EP he ran against us last turn that he's already met one other team. I'll post a picture of the situation later, after we find out where Dantski moves his warrior.
November 12th, 2009, 08:32
Posts: 2,088
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Poor Chamberlain! Hopefully it is this lion:
And not this one:
Will this be a 50/50 battle?
"There is no wealth like knowledge. No poverty like ignorance."
November 12th, 2009, 08:38
Posts: 2,088
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Joined: Apr 2004
This email came through from Dantski. Unless he is planning something super trecherous, it would seem we are fine to continue our 2nd worker.
Dantski Wrote:To Sulker,
The warrior went through many hardships to get to your lands, refreshments would be appreciated.
I arrived at the same conclusions on early warfare but I just like the horde greeting and it does get straight to the point (or points).
As for scouting info etc, I would be happy to exchange the realtively little info I currently have. The Indian Civilization is the 2nd one I have made contact with and you are to my direct north. I have also met the HRE (Nakor/DMOC) who are situated southeast of my starting position. What about your exploring? Found anyone or anything of note?
I'm interested in further info on the water and how large a mass it is, does it extend past you to the north? From what I've seen the 'river' grows wider to the south (possibly into the ocean). I have also seen land to the west if thats of any use.
Lastly I'd like to inquire about your imminent tech path. Do you plan on grabbing an early religion? I don't plan on getting one so I would be very happy to adopt yours (should you be getting one) and spread it around which benefits us both.
Let me know what you think about all that.
-Dantski
"There is no wealth like knowledge. No poverty like ignorance."
November 12th, 2009, 08:52
Posts: 183
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Joined: Nov 2007
After 4 years of playing, it just seems that Sulla's unluckiness with hostile animals just refuses to run out.
On the subject of animals, some part of me wants more animals in the game. Are there only four for balance reasons? I want to see boars, jaguars, maybe elephants (oh wait, that's already a resource!), crocodiles, tigers, hippos, maybe...
Yes, lets hope that it the lion is Alex and not:
http://i2.ytimg.com/vi/KcjWy8XFiVk/0.jpg
Does anybody here own this game? I do.
Civilization IV sure runs like a dream on my new computer.
November 12th, 2009, 08:58
Posts: 2,088
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Joined: Apr 2004
Dr. Nomadic Wrote:On the subject of animals, some part of me wants more animals in the game. Are there only four for balance reasons? I want to see boars, jaguars, maybe elephants (oh wait, that's already a resource!), crocodiles, tigers, hippos, maybe... Artwork is expensive, and it is such a small part of the game that the four types of animals pretty much cover the concept pretty well. Hopefully our club-wielding gentleman can bludgeon that lion and earn a nice promotion.
"There is no wealth like knowledge. No poverty like ignorance."
November 12th, 2009, 09:22
Posts: 183
Threads: 11
Joined: Nov 2007
So I see...
And I'd like to know your reactions toward the included picture!
Civilization IV sure runs like a dream on my new computer.
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