Posts: 6,471
Threads: 63
Joined: Sep 2006
pindicator Wrote:Hey sunrise, i'm considering sending another scout your direction to try again to meet people (and not lions this time ). Would you be okay with that? I'd let you direct the scout like we did before.
Just thinking aloud...
If I had a stack in the fog and someone saw it or might see it, sending something like the above would be a pretty clever way to signaling where it was going...
And that barb city disappeared...
Still, there are at least three things that suggest innocence:
1) pindicator ended turn early this turn. Could be a trick, but he'd be taking a big risk in catching the turn before the last person played but after I last checked it
2) If you're actually coming to me, and not just being opportunistic, why kill the barb city? KZilling the city risks tipping me off. Unless it's a crazy coincidence and a third party killed it... There's no way for a civ to know what other civs made contact with certain barbs, is there?
3) Power chart:
He should have visibility on it, since I only have a few more EP on him than are needed to see his charts. Now sending a small expendable force of a few units is something I'd consider doing if I bordered Parkin or Lewwyn in this game, so the idea isn't crazy (to me). But it's a lot crazier when the guy you're attacking has way more power than you. Such an attack is just a gamble you won't run into two units that counter yours (so a pair of spears or a pair of axes) and when attacking higher power there's a lot greater chance of running into exactly that.
If I end up revolting next turn I think I'll be doing it late in the turn...
Posts: 6,690
Threads: 131
Joined: Mar 2004
Right, forest chops during anarchy simply carry over. (This and all forest chops were changed in one of the expansions or patches; originally the forest hammers credited to the box immediately instead of at EOT.)
Afraid lurkers can't really answer settling questions now, as it's dependent on your interactions with other civs rather than self-contained micromanagement.
Library in Venlazzo sounds like a decent plan. Getting one in the capital might also be a good play, remember there's the Palace commerce there to multiply, and presumably you're heading for Bureaucracy eventually.
Tech, I'd probably knock out Sailing since it's so cheap. Yeah Moai at Golden Nugget could be useful. Not sure after that; as you say, all of Calendar or Currency or Monarchy or Poly-Monotheism are attractive but nothing particularly stands out.
Obviously we can't comment on anything that pindicator is doing.
Posts: 8,759
Threads: 75
Joined: Apr 2006
sunrise089 Wrote:My one free missionary has magically resulted in 5 of 6 cities having Confucianism (3 free spreads). Thanks RNG!
Krill Wrote:...
Darrell
Posts: 6,471
Threads: 63
Joined: Sep 2006
@T-Hawk - Thanks. It's fine if you feel you can't weigh in, but I wanted to make sure you saw my earlier question about shrine (in say 15t) vs academy (in longer...20-25t). Since it's AW the shrine isn't as useful, but it's still 7 base gold immediately and hopefully quite a bit more before the map is full. And Golden Nugget with Moai should have decent production to build gold multiplier buildings.
Let me try to re-frame the settling question. The later public thread posting have Mali claiming to now abide by the settling agreement anyways.
Ignoring any other civs in the game (so assume it's single player), whether spots are still legal to plant, etc, here are the options I'm considering:
Brown dot is the Mali city.
Yellow dot - Original spot proposed by Mali. Some overlap, sugar for food since the banana went to Venlazzo. 2x elephants (first ring for quick happiness), 5x river flatland tiles, poor production.
Red dot - Same food, much higher production, still 5 river tiles, but no elephants until third ring, if at all.
Pink dot - Bananas for food, second ring elephants. All green, but no river.
Green dot - A lot like Wynncore. Hammers right away, rice, a floodplain, and 2 river grasslands. I'd check to the SW for seafood first.
Blue dot - Former barb city if I'm understanding things correctly. Sucky cows in second ring, only visible wines, better commerce than it looks like with 3 floodplains (city tile is a desert) and 5 river grasslands.
darrelljs Wrote:Darrell
I don't get it
Posts: 6,690
Threads: 131
Joined: Mar 2004
There's also been some talk in the lurker thread that I'm helping you too much, so I'm trying to tone that down, just answer specific situations rather than suggesting broader lines of play. I won't make suggestions like settling 2S of the rice near green dot and chopping out Moai there.
sunrise089 Wrote:@T-Hawk - Thanks. It's fine if you feel you can't weigh in, but I wanted to make sure you saw my earlier question about shrine (in say 15t) vs academy (in longer...20-25t). I remember seeing that and just forgot to ever reply. I think it's not really much of a decision, since your first two GP will probably be shrine and academy in either order anyway. Shrine first is probably easier and a bit more valuable in the interim.
In single player, I'd reach out to blue dot or even past it, since AIs are no threat and we can backfill later. Jungle can wait, that needs lots of worker labor. But the priorities are totally different in AW MP and when the jungle may be contested, so it has to be your call. (Plains cows are not sucky, only grumpy Krill thinks that.)
Posts: 8,759
Threads: 75
Joined: Apr 2006
That's Krillian for "I've been rendered speechless". Its in reaction to your continuing good fortune . I applaud you for taking advantage of it.
Darrell
Posts: 7,902
Threads: 13
Joined: Aug 2006
T-hawk Wrote:I won't make suggestions like settling 2S of the rice near green dot and chopping out Moai there.
If you know what I mean.
Posts: 6,471
Threads: 63
Joined: Sep 2006
So earlier darrell said this nice thing:
darrelljs Wrote:That's Krillian for "I've been rendered speechless". Its in reaction to your continuing good fortune . I applaud you for taking advantage of it.
Darrell
Today I wanted to sim out chariots attacking a spear in a city across a river, so I made a quick worldbuilder file (it usually takes 3-4 chariots btw). I don't know how to set a new random seed in a SP game, so I decided to just make some other random units that I could attack to advance the combat seed. I ended up giving me lots of warriors and putting a barb machine gun on a hill, figuring the machine gun could pretty much withstand any assault so I could attack more and more times each time I wanted to run the simulation.
The very first attempt...
RNG
Posts: 4,138
Threads: 54
Joined: Dec 2009
Don't you get some early 'guaranteed wins' against barbs in SP?
"You want to take my city of Troll%ng? Go ahead and try."
Posts: 6,471
Threads: 63
Joined: Sep 2006
Twinkletoes89 Wrote:Don't you get some early 'guaranteed wins' against barbs in SP?
DON'T RUIN THIS FOR ME! THE RNG LOVES ME, I KNOW IT DOES :neenernee
Seriously though, I just loaded the same save and attacked a modern armor next to the MG first, and the warrior died as expected.
|