I'd like to put one city NE of the gold (where I originally wanted my 3rd city before scouting the map) and another one above the sheep. Not great locations, but they'll be useful now for whipping and growing cottages.
[SPOILERS]Luddite: A Man, A Plan, An Also-Ran
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I was just thinking that this game is an interesting example of how the demographics screen can be really misleading. I mean, I'm sure that I have the best position right now- unless something major happens soon, like me being invaded on both sides, I'm pretty confident that I'm going to win. But if you just look at the demographics, my position is quite bad- down by about 1/3 in food, and probably lower in research once you take out all my culture. The only really good demo I have is land area, and most of that is actually desert.
But still, I just have way more room to grow than anyone else, and my specialists are worth way more Oh, and one bizarre thing I noticed- AT's capital is size nine. He's still in despotism and no religion (and I'm pretty sure hinduism and judaism were both gotten by Scooter anyway). Where is he getting the happiness for a size 9 city? Gold and gems would only get him up to 7. All I can think of is that he beelined metal casting and built a forge for +2 happiness.
So my exporing henchman found some interesting stuff this turn. Looks like there is actually some more land in the north worth settling:
And what's this? A cottage? Crazy! Micro question- it's better to get the granary almost done before I switch to the deer, right? It's currently at 5/14 food and 30/40 hammers on the granary. And for this city- I just finished the granary here. If I'm understanding this thread correctly, the surplus food next turn will all get added to the stored granary food, right? (effectively doubling the food surplus next turn?) luddite Wrote:I just finished the granary here. If I'm understanding this thread correctly, the surplus food next turn will all get added to the stored granary food, right? (effectively doubling the food surplus next turn?) Correct.
I have to run.
I'm almost scared to ask, but how many workers are you currently fielding.
Also, is it still your contention that a Fin CE can equal or exceed a Rep SE? Money where your mouth is time.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:I'm almost scared to ask, but how many workers are you currently fielding. Only 4. I was able to skimp on workers since my first two cities didn't need any tile improvements, but I really need more. I'm just afraid to stop building horse archers, and I'd also like to settle those last two city spots. In general, I still think that a Fin CE can equal the Rep SE (provided they make good use of bulbs and GPP multipliers). It's just that this map is tailor made for a specialist economy- lots of food, very few workable tiles. On this map I expect the rep SE to blow away anything else (especially since the GLH and colossus are not available) novice Wrote:Correct. So then, I'm also thinking of having Unterland do one more turn on the copper, then 2 more turns on the deer. That would get it up to 14 food exactly, so I could stop growth on the last turn, to take advantage of that food surplus doubling. luddite Wrote:So then, I'm also thinking of having Unterland do one more turn on the copper, then 2 more turns on the deer. That would get it up to 14 food exactly, so I could stop growth on the last turn, to take advantage of that food surplus doubling. Yeah that seems worthwhile. It's an even better trick when you don't have a monster tile like the copper to grow onto, since the turn of avoiding growth has less opportunity cost in that case.
I have to run.
luddite Wrote:Micro question- it's better to get the granary almost done before I switch to the deer, right? It's currently at 5/14 food and 30/40 hammers on the granary. I believe you want to do two more turns on the copper to get to exactly 7 food for the turn after the granary finishes. Then, you can take the 7 food you add after that and get the granary doubling effect, carrying over the maximum 7 from the granary. I don't think you get the granary bonus on food 8-10 to the box the same turn as the granary finishes if you work the deer the turn you finish the granary. It's been a while, though.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
Gold Ergo Sum Wrote:I believe you want to do two more turns on the copper to get to exactly 7 food for the turn after the granary finishes. Then, you can take the 7 food you add after that and get the granary doubling effect, carrying over the maximum 7 from the granary. I don't think you get the granary bonus on food 8-10 to the box the same turn as the granary finishes if you work the deer the turn you finish the granary. OK, let's work this out. Doing it that way, I would have: turn food hammers 0 5 30 1 6 36 2 7 42 3 11 45 4 8/16 48 Doing it the other way, with stopping growth on turn 3 I would have: turn food hammers 0 5 30 1 6 36 2 10 39 3 14 42 4 8/16 45 Yeah, looks like sticking with the copper is slightly better here. |