No, no globe. I don't have drama or any theaters, either.
I'm just not convinced it's worth it. It doesn't magically give me any extra food, it just lets me spend more food. And with 43 cities, I don't see that as a limiting factor. Meanwhile it requires a bunch of theaters (which, due to merc/caste and cheap libraries and powerful universities, I don't think are useful for the culture) and to build the globe itself. So I'm not planning to build it.
t180
This turn, after I had moved up the stack of riflemen with maces, Jojo abandoned the city. I thought this was a mistake while I was playing the turn, but now that I write this report I guess I was wrong. None of the units had fortification bonuses, and his city defense was down to 24 with my catapult due to reduce it to 8% before I attacked. Meanwhile, the hill that he moved to has 25% defense which can't be reduced. So I guess he got a tiny extra bit of defense there. However, I still slaughtered his units, losing only 1 knight.

That leaves just this city.

My plan is to move the rifleman stack W next turn, adjacent to the city, and also send a bunch of mounted units, including some cossacks, to the tile ESE of the city. If he goes for attacking my mounted units, that's that many fewer units remaining in the city, and that many fewer units hitting my rifles. (In fact, if he attacks the mounted stack with too many units, I can just ignore them and capture the city, removing them from the game.) On the other hand, if he just throws all his cats and units against the rifles, the mounted units charge in and save the day. At least, that's my theory. I'm learning by doing here. But the reasoning is that I have to move the rifles next to the city, and I'm afraid of him wrecking that stack and leaving all his units safe in the city, so I might as well throw out a competing target. And it's not like my mounted units ever get to match up against non-elephants anyway while elephants remain. (And hey, cossacks get a bonus against them, which is cool.)
Elsewhere in the game, Gawdzak swapped to nationhood/police state and did a total of 19 whips and drafts. Wow. He might be seriously trying to knock out another player but I think it's some emergency response against mackoti's power, because normally you'd do that stuff outside of a golden age.
In tech news, I've tentatively set research to steam power after picking up optics, for safer sea borders, last turn, and chemistry (for workshop hammers and prerequisite value) before that. Steam power enables levees in a couple cities, which is cool and all, but the main benefit is +50% worker speed. I need that right now, since I have a billion growing cities and I need to spam windmills and workshops. So that's why I'm currently planning to get steam power before astronomy.
I'm just not convinced it's worth it. It doesn't magically give me any extra food, it just lets me spend more food. And with 43 cities, I don't see that as a limiting factor. Meanwhile it requires a bunch of theaters (which, due to merc/caste and cheap libraries and powerful universities, I don't think are useful for the culture) and to build the globe itself. So I'm not planning to build it.
t180
This turn, after I had moved up the stack of riflemen with maces, Jojo abandoned the city. I thought this was a mistake while I was playing the turn, but now that I write this report I guess I was wrong. None of the units had fortification bonuses, and his city defense was down to 24 with my catapult due to reduce it to 8% before I attacked. Meanwhile, the hill that he moved to has 25% defense which can't be reduced. So I guess he got a tiny extra bit of defense there. However, I still slaughtered his units, losing only 1 knight.
That leaves just this city.
My plan is to move the rifleman stack W next turn, adjacent to the city, and also send a bunch of mounted units, including some cossacks, to the tile ESE of the city. If he goes for attacking my mounted units, that's that many fewer units remaining in the city, and that many fewer units hitting my rifles. (In fact, if he attacks the mounted stack with too many units, I can just ignore them and capture the city, removing them from the game.) On the other hand, if he just throws all his cats and units against the rifles, the mounted units charge in and save the day. At least, that's my theory. I'm learning by doing here. But the reasoning is that I have to move the rifles next to the city, and I'm afraid of him wrecking that stack and leaving all his units safe in the city, so I might as well throw out a competing target. And it's not like my mounted units ever get to match up against non-elephants anyway while elephants remain. (And hey, cossacks get a bonus against them, which is cool.)
Elsewhere in the game, Gawdzak swapped to nationhood/police state and did a total of 19 whips and drafts. Wow. He might be seriously trying to knock out another player but I think it's some emergency response against mackoti's power, because normally you'd do that stuff outside of a golden age.
In tech news, I've tentatively set research to steam power after picking up optics, for safer sea borders, last turn, and chemistry (for workshop hammers and prerequisite value) before that. Steam power enables levees in a couple cities, which is cool and all, but the main benefit is +50% worker speed. I need that right now, since I have a billion growing cities and I need to spam windmills and workshops. So that's why I'm currently planning to get steam power before astronomy.

Just 5xp more and I could have another general!
) because I felt he beat me fair and square, and thus deserved them. It was sort of the same thing here; I tried to make you pay as much as I could, but then, at the end, what's fair is fair. I guess my sense of civ-justice is kind of arbitrary and weird.