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[SPOILERS] Seven Russias Into the Periclous Fray

No, no globe. I don't have drama or any theaters, either.

I'm just not convinced it's worth it. It doesn't magically give me any extra food, it just lets me spend more food. And with 43 cities, I don't see that as a limiting factor. Meanwhile it requires a bunch of theaters (which, due to merc/caste and cheap libraries and powerful universities, I don't think are useful for the culture) and to build the globe itself. So I'm not planning to build it.

t180

This turn, after I had moved up the stack of riflemen with maces, Jojo abandoned the city. I thought this was a mistake while I was playing the turn, but now that I write this report I guess I was wrong. None of the units had fortification bonuses, and his city defense was down to 24 with my catapult due to reduce it to 8% before I attacked. Meanwhile, the hill that he moved to has 25% defense which can't be reduced. So I guess he got a tiny extra bit of defense there. However, I still slaughtered his units, losing only 1 knight.



That leaves just this city.



My plan is to move the rifleman stack W next turn, adjacent to the city, and also send a bunch of mounted units, including some cossacks, to the tile ESE of the city. If he goes for attacking my mounted units, that's that many fewer units remaining in the city, and that many fewer units hitting my rifles. (In fact, if he attacks the mounted stack with too many units, I can just ignore them and capture the city, removing them from the game.) On the other hand, if he just throws all his cats and units against the rifles, the mounted units charge in and save the day. At least, that's my theory. I'm learning by doing here. But the reasoning is that I have to move the rifles next to the city, and I'm afraid of him wrecking that stack and leaving all his units safe in the city, so I might as well throw out a competing target. And it's not like my mounted units ever get to match up against non-elephants anyway while elephants remain. (And hey, cossacks get a bonus against them, which is cool.)

Elsewhere in the game, Gawdzak swapped to nationhood/police state and did a total of 19 whips and drafts. Wow. He might be seriously trying to knock out another player but I think it's some emergency response against mackoti's power, because normally you'd do that stuff outside of a golden age.

In tech news, I've tentatively set research to steam power after picking up optics, for safer sea borders, last turn, and chemistry (for workshop hammers and prerequisite value) before that. Steam power enables levees in a couple cities, which is cool and all, but the main benefit is +50% worker speed. I need that right now, since I have a billion growing cities and I need to spam windmills and workshops. So that's why I'm currently planning to get steam power before astronomy.
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Alright Joey, show us how it's done. Where do you attack? What damage will you be able to inflict upon me? I guess we will find out together.




On the southwestern hill are two formation knights. In the southeastern grassland are a formation knight and a horse archer.

I believe that all my cities are probabilistically safe, even if he builds a second horse archer and completes research of engineering this turn.

IIRC he has 7 cats and 17 other units. I'm expecting an 8th cat to be built.

Oh, in case he sits tight, he has 17 unfortifiable units and 7 that get defense bonuses, while I have 28 possible attackers. So I am pretty sure he should attack.
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Man, I was kinda expecting you to hit me over sea eventually (being unable to really defend against it, due to needing to keep all my forces up front near Haram), but that blitzkrieg attack was really something else! Wow!
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Thanks GJ, I enjoyed playing with you, and against you in the end. Hope to meet you again in future games.

Here is the Khmer last stand. This is what I decided I expected after considering it a while on my trip. I think it was the way to inflict the most damage. I probably should have left 1-2 rifles more with the mounted stack and promoted all the mounted units there. I played a little too hard to make sure I could take the city, instead of playing to minimize losses, especially important losses like cavalry. Not cautious enough on the last city, too cautious on this city. Well, I'm not too sad about it.



GJ deleted all his units but left the four workers to be captured. Maybe that's a sort of ethical line, there, for GJ, that you don't delete workers? It seems reasonable enough.

I wish he hadn't deleted the units of course. smile Just 5xp more and I could have another general!




This turn involved a lot of unit movements without any clear goal or direction. I'm unsure, but I think I'm just going to spread out and make sure my coastal cities are all seriously defended. It's that time. And I don't want to attack one of my neighbors, drawing all their units, only to have Mackoti declare on the other side with an unstoppable force and take all the spoils. The piling-on-at-the-end plan has been working better for me. I'm trying to maintain good relations with the other players, and taking cities from a crippled civ is relatively inoffensive.
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I guess it was just sort of my way of saying "Good Game." It may have been awhile since you've played a single player game, but the AI always hides its workers in its last city - here I felt I should do the same. plub

I dunno, I guess I feel like winning a "real war," such as finishing off a whole civ, should earn you something. If we're in a hot war or a border skirmish, like when Haram invaded me some dozens of turns ago, I'm going to spite-whip down to size 1 to minimize the resources that can be used against me. However, once he broke my huge stack I let him take the next few cities without spite-whipping (that he then razed anyways lol) because I felt he beat me fair and square, and thus deserved them. It was sort of the same thing here; I tried to make you pay as much as I could, but then, at the end, what's fair is fair. I guess my sense of civ-justice is kind of arbitrary and weird.

By the way, sorry you didn't get another great general, but maybe you didn't notice that I didn't delete the one I got with my very last battle of my very last turn. wink
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You are truly a gentleman.
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Man, having 44 cities is a giant pain. I'm having to make an effort to not play as efficiently anymore, because if I did I would just end up wanting to concede.
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(November 17th, 2014, 03:17)SevenSpirits Wrote: Man, having 44 cities is a giant pain. I'm having to make an effort to not play as efficiently anymore, because if I did I would just end up wanting to concede.
Seven, I have some people to commiserate with you...
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Now that the war is over and cities are mostly out of revolt, my tech rate has started rising again.

Mackoti was sighted with 500-600 gpt - presumably because he's paused wealth builds and is producing mostly units. That's good news compared to my 1300 bpt. It appears that if he wants to match my tech rate, he has to commit most of his MFG lead over me into wealth. He still has higher output, I think, but I am growing more. Of course, he's also conquering retep - I guess that counts as growth, too. Overall it seems like we are pretty closely matched. In terms of already-researched tech, I checked this past turn and the differences were thus:

Mackoti:
Priesthood
Liberalism
Astronomy
Scientific Method
Military Science
Steel
Communism

Me:
Theology
Nationalism
Constitution
Military Tradition
Rifling
Steam Power

It boils down to just a 4-5k beaker difference in his favor. That's half as much as it was 25 turns ago, so that's good. By the way, I find it fascinating how we've researched such different sets of techs in this era.
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(November 21st, 2014, 04:32)SevenSpirits Wrote: I find it fascinating how we've researched such different sets of techs in this era.

Indeed.
I have to run.
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