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[spoilers] Comm-ny-Sudragh

(November 1st, 2014, 14:27)Ceiliazul Wrote: why did you unload the axes this turn, instead of keeping them on the boat until they could join the Warlord stack?
Because I could cover them with a chariot. Funny story about that...


I'll take it, I guess. I've got a pretty epic fork set up here, I hope to make *something* happen next turn.


I hope to be able to get a little raze gold going, but if not...we're still okay. I'm not sure if it's evident, but I've been pushing cottages a bit lately...

Such riverlands. So grass. Wow.
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Another turn, another three worked cottages. The tip generating unit thinks I need more culture and scientist slots, daft thing. rolleye


Poor Pindicator. I had reserves...but I didn't need them in taking Zaland. Won a 25%, lost a 21%, won a 25%, then won a 49%. Yeesh. Poor dude, that's just painful, I expected to lose two more units in taking ZalandFortCity the Port City City. Still had to burn it, sadly...horse archers mean I ain't keeping anything but the last city on this war.


This map has gone a very weird direction. I'm in a battle to the death with Pin and Dazed is in an intense tango with THH, while Ichabod is waddling to *all the cities* of on his own and the barbarians are spawning cities. Just weird...

Stone's the only thing that really is annoying me, though.
If only you and me and dead people know hex, then only deaf people know hex.

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Might be that if you weren't dueling pindicator he would have settled enough cities to keep that barb city from spawning over yonder. :P

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Pindicator huddled himself in his two cities, whipping walls in Dorter while bringing his workers into his capital. I think he's probably in the “whip defenders until killed” headspace now. Fair enough; I raided his pantry for some spending money and now our Currency push is fully funded. Expanding again in two turns! Or maybe one turn, if Pin leaves me an opening here in Dorter.


Where is the first post-Currency city going? Why on an island, of course! The turn we get Currency, I'll plant Tidmouth Hault to net us +2 routes everywhere; Dazed and THH only will fill up so much. Tidmouth is waaaay overgrown and unhappy right now, it won't mind donating a fish at all. I will 3-pop whip in a library next, and then when that completes, might as well kind of lackadaisically build the great lighthouse.


I haven't had much call for the great lighthouse yet, but if I can land it, the extremely island-filled sea between THH and I should serve to get us more good IC-TRs. Brendam will be a port of call and is frankly just a silly-lush city, once borders pop. In aid of that my first missionary (yes ladies and gentlemen, that is still zero Buddhism spreads naturally) will be spent. Brendam would be an amazing moai location in a magical fair map where more than one guy got stone. Without stone? Meh, it's a serviceable GP farm.


Ichabod waxes mighty on the scoreboard and his crop yield is pretty awesome. It's a bit reachy, but I'm going to also try to gobble this cow/crab/spice/horse location. If I can't get Ballahoo forward, there are other places further back. This oddly foodless zone makes for a handy DMZ, I'll cheerily grant.

Sadly, I don't have the Ballahoo settler (or worker support) right now...THH came by rattling the cup for horse and copper, as he's apparently out of strat resources. frown Feel bad for him, but I don't really mind Dazed winning that war slowly; Ichabod is sufficiently dominant that a 3-man FFA turns against him naturally at the moment.

Also, it might be putting Descartes before they hoarse, but I think I have a Plan to Win the Game now.
If only you and me and dead people know hex, then only deaf people know hex.

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Dang Pindicator fanboys posting over my update!

By the way, is my imgur working for people? I post these but I can't see 'em myself from work.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(November 5th, 2014, 12:03)Commodore Wrote: Dang Pindicator fanboys posting over my update!

By the way, is my imgur working for people? I post these but I can't see 'em myself from work.

Im seing your pics.

Zero spreads? In ~30 turns?? Maybe you should have kept that hindu city after all! bang

You dont want a dmz facing icky. He has to be worried about all his borders or he'll have an easier time rolling on the attack. So settle the good yield cities first, but then make sure YOU get the crush zone cities facing ichabod, and put his core cities on the front.
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Agreed, although that line of peaks kind of is its own defensive line. Tidmouth Hault, of course, is the ideal staging ground...
If only you and me and dead people know hex, then only deaf people know hex.

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(November 5th, 2014, 11:54)Commodore Wrote: Expanding again in two turns! Or maybe one turn, if Pin leaves me an opening here in Dorter.
So yeah, that was hubris and totally deserved to be utterly smacked down. Pin ran rampant on my exposed forces, and whipped in a second axe; ironically even with my losses I would have been fine to take the city with just one defending axeman in there, but as it is with two I won't be able to crack the melee shell to let my spears skewer the juicy HA/chariot interior. Ah well. I'll give an amen about that annoyingly well-protected copper location. frown


Since I ain't cracka-lackin the froggies at present, I decided to send Heinz here to ask for a donation from the barbarians. They appear to have other charities knocking at the door at the moment; at least that's the current theory for the evident workforce reduction here. Could be something else, hard to say for sure. Noble barbs, no big deal in any case.


Despite my stupid and unneeded losses my army is still the largest in the world. Add a couple more fast workers at turn's end; they're paying off amazingly quickly thanks to Math chops. A real offensive unit or two might be called for to stop the annoying France situation once and for all...I can afford that now...


...because at end of turn, we're First to Currency! dance It ain't helping the demos much yet, but give it time.


It's time I did a city overview again, we're a much more urban society now than a dozen turns ago. Kanpford's a prime (the prime) example. Eight cottages are cooking now, and soon I'll finish the dry grass and riverside plains for the eventual full dozen. Whenever I see fit to splice in Monarchy (probably after Agriculture), I'll reclaim all of Knapford's food and really grow the sucker into a right proper bureaucap. As it is, we're making some excellent beakers and the helpers are all getting those outer cots ready for prime time.


Most focus right now personally is on Kirk Machan, because Winning Step One: My MoM is four turns away from coming. I'll be growing in three turns with a cottage swap from Knapford; wealth, wealth, MoM, MoM with all six forests getting chopped will see a perfect 150(x2 with marble) into the wonder. The city will then resume growing and actually get horse and wine tiles up before too long. I like solid high-culture anchor cities along my borders but this really ought to be a core/backline port city before too long.


Angry, angry Tidmouth gets three-pop whipped now. I need a few more forests in-border to chop the GLH. If I get scooped, no skin off my nose...I seem to be blessed with a ton of islands, not sure how many other people are (THH's share ought to be acquired here shortly). This city will actually not be all that wild of a grower anymore, giving pigs and fish away more or less permanently. It's going to be feeding Knapford's cottages while slowly growing onto a decent little crop of its own.


I really am deeply disappointed by Buddhism's miserable spread from controversial Suddrey here, but I just bit the bullet and am spamming out monastery missionaries for now. I need to grow about four pop bigger and get to working on riverside cottages down here, but Ballahoo and other cities need themselves some culture. Cest la vive, non?


Not last of the cities, but last of my screenshots of cities, is Cronk here. I'm about to get Calendar, so culture for that sexyfine plains incense is in order. Visible here is the just-completed settler for Brendam out east; until I get the sheep online the horses are forfeit but that'll be happening in a hurry. Wealth is the build here until my MoM gets in...


Whew. So, any questions?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(November 6th, 2014, 17:00)Commodore Wrote: Winning Step One: My MoM is four turns away from coming. I'll be growing in three turns with a cottage swap from Knapford; wealth, wealth, MoM, MoM with all six forests getting chopped will see a perfect 150(x2 with marble) into the wonder.
...
Cest la vive, non?

Oh no, the French are rubbing off! Also "froggies" reminds me of the 4x100 olympic relay te that beat the favored Frenchies. And got Phelps his 8th medal in a nail biter. After the meet the interviews were slightly off script.

Nice, further leveraging the math bulb... hiw many calendar resources do you have?

Can I get a shot of the known islands region?

What is the size of the map? And does a north-south continuous empire pay any dividends strategically?
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I was going to answer you as soon as I got the next turn...so, just finally got the next turn, here we are.
(November 6th, 2014, 17:31)Ceiliazul Wrote: Nice, further leveraging the math bulb... hiw many calendar resources do you have?
Can I get a shot of the known islands region?
What is the size of the map? And does a north-south continuous empire pay any dividends strategically?
-Two right now (sugar, incense) with spices and silks easily added soon.
-See below. It's super-awesome and ALLLL MINE.
-Of the top of my head 24x40...so not really a huge dividend on the y-wrap empire except for that meaning we've got a ton of land.
   
In other news for the turn; Tidmouth Hault has been settled, looking balefully at the unsettled hinterlands of Ichabod's capital district:
   
Also, the MoM hurry is to ensure nobody scoops us on the wonder, as there's still quite a while to go on the Great Prophet:
   
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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