There's got to be some peacetime turnsplits going on right now, this game is moving so slowly. 
I revolted into Representation and Theocracy for another big 200bpt boost.

I decided to stick with Bureacracy in the end, just too much of a bonus when Vassalage's xp won't hit any thresholds and I don't want/can't draft.
My GP roll was the scientist, so I bulbed Education and I'm 1 turning it. Next turn I think I can 1t Gunpowder with the overflow too. Completing a round of catapults right now and then I can start on some muskets next. I'm not entirely sure about building Universities. Con: It's 1400h not going into military. Pro: I reckon I have about 4 good university cities and then the final two Unis would be worth it just to unlock Oxford. So maybe I just go with that and delay the invasion slightly until I have rifles.
Continuing my empire tour, here's the not-so-bountiful homeland of our great civilisation:

Bothawui is a great capital of course, only Mack's size 21 monster is bigger. Kashyyyk is the only other major city in the area. It controls all the shared river tiles with Alderaan, mainly because it's coastal and makes for a great port. Alderaan and Polis Massa are productive hybrids working all the windmills they can find. Finally Rodia, Qilura and Dagobah just make the most they can out of the land.

Currently making 350bpt at 100% research, so that'll probably go up to 500 with Oxford + PP - GA bonus. The only worry is how future war could affect our health and happy supplies.

The Zulu birthplace on this world. Not so important anymore but it makes decent use out of its land. It's just going to pump military for quite some time now.

I think Kashyyyk needed to be the big city compared to Alderaan. I have very few ports compared to the other nations so I need the coastal production. And this location is great, pretty sheltered and only one little cove to access the city. At the moment it still needs a garrison because of REM unfortunately. Kashyyyk is the 4th 'good' university city if I go that path.

Polis Massa lives on Deer and windmills. It's been growing that cottage for the capital for a while and can give it away now soon. Again it can just focus on military now.

Qilura is actually a really important city because of the Spiral Minaret. I'm going to need to keep a good garrison up here because I can't afford to lose that. Talking about Castles before courthouses GJ, how about Castle before Granary?
We'll actually stop growing here at size 5, working the ice windmill and giving the grass one to Polis Massa. Like Rodia to the south it felt like the other buildings were a better investment than a granary on 2-3fpt.

Slowly growing to size 5 here for that last windmill and again no Granary. Another Castle going up here because it's coastal, and Comm used the peace to build a road up to the border too. Maybe I can pillage it with a G2 Unit. After the Castle we can build military for a while.

Finally we have Dagobah, which isn't as efficient with it's land as my other cities. It built a granary early to use the capital's corn for whip cycles but then it was stuck at a low size when Bothawui took that for good. It then couldn't really grow until I got access to Irrigation. Still it should probably be a bit bigger. For the current golden age, I just couldn't trade the windmills for the farms, but we'll switch back when the GA is over.

I revolted into Representation and Theocracy for another big 200bpt boost.

I decided to stick with Bureacracy in the end, just too much of a bonus when Vassalage's xp won't hit any thresholds and I don't want/can't draft.
My GP roll was the scientist, so I bulbed Education and I'm 1 turning it. Next turn I think I can 1t Gunpowder with the overflow too. Completing a round of catapults right now and then I can start on some muskets next. I'm not entirely sure about building Universities. Con: It's 1400h not going into military. Pro: I reckon I have about 4 good university cities and then the final two Unis would be worth it just to unlock Oxford. So maybe I just go with that and delay the invasion slightly until I have rifles.
Continuing my empire tour, here's the not-so-bountiful homeland of our great civilisation:

Bothawui is a great capital of course, only Mack's size 21 monster is bigger. Kashyyyk is the only other major city in the area. It controls all the shared river tiles with Alderaan, mainly because it's coastal and makes for a great port. Alderaan and Polis Massa are productive hybrids working all the windmills they can find. Finally Rodia, Qilura and Dagobah just make the most they can out of the land.

Currently making 350bpt at 100% research, so that'll probably go up to 500 with Oxford + PP - GA bonus. The only worry is how future war could affect our health and happy supplies.

The Zulu birthplace on this world. Not so important anymore but it makes decent use out of its land. It's just going to pump military for quite some time now.

I think Kashyyyk needed to be the big city compared to Alderaan. I have very few ports compared to the other nations so I need the coastal production. And this location is great, pretty sheltered and only one little cove to access the city. At the moment it still needs a garrison because of REM unfortunately. Kashyyyk is the 4th 'good' university city if I go that path.

Polis Massa lives on Deer and windmills. It's been growing that cottage for the capital for a while and can give it away now soon. Again it can just focus on military now.

Qilura is actually a really important city because of the Spiral Minaret. I'm going to need to keep a good garrison up here because I can't afford to lose that. Talking about Castles before courthouses GJ, how about Castle before Granary?


Slowly growing to size 5 here for that last windmill and again no Granary. Another Castle going up here because it's coastal, and Comm used the peace to build a road up to the border too. Maybe I can pillage it with a G2 Unit. After the Castle we can build military for a while.

Finally we have Dagobah, which isn't as efficient with it's land as my other cities. It built a granary early to use the capital's corn for whip cycles but then it was stuck at a low size when Bothawui took that for good. It then couldn't really grow until I got access to Irrigation. Still it should probably be a bit bigger. For the current golden age, I just couldn't trade the windmills for the farms, but we'll switch back when the GA is over.