Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] naufragar and Rusten get nickel-and-dimed

(September 26th, 2019, 07:44)Rusten Wrote: But I've never talked about a scouting work boat that will return to improve a tile. What I want is a work boat whose sole purpose is to scout the map. Sorry if that wasn't clear.

duh  Nope. That was just a random assumption on my part. I always under-explore. Happened in PB41 against you and in PB38 with regard to my own land. I'm ok with changing the barracks to a work boat, so I can correct this tendency. I can get to this in several hours. There's a risk the turn will roll,  although turns have been running longer lately, so if you want to grab the turn, you're welcome to.

We should have time for the forge. My next puzzle is finding time to mine the grass hill between New Viron and Lizard. We've got hammers in our land; they're just tricky to use.

I misread PBSpy. I think MSCC founded two cities this turn? I'll check city lists when I next log on. (Boak is currently in game and Superdeath is yet to play. If memory serves, Superdeath usually plays before I get home, so I don't know if I'll have a shot at fixing the cap.)
There is no way to peace. Peace is the way.
Reply

Yeah, MSCC has 6 cities now. The early granary starting to pay off. Cairo and SD aree both still on 4 I believe.

I logged in and changed build to a wb.
Reply

Thanks for that.

Between our axe, spear, and two barracks, we've put over a hundred more hammers into military than MSCC have. They know bowmen will keep them safe. Good plays all around by them. Would hate if Alex of Japan won too easily. popcorn
There is no way to peace. Peace is the way.
Reply

Trying to develop better scouting habits. Was rewarded.



Cairo has a furs hooked, meaning he's likely at the south pole. I worry that MSCC, Superdeath, Cairo, and we were all on the Big and B/GKC and Borsche were on the other and now we're left to slug it out while the the other continent is a peaceful paradise.
There is no way to peace. Peace is the way.
Reply

That's been my fear for a while, but at least it would mean we're free to take over the continent without their getting involved. Just pretend they're some final boss when we've completed stage 1.

Whale is great! goodjob Hopefully we can settle it with food. The northern landmass looks to be worth checking out too. The colouring of the sea shows that it extends all the way. The scouting work boat will be busy. wink
Reply

(September 26th, 2019, 21:08)Rusten Wrote: The scouting work boat will be busy. wink

nod How do you feel about also assigning the galley to scout duty after it drops off the axe?



Lot of whips next few turns. Metal Casting date will be close, but I'm hopeful we make it. Worst case, we have tundra furs. wink

Workers scramble all over the place. They run down to chop the forge at Pajarocu and then back up to finally cottage our capital's floodplains. I'll complete our central highway to make that easier. [Edit: Looking again, I might not need the two northern workers to chop the forge. I might be able to get it done with the two southern ones.] The axe sails all the way down to Pajarocu. If Superdeath keeps his warrior in place, the eastern forests need guards on their lumberjacks. Tempted to just whack the warrior. Don't know if Superdeath will take that as a bop on the nose or an invitation to blood feud.

Settling cities is good for our stats. Let's keep doing it.


(We're whipping this down and GNP is unsustainable, but eh.)
There is no way to peace. Peace is the way.
Reply

That GNP is even better when you consider that all of our rivals are either creative or built SH.

How far are you intending to go with the galley? Having a quick look in the southern unknown seems reasonable, but come wartime we'll have better things to do. The earlier you drop off the axe the more scouting we'll have time for. Even an empty galley can freak out superdeath (or MSCC for that matter, if he continues a farmer's gambit he may get struck).
edit: We also need to send the worker back at some point so we can't go too far.

I wonder how many of our opponents will be savvy enough to realize our tech is MC. I mean, mathematics or alphabet is way more normal. A GE being born later tips our hand obviously, but by then we've already prepared. SD will be able to see the forge on the map/city center, but I'm not sure he'll think to check that.
Reply

(September 27th, 2019, 15:06)Rusten Wrote: How far are you intending to go with the galley? Having a quick look in the southern unknown seems reasonable, but come wartime we'll have better things to do. The earlier you drop off the axe the more scouting we'll have time for. Even an empty galley can freak out superdeath (or MSCC for that matter, if he continues a farmer's gambit he may get struck).
edit: We also need to send the worker back at some point so we can't go too far.

The axe gets dropped off next turn, but we can have the galley stick somewhat close. I assume we want the worker by Lander (overseas city) to mine both the hills in the city's BFC before he returns.

Quote:I wonder how many of our opponents will be savvy enough to realize our tech is MC. I mean, mathematics or alphabet is way more normal. A GE being born later tips our hand obviously, but by then we've already prepared. SD will be able to see the forge on the map/city center, but I'm not sure he'll think to check that.

Perhaps I have the bad (pompous?) habit of just basing my opinion of other players off myself, but I wouldn't notice that we were teching to MC, but I would immediately understand once the GE is born (and bulbs). I couldn't tell you what our neighbors are teching, so I assume they've been similarly lax, but this might be incorrect.  shhh I think out loud about the attack below.

But first, the report!


A surprise axe! It's been fortifying for four turns, so it's not a sneaky trap for our scout. Nevertheless, I moved the scout backwards. I didn't turn on resource bubbles, but note the spices. Superdeath's land is very appealing. 3 unique luxuries.

Here's the power. Nothing much happening.



Here's the civ at large.


So, here's why I'll never be a great civ player. I don't think in large plans. I think in immediate puzzles. We've got a few. Puzzle one: Does New Viron get a forge? Next turn, I whip the granary, which means we don't get immediate benefit from it... Then I put one turn into a work boat. I think I switch off this the turn after when Metal Casting comes in to get a forge up. We resume the work boat, which improves Lander's fish. I think I let Lander produce the work boat for its clams on its own. I think we have enough time.

Puzzle two: Does Gaon whip its barracks next turn? This is a lesser puzzle. I think its time for the barracks. There's a spear behind it in the queue and I'm ready to start putting hammers into that. Goan, I believe, should not get a forge any time soon. It has very few hammers but lots of cottages, so it wants maybe a couple units (civilian or military) and then to build a library.

Puzzle three: The more important puzzle. How do I build Pajarocu's forge? I decided against bringing the northern workers down. It doesn't really save us much time, especially compared to losing time on all the improvements they need to build. The worker down there plus the worker about to be born move west to chop those two forests and then move to the plains hill and chop that forest (60h). When the worker completes, it dumps 14h overflow into a 12/35 axe. I think I turn around and whip this axe. (Axe completes at 59/35.) This dumps 24h into the forge. 24h + 60h = 84. Easy two pop whip to finish. This whips Pajarocu very hard, and it doesn't have great food tiles, but it does have a granary.

I was too quick to say that the capital could get a forge. It next produces a settler for gems. I think we get Writing done shortly after that settler completes, so we have to decide if we want a library first. It may be the case that library first means we don't have time for a forge before samurai. I'm not really sure, but I wanted to flag this, since I sounded so sure about the forge before.


Ok. War plans. It's getting time to at least start thinking.


Based on distance and quality of land, I'm still thinking about Superdeath. Perhaps MSCC presents a vulnerability. I was fooling around with Cyneheard's combat calculator, and surprisingly, archers are very annoying for us. A samurai without a barracks promotion has a little less than a 75% chance to kill a fully fortified archer on a hill city with 40% cultural defense. That's worse odds than I imagined. Promos on our samurai only realistically bring this up to 80%. Gross. Weirdly, everything else gets slaughtered, including horse archers. (Another reason to look at Superdeath over MSCC. The extra 50% vs melee on bowmen doesn't really matter for the combat odds, but it incentivizes building bowmen, whereas Superdeath might prefer units with higher base strength that we can chew up.) I don't know if its visible in the map above, but there's a path of rough terrain that takes us straight to Superdeath's capital.

Thinking about higher level strategy, I said somewhere that I'm of the opinion that even a handful of samurai in someone's borders by turn 90 kills them. The archer math makes that sketchy (plus we'll miss the t90 deadline). I still think I value speed over mass, here. It'll take a while to produce a bunch of samurai, in which time our power spike will be obvious and people can crank out archers to make the hammer exchange just barely favorable. Right now, I'm thinking about ways to put two axes in each city's build queue, whip the first when it's nearly done, push it down the queue so it doesn't complete, whip the second when its nearly complete, and have the Machinery bulb queue-upgrade two axes per city. This way, hopefully, we get ~8 samurai two or three turns after Machinery is done. It's brutal on development, but it should be fast. whip  This is the maximum number of samurai I want before we declare war. Obviously, I'll still be building samurai as the war is underway. (A lesson I learned from Commodore who made it explicit: keep building units while at war. I know it sounds simple, but it takes remembering.) Because I want to declare war with ~8 samurai, we should have some chaff units mixed in. Unfortunately, with how long it'll take to get each of the two axes ready to upgrade, it means we need to start working on units very soon. That seems to be the next empire project.
There is no way to peace. Peace is the way.
Reply

That's a lot to digest so I'll revisit the post later, but great point on archers. SD got copper so early that I'd be surprised if he's built a single one yet and he probably won't by the time we attack either. He should be ripe for the taking.
Reply

(September 28th, 2019, 07:42)Rusten Wrote: That's a lot to digest so I'll revisit the post later.

Please don't worry about the details! I can take ownership of the micro; you've got a new PB to get up and running. The grand strategy is really where I could use a hand. I'm painfully inexperienced with MP warfare.

Edit: The two axe plan doesn't work for the very simple reason that civ4 doesn't let you queue up another version of the same unit and start from zero hammers. Glad I checked that...
There is no way to peace. Peace is the way.
Reply



Forum Jump: