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[PB78] Dreylin boldly goes

Quick question for scooter:

Quote:1) No pillaging tiles in neutral territory allowed.

Does that include in Barbarian territory?

I have a vague recollection of this being discussed, but if it was I can't remember the answer.

My economy is in the crapper and I am considering the merits of sending a pillaging party to New Vegas to strip off some Mines for $$$.
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(August 26th, 2024, 11:35)coldrain Wrote: Interesting choice by SD to Oracle feudalism. Is this purely defensive play, or going for guilds sooner or later might be on his mind?

Speaking of military, I wonder what's the best use for horse archers after the barb clean-up? Use as defensive reaction force and build up economy, or turn yourself to a barbarian and go raiding? hammer

I think it was his solution to the held Barbarians problem, but it definitely gives him a leg up on reaching Guilds first.

As for next targets, there seems to be a concerted effort to organise a dogpile of Magic Science; we've already talked to Superdeath about it, and this turn Gavagai showed up and requested the same. I indicated a willingness.

My main goal would be Little Lamplight and maybe try to raze Anti-Tyre. LL just has an Archer in right now, so we can assume he'd whip in a second or a Spear. My goal would be to have 2 loaded Galleys able to drop 4 units and then reload more the same turn to add ambphibious numbers. Complicating factor would be if I saw a Trireme in that sea, since Magic completed the Colossus and so is the player with Metal Casting.

Anti-Tyre is on a hill and has a Spear/Archer combo, so there's probably not much I can do about it before I have Swords (which is a long way off), but I can certainly harass and open another front to keep him spread thin. Also it would prevent his expansion into the territory to our West.

Next turn I'll take some overview shots of expansion options ... not that I can currently afford to do any more expanding! I keep queueing Settlers, and then changing them to Workers since I'm desperately short at the moment.
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Could you add a picture of the Anti-Tyre area?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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T93 -

Six overview pictures in a particular order. No prize, but you get to feel smug.

The West:
[Image: sXVbkRa.jpeg]

As requested by Tarkeel, our border with Magic Science. 4th ring borders at Kirk (thanks Hinduism) gives us a good view of the 2 cities. The road/railway through the forest means we could stage out of sight of Anti-Tyre on the "t85" spot and then put a 2-mover stack NW of the city. Unfortunately the coastal vision goes both ways and it's not possible to not give a 2-turn warning of incoming Galleys.

You can also see that I cleared out Sulu's Barb neighbour. F2 HA withdrew after 1 hit giving Shock HA >50% odds. It lost, but toook the Mace down to 1/8, so the 3rd HA cleaned up without a scratch. They will regroup, add 2 fresh HA and a Chariot (Medic) and take on the Oromo in 2t. You can also see Kirk finally pumping out Workers. It's nearly time to get those forests turned into something Wonderous.

Phrygian is also an interesting conundrum; it's a decent spot, but there's not really a good location to plant in between. I may just have to raid it for the capture gold.

Continuing West, we circumnavigate back to our Eastern Border:
[Image: IV48HEP.jpeg]

This is Thrawn's backyard. You can see the sign in the North where he just re-took his capital this turn; if things had gone differently he would have settled this area, but right now it's only home to barbs and ripe for expansion. With Superdeath getting the blocking city though, it would be more of a reach for me (and there are better avenues).

Coming back to our Southern Border:
[Image: KIrCQal.jpeg]

Settling pattern between Gavagai, Superdeath & myself has managed to keep a lot of space and avoid any border conflicts; there's still a spot East of Spock, but I am not prioritising and there's not much for SD to gain there other than pissing me off. Exploring Gavagai's territory has given me a better view of the focus of his conflict with Magic Science. It's also shown that the conflict has drawn him Northwards, which has limited his expansion Southwards.

Which brings us back around to our North:
[Image: DpG0CLS.jpeg]

Where we find the point of conflict between Thrawn & Gavagai. In the West there is a bunch of land here that needs grabbing; the Cow/Fish enclave can wait, but I probably need to push a Settler up here to grab the Eastern side of the mountain range and claim access to Diamond City. I think settling on the Windmill is the right spot here. North of Chapel is also a priority to shut out Gavagai; I was initially looking at a coastal spot 1N of the Ivory, but I think the Camp East of that might be better for the hill and first-ring Pigs.

Rounding out the Northeast:
[Image: oKy03OW.jpeg]

We see an enticing Barb city out here. Probably a bit far to reach and a bit close to Thrawn, but if he sleeps on it then maybe I'll give it a shot.

Finally we continue East and see the area NW of New Vegas:
[Image: BfUbI36.jpeg]

Most of this is probably Thrawn, but it's pretty unclear what's happening with the terrain here - particularly whether the Clam is next to another island or the mainland.

And that's our tour of the neighbourhood. Answers in the comments below; like & subscribe for more content.... twirl
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Thanks! These border shots really do a great job of describing the state of the game.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Thanks Tarkeel.

But no-one wants to hazard a guess as to the theming of the 6 pictures?

I admit it's somewhat tenuous for a few of them, but I thought someone would pick up on the clue in the 4th and put it together.
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(August 28th, 2024, 02:08)Tarkeel Wrote: Thanks! These border shots really do a great job of describing the state of the game.

+1, this was really helpful.


(August 28th, 2024, 08:31)Dreylin Wrote: Thanks Tarkeel.

But no-one wants to hazard a guess as to the theming of the 6 pictures?

I admit it's somewhat tenuous for a few of them, but I thought someone would pick up on the clue in the 4th and put it together.


I have no idea what this could be, so I'm either dumb, or we need a hint. However, I did appreciate that the 4th picture clearly showed the absurd mountain range railroad I added in for fun. I like to imagine in the Previous World there was some wild mountain tourism going on.
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Is it the lack of barb island gold cities that you can easily access?
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(August 28th, 2024, 10:17)Mjmd Wrote: Is it the lack of barb island gold cities that you can easily access?

rolf

(August 28th, 2024, 09:54)scooter Wrote: I have no idea what this could be, so I'm either dumb, or we need a hint. However, I did appreciate that the 4th picture clearly showed the absurd mountain range railroad I added in for fun. I like to imagine in the Previous World there was some wild mountain tourism going on.

With the above caveat, I am seriously enjoying this map and the challenges it has presented. Thanks so much scooter for screwing me over putting this unusual scenario together for us!  nod

(August 28th, 2024, 08:31)Dreylin Wrote: But no-one wants to hazard a guess as to the theming of the 6 pictures?

I admit it's somewhat tenuous for a few of them, but I thought someone would pick up on the clue in the 4th and put it together.

So think about the naming scheme I'm using and the highlighted tile in the 4th picture.
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I’m guessing something to do with Star Trek IV: The Voyage Home. Or possibly all of the first 6 movies.
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