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RBP3 [SPOILERS] Team Nice Shot - Pacal of Carthage

Also, regarding all of this "reload" madness...

I am pretty strongly against reloading for all but the most drastic and necessary reasons, ie a PC crash or something else completely out of the player's control. In the case of misclicks - intentional or not - I see requesting a reload as borderline poor sportsmanship. I have made at least a couple of smoke moves to date, but you don't hear me taking up space in the IT thread complaining about wanting a reload. When I am in-game, I am extremely careful to press the right button at the right time. It's the same as what I was talking about in an earlier post --- slower play will yield better results.

Bottom line... I sympathize and even empathize with teams whose games are impacted by a misclick. But I view reloads as running counter to the spirit of our competition.

I would rather see reload requests shot down by others, but if it comes to it, I would like to be able to post a team statement in the IT thread. What are your thoughts?
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I agree with your thoughts on reloading. The misclick would have to be extremely drastic, like hitting the retire button on accident. I also agree that it
would be desiriable for someone else to post objections, but if no one else does I'd be fine with you posting a team response (I haven't checked the email thread, btw so it's your call)
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Haha, I just went and checked civstats to see if the turn rolled over, and thought civstats was glitching because I couldn't find us on there...I guess I'm too used to us being at the bottom of the scoreboard lol
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I wound up logging in to have a look around. We are #2 in GNP if we turn research up to 100% (and the #1 is only 1 GNP ahead). Even at 100% gold, we are ranked 4th. I switched Utica over to work both lakes and the gold as we planned, and switched Carthage to work the pastured sheep that completed this turn. I haven't moved our warriors yet, so you should log in and have a look around.

Here are my thoughts for the worker actions for the next couple of turns (I think we are past the point where worldbuilder simming is no longer effective, as it is pretty clear our worldbuildered sims are off now):

I chopped with the worker near Utica, and I think we should just fully chop that into a worker (building a worker i that city makes sense to me, as we aren't currently growing it anyway). After the chop completes, the worker should have just enough time to road the gold before pottery comes in.

Near Carthage: I think lawrence should go SE-E next turn to either pre-chop or chop that forest. I think we should grow to size three in Carthage building either a warrior or barracks (I lean towards warrior as we need a fog buster for horses city) before building a settler for horses city, which I would plan to chop out. We could either have lawrence prechop both of those riverside forests and then finish them off once a settler is started, or chop the forests and just queue juggle so the chops go into a settler. The worker we are just completing in carthage I think we should have move 1N and road to get Carthage hooked up to our other cities. After that road is done, he can again move 1NW and road, which should finish just as pottery comes in and he can then cottage that tile he is on.

Near Harendetum: After Bill finishes that pasture, I think he should road it to connect the city to the river. I believe he would then have two turns to spare after that until pottery comes in, which to me seems most effectively used by moving 1SW and roading.

In regards to pottery teching: Pottery says it takes four turns at 100% research (which we lose 9 gold/turn at), so we would need 36 gold in the bank. We make 21 gold/turn at 0%. That being said, I am not sure how much overflow we are going to get. Next turn we should check that and see if we want to run 2 turns of gold followed by 4 turns of 100% research OR run 1 turn gold, 1 turn 50% research, then three turns 100% research (see next turn if that second option would actually complete pottery).
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Agreed on all worker actions. Except I would send the worker completing at Carthage northwest - I think he might be timed well to be the 4th city's worker. I think it might be time to start heavily developing the capital and growing it after the 3rd settler. Maybe give worker/settler duties to Utica in the near-mid term? After all, once that city has its granary and library, there won't be much more for it to do for a while.

It's exciting to see our work starting to pay off. Although we have a very low population, our GNP/Food/Production numbers are all middle of the road. That tells me that as soon as these cities start growing (hello, pottery!), we have the potential to spend some time as a top-level team.

I see the power of expansive. smile

Also, I took some State-of-the-Empire screenshots. I will post them tomorrow. But for now, it's way past my bed time... have to be up at 3am for work tomorrow smile...
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Mr. Nice Guy Wrote:Agreed on all worker actions. Except I would send the worker completing at Carthage northwest - I think he might be timed well to be the 4th city's worker. I think it might be time to start heavily developing the capital and growing it after the 3rd settler. Maybe give worker/settler duties to Utica in the near-mid term? After all, once that city has its granary and library, there won't be much more for it to do for a while.

I agree that our fourth worker should be horse city's worker. That's why I recommended he road northwesderdly (in essence, I just used him to some small stuff around Carthage while we wait for the settler to be produced).

After our fourth city, I'd actually rather grow Uttica, Harendatrum and Carthage, as they will all have some nice cottages to grow into. I would envision putting horse city on worker and settler duty, and at some point slipping in a settler at Carthage or Harendtrum to found Blue dot, which would go on military or settler/worker duty. That is, unless NW of Utica turns out nice and we feel we need to race for it.

3 a.m. ... ouch
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Shoot the Moon Wrote:I agree that our fourth worker should be horse city's worker. That's why I recommended he road northwesderdly (in essence, I just used him to some small stuff around Carthage while we wait for the settler to be produced).

banghead I'm obviously really bad at my cardinal directions. Re-reading your post, yes indeed it said NW. You have my permission, my request even, to remind me what is west and what is east when teams give us directions. Or when you mention directions.

Can I use the toroidal map as an excuse to get my directions backward? alright
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Mr. Nice Guy Wrote:banghead I'm obviously really bad at my cardinal directions. Re-reading your post, yes indeed it said NW. You have my permission, my request even, to remind me what is west and what is east when teams give us directions. Or when you mention directions.

Can I use the toroidal map as an excuse to get my directions backward? alright

lol If it makes you feel better, I made the same mistake a couple of times back when I was simming.

If you'd like, I can put signs in-game in the future to make sure we don't have any mix ups.
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Logged into the game to just have a look. All I did was set Carthage to build a warrior (pop-up made me) and set research to 50% (50% will give us enough gold to be able to run 3 turns of 100% into pottery and complete it, as pottery is showing only three turns needed even this turn, not even counting the research from 50%.) I also threw up a couple of signs, but that doesn't really count.

By the way, what would you think of whipping Harendtum when it grows to size two? We have no improved tiles to work into. I think actually we would wait two turns after it grow so that we get 1 turn of hammers into a granary, and then whip the granary out (yeah for half-priced!). That would allow us time to get some cottages up for it to grow like a weed into.
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Oh, and I just realized I forgot to post a list of possible city names I came up with (I realized that I had forgotten when I completely slaughtered spelling harendturum, or however the hell it is spelled). Anyway, I found it interesting that we both happened to be from the Pacific North West (or Pacific North Wet if you prefer lol), so I thought it could be fun to do city names based off that, but do it in a way that it is not initially obvious. Therefore, I tried to go for either names that were more obscure but sounded interesting or that mimicked a more major city in another state (such as Dallas, Ontario, Des Moines, Oakland, etc.) or that seemed like it could fit within civ well (such as Lakeview, Seaside, Battle Ground, etc.).

I got my names from these two lists:
http://en.wikipedia.org/wiki/List_of_cit..._in_Oregon
http://en.wikipedia.org/wiki/List_of_cit...Washington

First, my suggestions for our three cities:
For Carthage, I think it should be either La Center, Centralia, or Government Camp, as it is the capital. This is the one I am least sure about, so let me know.
For Utica, I would propose Lakewood, as it seems to fit perfectly with the lake and the forest we are chopping.
For Harundetrum, I am leaning towards Boring, as I find that just too awesome of a name to pass up (who names a city Boring? lol)

Anyway, for future reference, here was my full list of ones I liked based on my loose criteria above (although you can of course add or subtract from it as you wish).

Ashland
Antelope
Bonanza
Burns
Boring
Coos Bay
Cedar Hills
Cedar Mill
Dallas
Damascus
Detroit
Deer Island
Fort Klamath
Government Camp
Harrisburg
Hood River
Junction City
La Grande
Lake Oswego
Low Pass
Madras
Molalla
North Plains
Oakridge
Oakland
Ontario
Rogue River
Seaside
Shady Cove
Springfield
The Dalles
Troutdale
Zigzag

Airway Heights
Battle Ground
Black Diamond
Camas
Centralia
Clyde Hill
College Place
Dayton
Des Moines
Federal Way
Gig Harbor
Gold Bar
Goldendale
Kettle Falls
La Center
Lakewood
Longview
Newport
Nooksack
Oak Harbor
Ocean Shores
Olympia
Port Angeles
Tumwater
Vancouver
Walla Walla
Washougal
Yakima

Let me know what you think (and saying "I think the theme is silly, we should find something else" would be absolutely fine)
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