Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
We just want our throne back Wesnoth SG 2

You're going to want to use the cav by flanking right with them instead of engaging the main body.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

antisocialmunky Wrote:You're going to want to use the cav by flanking right with them instead of engaging the main body.

That's up to Mardoc. smile I did send one knight over to the east to grab that village (which should get us barely positive on gold). The others held the bridge because they were the only units fast enough to get there. They can be shuffled out and sent to flank if desired as other units arrive to form the defensive line.

For the first night period we mostly just need to defend and try not to lose anyone. Or at least not anyone important...the new level 1 fodder is bringing up the rear.
Reply

One possibility to keep in mind is using one or two of our mermen to head west and north, grabbing villages along the coastline. We would get more income, while reducing our enemies' income. Also, this could cause the enemy to divert units to reclaim those villages. This could be especially effective against the undead, as they have quite a few coastal villages and mermen could pop in and out of the water to keep grabbing them, forcing the undead to keep units in that area to keep reclaiming them.

We probably need the mermen initially for the push against the orcs. But once we are making progress there, sending one or two to distract the undead and steal their income could help.
Reply

Remember that skeletons are quite good in the water though, and your spears aren't exactly that threatening to mere bones.
Reply

Amelia Wrote:Remember that skeletons are quite good in the water though, and your spears aren't exactly that threatening to mere bones.

Skeletons are OK in water, but not as fast as mermen. And all of the mermen we have recalled have either magic or blunt attacks, and should be quite effective against undead. smile
Reply

As you might have guessed, I didn't get to this last night. I tend to like to write the report as I play, and with RB down I wasn't dedicated enough to do that in notepad.

I should play tonight. Any last comments will be welcome.
EitB 25 - Perpentach
Occasional mapmaker

Reply

Mardoc Wrote:I should play tonight. Any last comments will be welcome.

Ummm, good luck? Try not to get our guys killed? lol

More seriously, just be careful and try to use the river to hold off the orcs during the night turns. It is likely to be unpleasant, messy work with most of the fun not happening until day (and the next turnset). frown You may have some opportunities for flanking at the east bridge and with the thieves showing up to the west.

If we are really lucky, the orcs will be suicidally stupid and charge into the river. But I am not sure if even the orc AI will be that crazy.
Reply

T4 - Heeeeeere orky orky orky...

[Image: Wesnoth%206-4.jpg]

T5 - Hey, they bought it! We killed one orc interturn, now to punish them for their daring (and back off our knight to a safer location).
[Image: Wesnoth%206-5a.jpg]

Don't kill any but the assassin, but they're all badly wounded. A consequence of fighting at night, I suppose.

[Image: Wesnoth%206-5b.jpg]

Interturn, we lose the archer, but otherwise weather the storm.
[Image: Wesnoth%206-6a.jpg]

At this point, some thieves appear, and change the terrain, too - suddenly we have a ford. Some dialogue about 'not many people know that'. Also - these guys have the 'backstab' ability - double damage if there's a unit on the opposite side from our attack. They're also all Loyal, so I'll hope to keep some alive. On the other hand, they've got hardly any hp and mostly melee attacks frown.

Our combined flank attacks have drawn off enough of the orcs that we're able to break through in the south. In the process, our mage becomes Red and our Merman warrior gets promoted to lvl 3. I debate between Triton and Hoplite, but end up going for the more defensively focused Hoplite. He's loyal, we don't want him to die.

[Image: Wesnoth%206-6b.jpg]

We survived the night, but took another beating:

In the south you ought to be able to finish off the last orc and start grabbing villages/finishing off the remaining orcs. To the east, our knight took a lot of damage overnight, but with day coming, the paladin and other knight ought to do very well.
[Image: Wesnoth%206-7a.jpg]

To the west, the situation is more precarious. We lost a thief and a village without doing much in return. I'd focus on staying alive over here while you get reinforcements in:

[Image: Wesnoth%206-7b.jpg]

Finally, the sad part: the undead reinforcements are already showing up in a constant stream. Fortunately it's about to be daytime, with a zillion villages around for healing.

[Image: Wesnoth%206-7c.jpg]

Best of luck ASM! I think you should push hard while it's daytime to get us into a defensible position overnight:

The Save
EitB 25 - Perpentach
Occasional mapmaker

Reply

Busy, someone else take it per usual smile
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

antisocialmunky Wrote:Busy, someone else take it per usual smile

*facepalm* okay got the save
Reply



Forum Jump: