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Speaker's super top secret thread for the purposes of world domination; Neener Neener

We're up at the very start of our turn. Hopefully we can play together tomorrow.
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I went ahead and played my turn because I wasn't sure I would be back this evening before the timer ran out. Sunrise, I'm going to suggest that you might want to swap back to Caste System so we can get that next Great Scientist out sooner - not sure if there's anything you want/need to whip out with Slavery at the moment. You probably also need to swap spending back to 20% research / 80% gold, or else there won't be enough to keep supporting Speaker and me.
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I will be back in time to play, so don't worry about my civ, guys.

"There is no wealth like knowledge. No poverty like ignorance."
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I did swap to caste and lowered my science slider. I also offered gold as has been my recent custom.

I think 2pop slaving a market in my cap and a forge in my top city bordering speaker would have been decent options (neither city is unhappy but both will be post-growth). I have my mace, as long as I'm not attacked, to add one happy face though, and I'm 2-3t from growth in the different cities anyways, so in the absence of discussion I didn't whip. I can always go into slavery in 5t again and whip then, with unhappy citizens only 2-3turns.
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FYI, Lewwyn of Team 2 built Chichen Itza this turn. He has now built Colossus and Chichen Itza so far. I'm going to be polite here and state only that I think that production could have been better spent elsewhere, Industrious civ or not.

At the very least, we've barely seen Team 2, and so an annoying wonder is in the hands of another civ we won't have to deal with at the moment. By the time we're in a position to face them, we'll probably be fielding Gunpowder units already.
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I love Chichen Itza...but eesh, not on this map. So not necessary.

"There is no wealth like knowledge. No poverty like ignorance."
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For the benefit of lurkers who are really unfamiliar with wonders, Chichen Itza is a stone-bonus wonder that gives a defense bonus versus pre-gunpowder units to all cities.

Other than opportunity cost, which is large, there are two reasons to not build this wonder:

1) If you don't expect an attack until Muskets or Cuirassiers (correct me if they're not gunpowder units), much less Rifles and/or Cavalry, the wonder has no impact.

2) On a map where you can see an attack coming the wonder just isn't hammer efficient. Say I saw an attack of pre-gunpowder units 5t out. I might slave units in my backline cities and slave a walls+castle in the threatened city. I'd end up spending few hammers and have a stronger defense.
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We played for you sunrise, since we figured you were probably at work and didn't want to hold up the game. We dropped you to 0% science, because Speaker and I are both planting new cities next turn. It also feels like the most efficient slider setting to be using with that market finishing in your capital next turn (worth 11gpt at 0% science).

We're getting closer to having a connection between my civ and Speaker/sunrise, which is badly needed. I could really use at least one happiness resource - I have +6 health and +0 happiness. Once we're connected, we can shift resources around for maximum benefit. Speaker will be grabbing a few more happiness resources with his next few cities, which should help quite a bit.

Team 4's completed tech was Engineering, which is a bit unfortunate. I was hoping it took them 10 turns to finish Feudalism. Instead, they finished a tech 50% more expensive than Fedualism, which means their research rate is pretty decent. There's also a chance now that they will try to build Notre Dame, which we've targeted as a key wonder on this map for extra happiness all around. We shall see - can't do anything until I connect our stone resource.

Overall, we have researched 4 techs and everyone else now has researched 3. (Team 2 is likely getting close to their 4th, however.) We also discover Paper next turn, so we have a bit of a lead still. Another Great Scientist is brewing in sunrise's territory, and when it pops and gets an Academy in my capital, we'll be in really good shape on the tech front. That will take about 10 turns still to produce it and move over to me, but it is coming down the pipeline.
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Happy Thanksgiving everyone. Thanks for following along with our thread!

"There is no wealth like knowledge. No poverty like ignorance."
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Sullla Wrote:We're getting closer to having a connection between my civ and Speaker/sunrise, which is badly needed. I could really use at least one happiness resource - I have +6 health and +0 happiness. Once we're connected, we can shift resources around for maximum benefit. Speaker will be grabbing a few more happiness resources with his next few cities, which should help quite a bit.

Team 4's completed tech was Engineering, which is a bit unfortunate. I was hoping it took them 10 turns to finish Feudalism. Instead, they finished a tech 50% more expensive than Fedualism, which means their research rate is pretty decent. There's also a chance now that they will try to build Notre Dame, which we've targeted as a key wonder on this map for extra happiness all around. We shall see - can't do anything until I connect our stone resource.

Err. I might well be missing something here, but doesn't everyone in the game start with access to HR? Which makes happy problems more or less irrelevant?

Speaker Wrote:Happy Thanksgiving everyone. Thanks for following along with our thread!

smile Sensible countries had Thanksgiving in October. tongue


Happy belated Thanksgiving to the backwards Yanks.

:hat:
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