I promised you guys graphs in that whole State of the Dynasty bit that got half-abandoned earlier, so here they are:
GNP
MFG
Food
Power
Obviously sunrise is top dog here. Just by going off techs I know he has over me, he has a 1500 beaker lead at this point in the game and I believe he is still at a better GNP rate even with me building Wealth in my two biggest cities. His Crop Yield is right behind mine, but keeping pace. Only his MFG is lacking. But my other neighbor isn't a slouch either. Moogle has one of the game's best GNPs and a power rating right up there with sunrise and myself. He's been ignoring food though, or the map did not give him good food to settle.
Now, Team FFH & Team Rome have been squabbling, but I think my best play is to hope they can team up against Sunrise. I can see Rome getting behind that because they only seem to border Ichabod & Rome. But Ichabod also ha boundaries in the east with Moogle & Lewwyn, plus who knows whom in the north. I don't think they'll be as eager to jump to war simply because they have a lot more border to defend, and because they are in a really good tech position as well, and don't have the need to conquer that Rome does.
Who knows whom:
Meanwhile, I need to start going after Moogle. I'm betting he has an Academy in his capital, which would do wonders for my beaker rate, not to mention all those riverlands. But inbetween those riverlands and myself are two cities: Proxy Pylon and whatever city he used to garb the horses to my north.
kalin Wrote:Why Proxy Pylon rather than the capital?
Great reports btw, been following and really appreciating it!
Kalin
Didn't want you to think I had forgotten this question, Kalin! It is a good one. Why go after Proxy Pylon when I could go for the throat? Honestly, I need to make a decision about what I am going to do but I still have time to decide so I am going to use it.
Here's the border with Moogle, circa 275BC (turn 104):
Notice that he chased my sentry chariot away with a spear this last turn. I moved him north to hopefully draw his spear away from my chopping worker (that he can't see) and because I don't want to lose eyes over the valley. Before I moved I could see an archer & shock axe inside Proxy, and another shock axe covering a pair of workers 1 tile E of the town. He's roading to his capital. A third worker is on the forested hill north of the town.
The light blue square is hidden from Moogle's sight, thanks to the trees SW of the copper. I can road that tile and stage a force of chariots (or HAs) along with 2 workers. On the first move I send the workers north and road the plains tile and then send my 2-movers to the light-blue circle. On the second move I go after the capital.
My only issue with this plan is that there are a lot of unknowns. What does Moogle have defending his capital? If he has as little as 1 spear, 1 axe, and 1 archer then I will need probably 3-times his number for a chance at victory. And then I would have no hope of holding the city. Considering there are good odds that Moogle used his first scientist for an academy, I think I want to hold that city. (That and the religion.)
So I thought if I show up with a sizeable enough stack heading towards Proxy Pylon, maybe that will sluff some defenders off of his capital. Show up with something formidable but not overwhelming, like half a dozen CKNs plus 6 more support in axes/spears/swords and take my time in moving them so he has plenty of time to react. Maybe this pulls troops out of his capital to help the defense. (Bring too many troops and he may just as likely abandon Proxy Pylon and send everything to defend his capital. Then the turn before assaulting Proxy we do our chariot double move.
The problem again is that i have no guarantee I'll be able to hold the capital and will likely have to raze it. I really don't want to raze it.
Another option: farm barbs or wait for Vassalage in order to get a number of guerrilla 2 CKNs. (4 or 6 should be enough for his current forces.) Then double move him over the hills with CKNs.
This can also be done to his capital, although not with as much surprise as with the chariot move. I set up on the blue square again, this time with CKN and 4 workers on the already-roaded blue-square. On the first turn the CKNs reveal themselves a turn north, showing moogle the stack but he will think he has time to muster a defense since they will be on an unroaded tile and far away. On the next turn I do my double move: a pair of workers roads the tile N of the blue square; the other pair of workers roads the tile N-NE of it and the CKNs then move to the blue circle. On turn 2 they promote to Guerrilla 2 and assault the capital.
However, the problem with these latter two plans is that they require 2-promo CKNs to pull off. And that means either waiting around for barbs to farm (I wouldn't want to broadcoast to Moogle that I have CKNs until the attack) or for Vassalage and then making CKNs.
So basically my options are attack sooner and raze the capital, or aim to keep the capital and attack later. I'd really like to keep the capital, but would it be worth delaying over? That would certainly weaken a lot of research power; maybe it's worth razing and set him up as an easier conquest later down the line.