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Never mind, then ...
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Met myself another Civ today.
Greetings slowcheetah!
I already know that yuri is to the southwest of my southern tip. And I know Meiz met slowcheetah early in the game, so that means based on the SS above that Meiz is probably somewhere to the east/southeast of slowcheetah. And yuris also met Meiz pretty early, which means that Meiz is between the two of them.
So from where Speaker is standing, it looks like from west to east it goes slowcheetah, then Meiz, then yuris. And I know Elkad is somewhere over there too, I believe somewhere to the south of Azza.
That also means pindicator is to the west, since that's the only place he could be for attacking Moogle. So I'm going to head that way and ignore meeting Meiz for now. He's so far down the scoreboard that getting any known tech bonus from him is useless. I need to get over and meet pindicator, sunrise, & Ichabod. Tatan/Nakor would also be over that way too, so I'll meet them before circling back to meet Meiz on my way home.
Then I'll have met everyone in the game. That's my primary goal right now....not to be first to circumnavigate the globe....but be first to meet all the other nations.
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First up in this day of updates is the next round of screenies showing the exploits of Speaker.
I've found Moogle's capital. I guess it's deep enough in his interior that Pindicator hasn't come near it yet, as all looks quiet in this area. Though even this far in the interior, he's got quite a lot of units in the city.
I'm beginning to realize that I've spend far too much time trying to build infrastructure and not enough time building military. Then again, I don't have much ability to build much of anything.
Oh, and that's an AWESOME spot for a capital. On a river, looks like 4 Flood Plains, Pigs, Marble (I think, I'll remember to look more closely later), a good amount of river Grassland, and a whole bunch of Hills for mines.
So many people seem to have much better land than me. Yes, I had nice good spot for my capital, and very nice spot for my southern city, but most of the rest of my land doesn't have much and because of all that jungle I had, it gave me a very slow start. The lack of food is my biggest problem.
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So I know I'm gonna be doomed soon. With plako & yuri powering up around me, and with LP to my northeast, there's just no chance for me in this game at all. I know LP most likely won't attack me for a long time, so I don't really have too much of a concern there, but I have a feeling yuri might make another try at me. Especially now that I've founded that island city.
So I'm contemplating doing a risky run (probably suicidal) at a city somewhere. I'm actually half tempted to try a rush of a stack at LPs city I'm On A Boat, but I think that's my worst option. Therefore I've been leaning towards trying to head over and take one of XCom's cities while he's busy with mackseven. I wish plako would have kept pushing his attack, instead of pulling back. Hearing about that is why I started sending most of my offensive units north (which Xenu has already seen some of, since he made a comment about them to me a turn or two ago while we were both in the game). It was just a simple thing of "What are you planning to do with all those catapults?" to tell me that he saw them. There were two or three of them in or passing through Nothing Hill, which his culturally controlled peaks give visibility into. It doesn't really matter anyway. When/if I decide to attack him, there's no way I can get my units even next to his city without him getting a turn or two of notice. So he'll have plenty of time to re-inforce and whip units.
I also have a feeling I don't have anywhere near enough units to try an assault, especially after noticing how many units other civs tend to have in their cities (Speaker has given me a good idea of how some of the players on here protect their cities).
For your guys view (and so you can see the goofy names I've come up with), here is the screenies of all my military units. Enjoy:
First up, a technical question for you guys. I still need to attach my Great General to a unit. I want to make sure I maximize the spread of those 20 XP. For my leader, what are all of the various promotion levels? I know the first ones are 2, 4, 8, then 13. What are they after that?
I'll most likely stick him on a Chariot, to make a healer (and maybe also sentry promotion, if there's enough XP). But making a super-soldier might also be a good idea.
Now back to what I had stated earlier, I'm thinking maybe attacking now is stupid. I think after I finish Heroic Epic (in ~8 turns) and National Epic (in ~10 turns), that I should switch back to Theocracy and build a bunch more units before trying any sort of attack. The problem with that, is by then there is a good chance LP will have transferred over a lot more units and moved in to take Seneca Niagara himself. If that happens, then I'm probably screwed out of my chance.
Then again, depending on what LP has over there, it might be easier to take the city from LP than from XCom. Leader got me a good look at the types of defenders XCom has a long time ago when I had him pass through those lands, and they have mega city defense promotions because of his leader traits. LP wouldn't have those on his units, but he'll have better units. So it's a trade-off.
I do have 8 Catapults already, but something tells me that's not nearly enough. I'm just not good enough at planning invasions to know what the appropriate size stack might be to try to take a city. I'd only want the one for now. Any more would stretch me too thin. As it is, trying to take that city would probably stretch me too thin.
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Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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Ok, so that means I have a couple different options (as far as I can see).
I got super healer on the chariot that is currently at 5/2XP with C1. First promo already available would get him Medic 1. The 20XP from the GG would get him 3 more promos. So I could get him to Medic 3 and then add on something else (such as Leadership).
Or I could make a super soldier on Mr Smith (9/13XP C3 Sword). The 20XP would get me yet again another 3 more promos. For which I can add all sorts of things, such as CR, C4, Leadership, Tactics, Cover, etc. These are things that would help in an attack on XCom. Especially if I chose Cover as one of the promos.
Or I could split it between the two. But doing that only brings the Sword to 19, so he only gets 1 additional promo for now and needs to win a battle to get the next one. And if I do this, I need to decide who gets the GG.
Can you guys give me some insight as to what you usually do with your first GG? Or what you think I should do with mine? I don't think this sort of info would be sploilerish. Ater all, it doesn't really have much of anything to do with info you'd have about my opponents.
Also, if you notice the slider on the units screen, I should get another GG after the first or second successful combat I have. So what I do with this one may not be too critical. Just trying to decide mostly whether I should split the XP or dump it all into a single unit.
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In my SP games, I almost always create a super-medic, since I know I'll be doing a lot more warring.
Splitting, with the rest going to a freshly minted unit, will give youi a unit that comes out of the box with 4 promos, as well.
settling is an interesting option if you are going to get HBR and stables - horse units then come out of the box with 9 xp under theo, which is 3 promos, which is useful.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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If I'm in the process of a war of attrition, I settle in my best hammer city. With barracks, that second promotion offers a huge amount of tactical flexibility.
If I'm in the process of a war of conquest, make a supermedic, to speed my advance through enemy lands. The sooner I restore my strength, the sooner enemy cities fall, the fewer units I'll face, and I'll capture more unwhipped population.
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Nicolae Carpathia Wrote:If I'm in the process of a war of attrition, I settle in my best hammer city. With barracks, that second promotion offers a huge amount of tactical flexibility.
If I'm in the process of a war of conquest, make a supermedic, to speed my advance through enemy lands. The sooner I restore my strength, the sooner enemy cities fall, the fewer units I'll face, and I'll capture more unwhipped population.
What do you mean by war of attrition? I had almost thought of settling him in my city where I'm currently building the Heroic Epic. Especially since I would get a new GG within the first couple successful combats. And if I decide that it would be best to wait until I have another 5-10 units or more before I attack something, then that would probably also be the best idea as well.
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As in, am I pumping a continuous stream of units? Then settle it is. Sprinkling the xp over several units is also a decent idea. I'd never use him to make a super combat unit, it's too easy to lose 80% battles and have all that combat advantage go down the drain. Hedge your bets by making more of your units have slightly increased odds, instead of one unit having increased odds.
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