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SevenSpirits Wrote:I am aware that this game does not emphasize fairness, and while having a bug lose me almost a whole turn is not fair, maybe that's just part of the experience.
But please give me some credit. If it was a mistake I made I wouldn't be here asking if I could please get a reload, and it's annoying to be treated like it's my fault. LP, buggy behavior when opening MP saves (which is what happens when you log into a pitboss) is not uncommon. Not everything needs to be attributed to a person. ASM, I already posted in my original post that something out of the ordinary happened.
Well I was just stating my opinions on it which are like those of LP towards the topic. I'm actually quite interested to see what's happened though if it is indeed something odd and I'm not opposed to giving a reload.
Is there a way to put a moratorium on logins so we don't lose all the last saves? Also, shouldn't Seven's 1st login of this turn also work if he hasn't logged in again? If the unit moved on login, it might have been some sort of key mash on load. I dunno if you'd call that a misclick or civ bug.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Lord Parkin Wrote:If you press any of the movement keys or left/right click the mouse while the save is loading (depending on which options you have selected), I think that can sometimes cause movement of the first selected unit immediately when the save loads. At least, I've seen it happen once or twice before.
I'm aware, and I am very careful not to touch anything while it's loading (and I sure was today). But I suspect it's something similar to this, where something unexpected happens while the save is loading (or shortly before) and Civ IV doesn't handle it well. That seems to be the main source of weird behavior by the game.
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SevenSpirits Wrote:I am aware that this game does not emphasize fairness, and while having a bug lose me almost a whole turn is not fair, maybe that's just part of the experience. Surely that's making a mountain out of a molehill? Unless you're about to lose a city, I don't see how one mismoved unit equates to an entire skipped turn.
SevenSpirits Wrote:But please give me some credit. If it was a mistake I made I wouldn't be here asking if I could please get a reload, and it's annoying to be treated like it's my fault. LP, buggy behavior when opening MP saves (which is what happens when you log into a pitboss) is not uncommon. Not everything needs to be attributed to a person. ASM, I already posted in my original post that something out of the ordinary happened. I'm not saying it's your fault, or anyone's. I'm just saying that sometimes mistakes happen, and in this game of all games we shouldn't be intent on reloading over misclicks. We've already passed a point where a reload would have saved someone's capital city, and we didn't do it. I'm a little perplexed why an apparently more minor issue should thus warrant such attention.
But meh, I'll leave it up to Mist to decide.
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antisocialmunky Wrote:Is there a way to put a moratorium on logins so we don't lose all the last saves? Not really, and I think that'd be an overreaction anyway. We're all capable of restraining ourselves from further logins if required.
antisocialmunky Wrote:Also, shouldn't Seven's 1st login of this turn also work if he hasn't logged in again? He did log in again though.
3/6/12 4:27 pm MackSeven Logged out
3/6/12 4:16 pm MackSeven Logged in <- This login will be backed up
3/6/12 4:16 pm ASM Logged in
3/6/12 4:16 pm MackSeven Logged out
3/6/12 4:13 pm MackSeven Logged in <- This will have been overwritten
antisocialmunky Wrote:If the unit moved on login, it might have been some sort of key mash on load. I dunno if you'd call that a misclick or civ bug. Bit of both I guess. I've had it happen to me once or twice before, and it's certainly annoying. It doesn't usually radically change the course of the game though.
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The worker in question is automated.
The automation is active on team FFH autosave before the turn flip, that's not something that happened on your login on new turn.
I'm afraid one of you must have pressed the button ( or hotkey ) by accident when logging in after you finished the previous turn. That would count as a misclick and this does not warrant a reload.
I understand this is highly unfortunate in this situation, but we didn't do it for TT and this seems to fall in the same kind of bracket ( oversight with consequences ) while being less grave.
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Mist Wrote:I'm afraid one of you must have pressed the button ( or hotkey ) by accident when logging in after you finished the previous turn. That would count as a misclick and this does not warrant a reload.
I literally logged in near the end of the previous turn, hit the cancel orders button on that worker until it went away, and while still looking at the unit's command bar, hit escape and then clicked exit to main menu. I hope you can imagine how irritating this is to me - I've never taken better care of any unit's action than this worker. ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif) That said I understand I have no way to prove this and continuing on is a reasonable action.
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Not particularly relevant to Seven's problem, but seeing that we have a problem with a save being overwritten is something any of our enterprising programmers could fairly easily fix. I assume Sunrise's pitboss host is a Windows machine? If someone could write a Windows service that polls the directory where the pitboss game autosaves are saved and sweeps those saves to another directory (copies the file instead of moving it, so that the pitboss server doesn't know the difference), maybe with a rename function if that is necessary, that would allow us to keep as many saves as we need. The service could be written to delete saves more than X days old, if space is a concern. I'm not a programmer so I'm volunteering someone else for this work but it would solve one problem that's really preventable and that I'm fairly sure I've seen before in a different pitboss game.
If someone logs in and corrupts the current autosave, and then two more people try to log in, have you lost all your current turn autosaves, forcing a reload to an older manual save? I've never hosted a pitboss game before so if I'm not understanding the parameters feel free to correct me on this. If we had a copy of all the previous turn's autosaves, it would be possible to roll back to the correct person's login rather than making several people unnecessarily replay. My $0.02 .
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You can create a simple batch script and set it as a scheduled task. Script would look like:
copy <save folder> <new folder + date time>
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Even easier: put the save folder inside a Dropbox. Dropbox automatically does server-side versioning so you can retrieve an older version of any file any time. Bonus: that folder becomes accessible remotely to others such as a game administrator.
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