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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

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Based on this, I'd say that the land DOES loop around...considering there is still tundra, it will be interesting to see if WilliamLP has similiar land power to us. Also, this would be a great spot if we could get to it: Either 1 SE for coastal + Grassland Hill and an extra grassland or 1 E for double Furs.

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I wanted to snap a shot of our capital this turn to show what I've done: I said The Wheel would be done the turn after this, but by switching off of the Deer to the Fish (Which I did just to check for this!), we actually finish The Wheel this turn! The Work Boat will be whipped next turn, Corn will regrow us.

The forest North of the Corn and S of the eastwards Clams are pre-chopped. I will move the Worker on the hill to Sam Walton to farm the Corn while the other stays behind to pre-chop some more.

We need to decide on our tech path next turn.

Fun with graphs! FunGraphs!

GNP:

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Production:

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Crop Yield:

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Everything is the same.

Demographics!

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Excited yet?
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I guess we could try and get TGH but don't forget that we need a lighthouse to get it first which adds another 60 hammers. I think the research plan should be Sailing and then getting the hunting to hook up our deer. Though one more thing y would we need marble? I thought marble doesn't reduce the price of TGH.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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(May 31st, 2013, 10:43)BaII Wrote: I guess we could try and get TGH but don't forget that we need a lighthouse to get it first which adds another 60 hammers. I think the research plan should be Sailing and then getting the hunting to hook up our deer. Though one more thing y would we need marble? I thought marble doesn't reduce the price of TGH.

I don't think I mentioned Marble? The Great Lighthouse needs Sailing and Masonry to be built.

Having a Lighthouse needing to be built is actually a good thing: We can whip it and overflow a bunch of hammers into it. Ideally we whip it at about 29/60 and get about 30 hammers of overflow to go with 80 hammers of chopping to build over half of it in one go, then slowbuild it (Maybe w/ plains hills to speed it up).

So that is why I recommended Masonry: We need it to build TGL. Though this is actually a bit of a good thing (The more things that need to be done the less likely someone will do it, especially since nobody has even built Stonehenge!).

Playing the turn now. I am going to go with Sailing because I don't think we will doing cottages until post-TGL and it will let us start on the Lighthouse to micromanage the whipping correctly. Plus, it'll get us some early coastal connection (We won't need a road for copper city until later, for example).
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Here is what our Scout revealed. If there is fertile lands that way, then REXing into the ice and simply using it to bridge the way to better lands might be possible, especially if TGL makes all those cities give a bunch of juicy TRs to keep them afloat. Scout will go back and see if WilliamLP has a land connection to this: If not, then extra yum!

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Sam Walton, our second city, is founded. Judging from Boldly Going Nowhere's mid-turn score increase, I believe we both founded cities the same turn. Pop watching agrees with me: Whoever has had 21000 pop now has 22000 pop, which means a 1000 pop increase, which cannot be gotten by growing a Size 3 city. Ergo, Boldly Going Nowhere has a Size 3 capital and a second city. it is highly unlikely he has much else to go with it.

Our capital has whipped it's WB: It will regrow in 3T, whereupon it can work the Fish to grow to Size 3 and beyond even faster! Depending on how fast, I may whip out a Settler before building the Lighthouse (Which is to say, if we grow to Size 4 before Sailing comes in: Unlikely). Sailing would come in 17T at current pace, but that will go up in 3T when the Fish (2 commerce) is worked, which should also allow us to uptick to 90% science. So the true time is likely more something like 12T-14T, trending towards the later end. (Commerce is important!)

There were no Graph changes, so here are some Demos.

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All-in-all, I'd say we're doing pretty good. We tied for first to first city, but EXP/IMP + Our growth oriented start means we are the only ones who have 2 Workers, while we also have out a Warrior and have a WB ready in 1T. In addition, I'd say we are in a good position to land the Lighthouse: I don't think anyone is going for it this early, especially since Sailing is off the beaten path, and we should be able to complete about half of it within the first two turns of building. If we can do that, expanding to the North and into the possibly fertile lands to the West is very possible while keeping decent profit and even a later Merchant to help.

Corproate Goals (Completed)

First City: T34
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Oh, also, one of the Workers is moving down to Sam Walton to farm the Corn. Walton will work on a Warrior but will whip out a WB when it gets to Size 2 to work it's Clams, then go right back into the Warrior.
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I didn't know that TGH needed masonry, smoke so it looks like Sailing --> Masonry, is the best bet here for TGH we want to pick it up quick before someone else has a chance to get it. ASAP so people don't just put some hammers into it and get the failgold, as well as not wonder racing in this situation, as we NEED it since our land is in a sad shape.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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(May 31st, 2013, 19:19)BaII Wrote: I didn't know that TGH needed masonry, smoke so it looks like Sailing --> Masonry, is the best bet here for TGH we want to pick it up quick before someone else has a chance to get it. ASAP so people don't just put some hammers into it and get the failgold, as well as not wonder racing in this situation, as we NEED it since our land is in a sad shape.

Yeah, I believe so as well.
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The loading screen helpfully informs me Random Events are tied to my civilization. I helpfully inform it to piss off, since events are off.

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1N of the Deer would be a pretty killer site. Crabs/Deer is decent food, got some grassland, 1/1/4 Furs and 0/0/4 Furs (okay, the second is pretty lame), coastal for TGL, some coast for commerce. It'd be sweet if we could get here.

One good thing about our position is 90% of our cities will be backline. We won't have to worry about military in a fair amount of them except for what we need for barbs and can put others just need the WilliamLP border.

Fish will be hooked up next turn. Sam Walton's Corn will be hooked up in 5T.

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There's a lion.

No Graph changes, here's some Demographics.

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Our people live for so fucking long when we don't whip them to death in a horrible display of mass murder.

Sisu's score went up to 69 and wetbandit's went up to 66. Retep's score also increased to 66 mid-turn, which I assume means he founded a city this turn. Looks like our opening did indeed put us ahead of the Heath Bell curve.
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6/1/13 5:50 am Oxyphenbutazone Changed name to Krill

???????????????
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(June 1st, 2013, 08:40)Kuro Wrote: 6/1/13 5:50 am Oxyphenbutazone Changed name to Krill

???????????????

Turnplaying for Oxy this weekend
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