Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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This is gonna be good: von Adlercreutz and Taotao

Mechanics question:
Is it possible to get a Great Spy of yours killed somehow?
I'm guessing it'll die if someone kills a ship that it is on, but are there other ways?
For instance, can regular barbs kill it?

The reason I'm asking is that I'm simply considering how much an unlikely, but potential Great Wall would be worth?
It's not something I'd ever consider beelining, but if nobody has built it before I've got math I just might go masonry next. And if it's still not built once I've got stone hooked and I have the possibility of building it in my future NE-city, then things might get interesting...

Remember: Spy economies are impossible in this game. However, map trading is also off and not everyone wishes to have open borders (or feels good about visible enemy units snooping around), so a GSpy could have some uses early on. Later on it also works nicely as a unit to launch a 2- or 3-man GA...
Played in PB27
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I don't think its possible to actually kill a great spy. I think you can do it with a nuke in BTS, since they have a straight chance of killing a unit, but not in RtR mod.
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(September 24th, 2015, 06:40)GermanJoey Wrote: I don't think its possible to actually kill a great spy. I think you can do it with a nuke in BTS, since they have a straight chance of killing a unit, but not in RtR mod.

Hmm, if that's the case, then that wonder might actually be much better than I would initially assume. Will have to see later on whether it's still left or if someone like Elkad has nabbed it.
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t35
Ipecac strains his eyes as much as he can, but still all he can see is the damp fog rising from the river and shadows without shape or form that might belong to trees just as well as men. Trying to recall last nights events (that are slightly foggy due to a jug or three of ale), he reassures himself though, that yesterday he did see other strange men with clubs just as large as his own. Now these men are nowhere to be seen, but there’s a whiff of foreign smells and anticipation in the air and Ipecac feels that they can’t have gone far.

One of the younger officers approaches him from behind and almost manages to catch him completely off guard:

- Pardon me Sire, have you reached a decision on how to proceed?
- Hrrmph, Hi there Bas! Next time take proper military strides will you!? Not those silk-cladden tiptoe-y steps your mother uses when she leaves your fathers tent and comes to me in the night!
- Sire, I…
- Oh come on, how many times have I told you not to call me Sire? I don’t even know what a knight is!
- But Si… Ipe…
- Now, that’s better. Of course I know how to proceed.

- What ya looking at me for?
- How will we proceed?
- We’ll head straight north into the forest over yonder.
- Wouldn’t it be wiser to fortify our position over hear until our frontrunners can better examine who those strange men are and whereto they might’ve gone?
- A warrior does not seek danger unnecessarily, but nor does he hide in the closet until his mommy says that she’s chased away all the monsters. We’ll be plenty safe in the forest. I’m sure those men we saw are only merchants, slightly afraid of highway robbers, but even if they come this way and show wile intentions they’ll have nae chance facing us in this terrain.
Now, come on boy, show that you’re better than you’re mother and can do other things with your legs besides spreading them.*

and so the company make their move…




World news:
Donovan Zoi founds his second city this turn (5t after us) and adopts a naming scheme I don’t recognise calling the cities Zenyatta and Mondatta.
We’re also not longer first in food as somebody gets one slice of bread more a day.

*My apologies ipecac if you don't approve of how "your" character talks. I thought it'd be fun to eventually have every lurker that has posted in this thread getting one military unit named after them. If the units accomplish themselves enough (while I have enough free time) small stories/turn reports might follow, but I probably won't draw much (if any) in those stories from how that person has behaved on this site.
Played in PB27
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No worries. Just don't let him die too early nono
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(September 25th, 2015, 09:10)ipecac Wrote: No worries. Just don't let him die too early nono

Hrrm,
you know how I happened to move him right next to a barb warrior last turn... ?

...

t36
The night was cold as Ipecac lay on the straw he had ordered his men to gather for him.
Ipecacs situation was better than that of his subordinates as he had a tent to take away most of the chilly westerly winds that blows in from the ocean.
Still he felt a chill to the bone this night.
Perhaps he should order one of the few women that travelled with the company to come in and warm his bed?
No, he didn’t want to dull any of his senses before the morning.
Though he was seen as a great fighter in the ale houses back home, Ipecac had never been in a brawl where anyone lost life or limb and the insults shouted over the river in the eve didn’t hold much promise for that to continue...
He’s just about to give up on sleep and seek some warmth from one of the cooking fires when a sound catches his ear…

- "By grandfather Andries! the villains are crossing the river! Awake all ye sons of Zara, for now we have a chance to get some warmth in our blood, to me everyone, to me I say!"



The battle of Perhonjoki was the first encounter the Finno-dutch civilization had with the ruthless barbarian tribes. Trying to take our men by surprise the barbarians attacked at the first inkling of light seen above the treetops. The battle swayed back and forth between two evenly matched companies, but eventually the defensive terrain of our own forces proved decisive and the enemy could be pushed back into the river. For all his other vices, Ipecacs bravery during that battle surely cements his position as one of the early heroes of our great civilization!



As can be seen in the screenshot, other news from the wider world has also reached our shores. Whispers of a woman who can foretell the future has set the imagination of many a mind on fire and it is said that the protector of this woman, a certain HAleKs of Maya has received knowledge far above what any of our time could even imagine possible. Furthermore it is said that an even holier man will emerge one day from the ranks of the Mayans and to him countless are the people that will travel and pay homage. Were it not for the sacrifices HAleKs has made to get the honor of being the Oracles protector many would consider him lucky. As is, the future will tell if this is a campaign that will pay off.
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In case I don't energy to get up in time to play tomorrow before the flight (or game is still paused for Ichabod) this is the plan for the next turns:

t37 Pottery is in, start research on writing.
Fur-worker starts a road.
(Lapua warrior probably should go cover the fur-worker as it’s outside current borders)
The available worker on ivory moves 2SW to the hill at clam-city with the ”c4”-sign.

t38 Ivory-worker moves to forest 1N of wheat (outside current borders) (in the tiny possibility there’s an enemy/barb military unit right next to that location, probably need to move warrior from furs to cover).
Clam-city worker starts chopping.

t39 Fur-worker has finished road and starts camping.
Lapua finishes worker and continues on already started warrior.
Newly built worker moves to copper hill.
"North of wheat"-worker starts a road.

t40 Copper warrior starts mining.
Fur-worker camps this turn (2/4) and then stops the action.
(Clamcity worker finishes the chop which goes into the settler that will be built at 100/100h)

t41 Oravainen finishes a settler, starts a granary.
Lapua finishes a warrior, starts a granary.
Freshly built warrior moves 1NW (halfway between Oravainen and Lapua) and fortifies there.
Clamcity-worker moves NE-E to the plains hill that’ll be shared by three cities eventually.
Worker on furs moves to the forest NW-N and chops for 1t and then cancels action.
The other worker on the same tile does the same (i.e. chops and then cancels action)
Settler at Oravainen moves to the wheat tile.
Warrior on furs tile move 1NW onto wheat to play better zone defense (not shown in screenshot).




t42 Settler moves to grassland 1W of gems and founds city 3.
City 3 starts granary (working the cows).
Both workers 1SW of City 3 moves to the opposite side of the city and starts pasturing the cows.
Worker on shared plains hill starts mining.
Lapua has grown to size 3 and should work wheat, pigs and unimproved grassland forest.
Played in PB27
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Ok, cool. We should be able to cover for you. Have a nice weekend. smile
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(September 25th, 2015, 19:52)GermanJoey Wrote: Ok, cool. We should be able to cover for you. Have a nice weekend. smile

Thanks! Leaving for the airport now and will have a good time smile
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Orders executed without a hitch; I have a feeling you'll be back tomorrow before the turn rolls. The only thing interesting to report is that you met Commodore last turn via a scout. You just got demos on NH so I switched your EP to Commodore.

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