that may be the single-most awesome thing i have read on these forums
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Dodo Tier Player
Dodo Tier Player
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine
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that may be the single-most awesome thing i have read on these forums
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Dodo Tier Player (June 11th, 2013, 13:52)pindicator Wrote: See, at least i've learned to wait for scooter before (over)reacting. You have a right to tilt in your own thread. On the bright side, this team has far exceeded any prediction of longevity or thread excitement cast by any lurker/player I've seen since about t50. For my money, the Zulu are the story of the game, bar none. Furthermore, You have nothing left to prove, except to go down hard and bring your attacker down with you. Bring the pain!
Here's the time in PBEM19 where we used a mid-turn morale promo on a commando tank to move more than 10 spaces over enemy rails and raze two cities.
http://realmsbeyond.net/forums/showthrea...#pid174650 Sorry the pictures are all small - picasa web albums got their embed link features nuked.
That explains how Commodore knew how to exploit that. Someone did it to him first
I would have called foul on that too...
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Morale gives +1 move but if you gain the promo with your movement used up then your mivement stays used up.
If morale let you move 20 railroad tiles or let you disembark + move every turn then it would be intended design. But this isan exploit/bug of midturn promotion. And you can't tell me you aren't also getting the same sense of ironic role-reversal feeling that i am. Uncanny...
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Dodo Tier Player (June 11th, 2013, 18:42)pindicator Wrote: Morale gives +1 move but if you gain the promo with your movement used up then your mivement stays used up. I'm not, but I think it's because I don't know how you think it should work. FYI, in pbem19 we never got him down to 0 movement points. The reason it was relevant is that railroads always take 1/10 of max MP to move. So using morale before starting movement actually wouldn't allow us to move farther. Oh! I guess one way it could work that would make sense and satisfy you, would be if the same proportion of your MP stayed used before and after taking the promo. So you couldn't get MP back after getting down to zero, and you couldn't move extra tiles over railroad by promoting mid-move. This has some appeal, for sure. My preference is for the way it is, because it's less complicated. It does what it says: +1 move. Not, +1 move unless you've already spent some movement points, in which case +some unspecified fraction of a move. I also like the tactical options it provides.
More specifically, here is my post mentioning the possibility of doing the exact thing that was done.
(September 5th, 2011, 19:14)NobleHelium Wrote: I'm not sure what you mean with the commando tank. You can't land it and move it to attack the same turn, unless you land and then promote to Morale to recover a movement point.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. |