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Submod "Caster of Magic for Windows: Warlord"

(June 8th, 2023, 03:06)Suppanut Wrote: It could be up to +5.25 max pop if whole area turn into forest by root of genesis. If we set it to +0.5 per forest tile I fear it would be too broken even if you decide to just using change terrain spell with 10.5 more max population than normal forest city would. This race may superficially look like gnoll but their actual play style actually tactical. And with some uncommon buffs from nature, chaos, or death, they could turn into broken exploitable race that would suck blood more than once each attack.

I hear what you're saying, but having a complete city with just forest is not that beneficial though. From forest you get 0,5 pop and +3 production, even with a +0,5 it would be max one pop from it. From a grassland you get 1,5 still. The 3% productionbonus that the forest gives is still not making up for the 0,5 more max pop that a grassland gives so I don't think change terrain would be overly used to change everything to forests even if you had the mana and SP for it. 

Their playstyle might be as you say and that they aren't that gnoll-like as I thought. But that was what first came to mind for me on how I was going to use them. But surely I will try out different tactics smile .
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Yes. They are as deceptive as weretigers in southeast Asia.
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Here is second preview for Warlord 1.5.

Second race that would add in next version (and likely to be the last one I planned to add) is "Hawkmen"

Hawkmen are winged humanoid people living in mountainous region of Arcanus. Different from beastmen and other half-animal people, they have 6 limbs. They have strong affinity with primal forces, this makes some scholars considered Hawkmen to be mortal descendents of their heralds. Hawkmen are spiritual but openminded people, this is only race that could build both temple and cathedral but could not build any economic buildings beyond basic marketplace. Hawkmen could utilized resource in mountainous region better than other race and each mountain tile give addtiional 0.25 max population to city but they have lowest fertility rate among Arcanians.

   

Hawkmen units have innate flying and first strike but always coming with 1 less figures than counterpart from other races. Hawkmen also could not build any ship and stable due to they don't see any need for it. Difference from other races, it is norm rather than exception for female hawkmen to participate in combat.

Notable units.

Eagle Warriors.
Replacement of generic halberdiers, Eagle warriors are fast moving ariel combatant. Their role is similar with halberdiers but also serve as cavalry replacement for race that has no access to cavalry.
   

Tomahawks.
Replacement of generic shieldbearers, Tomahawks are assault troops armed with two-handed axe. They move as fast as generic shieldbearers but these warriors abandon their shield for powerful armor piercing weapon.
   

Huichilobos.
Huichilobos are elite sacred warriors of Hawkmen society. Dressed as spriits of the sun and armed with poisonous serpentine hooked sword and throwning weapon. They are immune to fire and death curse and could summon phantom warriors to aid them in battle.
   
   

Harpies.
Replacement of generic bowmen, Harpies are female hawkmen warriors armed for skirmishing role. They equipped with throwing spears to thrown at close range and a few light javelins to use against far away enemies.
   

Holy Mothers.
Holy Mothers are the holiest of holy ladies closest to heaven. Hawkmen society worship them as if they are goddess on earth. They are excellent healer, could blesses allies, exorcises enemies, windwalking the army, and supernatural immunity to magic. But training of one Holy Mothers take prohibitive cost and they are strictly pacifist that walk the path of non-violence.
   
   

Enchantresses.
Replacement of generic disciples, Enchantress are magic users of Hawkmen society. Although they don't use range attack, they could fight properly in melee with poison hex and could curse enemy to unnatural slumber.
   

Sirens.
Sirens are dark side of primal forces. This supernaturally seductive ladies are hexers who would bring unnatural demise to any who oppose her in combat and steal the souls of enemies who don't know what they are dealing with.
   

Sky Lantern.
Transfer from Xuanyuan to Hawkmen due to it is not that useful for Xuanyuan race. Sky lantern repurpose into flying mechanical magical range attacker and its attacks gain armor piercing. This unit serves as main flyer-ranged attacker for Hawkmen.
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Hawkman looks great! Naming convenction is interesting.
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Great work mate, new race looks awesome!!
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Warlord mod now need pre-released tester to spot bug and defect as well as performance issue.

Qualification:
1) Have access to beta version CoM for windows 1.5 from Seravy (at least until it is officially released)
2) Have played previous version of Warlord mod before (not actually crucial but it would help a lot in comparison)
3) could coordinate and report bug to developer
4) could test on scenario developer request
5) have time to test
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Really nice looking race. Will be fun to try them out.

I probably would have putted on a holy bonus on the Holy Mothers just for their name alone hehe, the cost of training them are quite high after all and what they mainly bring is wind walking. I think they could be considered giving a little bonus to the troops as well. But overall the race look very interesting.
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Am I the only one having trouble getting past like turn 6? I get nonstop crashes =( Was looking forward to trying this out as it looks great! I followed all instructions but yea like I said, will get random crashes mid game, and eventually cannot even load the saved game file as it crashes when I hit "Load". Anyone else experiencing this? Anything Im doing wrong?
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(July 19th, 2023, 04:40)Elmac2899 Wrote: Am I the only one having trouble getting past like turn 6?  I get nonstop crashes =(  Was looking forward to trying this out as it looks great!  I followed all instructions but yea like I said, will get random crashes mid game, and eventually cannot even load the saved game file as it crashes when I hit "Load".  Anyone else experiencing this?  Anything Im doing wrong?

Please tell me what version of game and mod you are using?
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(July 19th, 2023, 06:23)Suppanut Wrote:
(July 19th, 2023, 04:40)Elmac2899 Wrote: Am I the only one having trouble getting past like turn 6?  I get nonstop crashes =(  Was looking forward to trying this out as it looks great!  I followed all instructions but yea like I said, will get random crashes mid game, and eventually cannot even load the saved game file as it crashes when I hit "Load".  Anyone else experiencing this?  Anything Im doing wrong?

Please tell me what version of game and mod you are using?

Caster of Magic - 1.05.00 (this is the folder I had copied everything over from when creating the new folder called "Caster of Magic Windows Warlord"
Warlord - I downloaded the recent version from the website - "CoM2ModWarlord1.4.22.23".

Perhaps due to the mismatch of the Caster of Magic and the Warlord?  If so, how can I install a previous version of Caster of Magic Windows?  Is it via steam and versioning?

Thanks!
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