Okay, so barring anything really weird happening, the war is over and I'm in a markedly better position for the oncoming years. Here's a general plan, subject to changes as we go, naturally:
Item 1: General Builds
Okay, obviously the new startup cities will be doing the usual granary, forge, rathaus, and library, but the established cities need to be pumping out as many workers as possible between growths and infrastructure polishing. One more settler for blue dot needs to be built in Nemedia and although Grenoble removes the pressing need for a yellow dot, I still want one more hub city when the workers are free. My military is strong enough to be a threat for a little while, although upgrades are in order for the visible defenders to more modern stuff.
Item 2: Research
Next tech up is Civil Service, followed immediately by Monarchy. The conventional wisdom would be to fire off the GA at this point to switch to HR/Bureau, accept the GNP/MFG windfall as a way to get caught up a little, and move on. This is an option, but I'm also considering getting Meditation during a gold-saving turn and then grabbing Philosophy. The GA would then be a case for a quadruple swap (that doable?) to HR/Bur/Caste/Pacifism and during the GA squeezing out as many Great People as possible...and with me only having popped one GP thus far, that's quite a few GP. The next part still happens with or without the Philo pitstop. Then, with a stop at Theology if Christianity is still unfounded, on to Paper then Education. After that it's obviously Liberalism first if it remains a free tech, Printing Press otherwise. At this point, stop, reassess, and see what comes next (probably either seafaring techs or a rifles bee-line).
Item 3, Sistine Chapel
I have marble and as far as I know I'm the only one with music right now. I am hemmed in by others' culture. Every part of this screams "get Sistine". Right now Aquilonia has tossed a few hammers in in between builds, but I think I'll chop it out soon. It's not a great wonder, but it makes a cultural victory less of a no-chance and more of a faint chance.
These are at least my thoughts currently. GES founded Taoism a few turns back, so Liberalism is probably out, but in either case this plan yields good returns with a ton of PP-powered towns and hamlets in my Oxford-building empire.
Item 1: General Builds
Okay, obviously the new startup cities will be doing the usual granary, forge, rathaus, and library, but the established cities need to be pumping out as many workers as possible between growths and infrastructure polishing. One more settler for blue dot needs to be built in Nemedia and although Grenoble removes the pressing need for a yellow dot, I still want one more hub city when the workers are free. My military is strong enough to be a threat for a little while, although upgrades are in order for the visible defenders to more modern stuff.
Item 2: Research
Next tech up is Civil Service, followed immediately by Monarchy. The conventional wisdom would be to fire off the GA at this point to switch to HR/Bureau, accept the GNP/MFG windfall as a way to get caught up a little, and move on. This is an option, but I'm also considering getting Meditation during a gold-saving turn and then grabbing Philosophy. The GA would then be a case for a quadruple swap (that doable?) to HR/Bur/Caste/Pacifism and during the GA squeezing out as many Great People as possible...and with me only having popped one GP thus far, that's quite a few GP. The next part still happens with or without the Philo pitstop. Then, with a stop at Theology if Christianity is still unfounded, on to Paper then Education. After that it's obviously Liberalism first if it remains a free tech, Printing Press otherwise. At this point, stop, reassess, and see what comes next (probably either seafaring techs or a rifles bee-line).
Item 3, Sistine Chapel
I have marble and as far as I know I'm the only one with music right now. I am hemmed in by others' culture. Every part of this screams "get Sistine". Right now Aquilonia has tossed a few hammers in in between builds, but I think I'll chop it out soon. It's not a great wonder, but it makes a cultural victory less of a no-chance and more of a faint chance.
These are at least my thoughts currently. GES founded Taoism a few turns back, so Liberalism is probably out, but in either case this plan yields good returns with a ton of PP-powered towns and hamlets in my Oxford-building empire.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.