As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[Spoiler] First rodeo: Jalepeno takes the bull by the horns.

We want that mana.
However I don't think you can go C3->border, its very exposed to CL, and is quite a distance anyway. I think the dye/incense filler Will have to be settled first.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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The long awaited turn finally arrived, and it brought some disappointment. No time for a full report, so I'll let pictures tell the story.
frown


Stupid bear came out of hiding too early and Yell0w's warrior escaped
At least the turn wasn't a complete loss.
mischief


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lol
You scared me there.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 2nd, 2013, 18:40)Qgqqqqq Wrote: lol
You scared me there.
Sorry, couldn't resist being a tease. smile

Now that we've got him, what to do with the Great Bard?
  1. Bulb sanitation - would take all of our gold and 4 turns to hand research. New cities desperately need it and old cities could really use the boost while building workers. Lets me research AH, Hunting, and Construction instead
  2. save for [soonish] golden age - pop the golden age after opening up a few more specialist slots. This would speed up the growth curve in the short run, and halve the remaining time to get Paradigm's academy.
  3. save for military culture bomb - devil
It's boring, but I"m still leaning towards #1. There are a bunch of city sites I want to settle yesterday and boosting farms and getting worker techs will help the most.
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Yeah, bulb.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Turn 63

Turn opens with some interesting tidings from our neighbors to the north.
Glad I didn't let him take the drama bard too! This feels a bit early for the bone palace (only 4 cities), but I'm quite happy neither HK nor TBS got it.


Dumbo moves nicely out of my exploring bloodpet's way


Better luck next time TBS alright

56 gold is almost two turns of 100% research and very welcome.
We met HK in the interturn and I've been anxiously waiting to see where he turns up.
He still lacks contact with Yell0w, so I sent him straight north. He didn't ASK about any local wildlife...mischief


HK graph dump & analysis.












As predicted by my C&D he has 5 cities (tied with me for most). Aristocracy (+ RoK gold) has him on top of GNP, but his MFG is suffering without GK (and no governor's mansions to make up for it). He's obviously researching something full speed.
Demos - spot the difference edition!
Before ending turn:


After ending turn:


Three pop growths at EOT and moving on to researching AH made nice bumps in my GNP, MFG, and CY. However, it ALSO boosted the top GNP by 7. That looks suspiciously like a prerequisite (5%) bonus which would only appear if HK is researching a tech that I just got...methinks I wasn't the only one TBS offered the drama non-compete for mana trade to. lol Anyways, where's my "better luck next time HK" smiley? Oh yes, here it is: neenerneener
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I forget, do we have a NAP with Kuriotates?

Quote:56 gold is almost two turns of 100% research and very welcome.
You mean just over tongue
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 3rd, 2013, 02:09)Qgqqqqq Wrote:
Quote:56 gold is almost two turns of 100% research and very welcome.
You mean just over tongue
Would have been, but costs jumped to 29 gpt at EOT. frown shame governor's manors don't help maintenance much; time to get some markets up.

(August 3rd, 2013, 02:09)Qgqqqqq Wrote: I forget, do we have a NAP with Kuriotates?
No NAP; he's trying to avoid signing them this game (me too actually). Means we need to be careful with our settling. Speaking of, our roading party found another sugar. It makes all of our options better actually. I'm thinking first city on B, then a second city on the southern sugar as soon as we get construction.

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Yeah I like that setup.

Can you find a not-so-subtle way of explaining the Yell0w war to him?
With his power we don't want him thinking our army's occupied...
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 3rd, 2013, 04:02)Qgqqqqq Wrote: Yeah I like that setup.

Can you find a not-so-subtle way of explaining the Yell0w war to him?
With his power we don't want him thinking our army's occupied...

Yeah, it looks scary, but I've been keeping up with tracking demos. By my count he's got 6 warriors and 5 hunters (at 8000 each, that's what has him so high) to my 12 [bronze] warriors. He's got the highest pop (by far) and hunting + a lodge inflating his numbers. I know at least 2 of the hunters are out exploring, so I'm not worried right now. Definitely worth keeping an eye on him though, especially when he gets centaurs and can strike border cities out of the fog.

Anyways, this turn should be the fake war's last, since I'm now only chopping one tile instead of two. Even better, Yell0w's already got a worker roading to the rice...nod
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