September 22nd, 2014, 19:53
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Turn 029
Did you know i'm still on 1 city?
And Commodore still won't take peace. Someone should tell him that Goltana got stabbed because nobody wanted him to be king.
He's on to me, but there's no way he keeps me from getting the spot. I might swap the capital to a spear and double whip it for overflow just to pour some more units out, at least if I think I need to. We'll see how next turn looks.
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September 23rd, 2014, 10:54
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New turn is in. Commodore settled city #3 and then offered a cease fire. Damn, I should have gone with the axes.
Still can...
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September 23rd, 2014, 14:49
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Next two techs: Archery & HBR?
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September 23rd, 2014, 20:59
(This post was last modified: September 23rd, 2014, 21:04 by pindicator.)
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Turn 030
We're set up to move everything onto Fovoham next turn.
It's all timed right to get Hinduism the turn we plant the city... if it lasts that long
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September 23rd, 2014, 21:47
(This post was last modified: September 23rd, 2014, 21:49 by pindicator.)
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Turn 031
Another turn!?
Oh yeah, we are going to get that spot!
And back in the capital, that granary will pay for itself shortly if it hasn't already:
Things of note:
Commodore does have BW now. So we should expect axes within a few turns. But we are going to be able to build several from the capital in succession.
Stonehenge was built by dazed.
Nobody better get Hinduism when we're just 1 turn away...
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September 24th, 2014, 10:15
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Turn 032
War never changes, eh Commodore?
Don't worry
I haven't changed either
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September 24th, 2014, 10:46
(This post was last modified: September 24th, 2014, 11:08 by pindicator.)
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I'm not sure how happy I am with that city name. If we were playing a bigger map *cough* then I'd feel more confident about having space for all the places in FF Tactics. So I'm thinking that since my lifespan this game is probably going to be limited I should stick to the cities and castles ...
Edit: oh shoot
Speaking of names I just realized that something I did to let off steam is going to show in the event log. I may have had a more colorful name for Fovoham when I first founded it ...
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September 24th, 2014, 11:59
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(September 24th, 2014, 10:46)pindicator Wrote: Speaking of names I just realized that something I did to let off steam is going to show in the event log. I may have had a more colorful name for Fovoham when I first founded it ...
Do tell.
I've got some dirt on my shoulder, can you brush it off for me?
September 24th, 2014, 12:10
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Ah awesome! Well done on that city spot, with it being the holy city it makes commodores city a pain rather than good plant now. As you will be able to wrest back the pigs you have good resources for it, you will take that mountain for sight over any surprise attack and despite fast workers once you have the pig hill there is no way he can one turn hit you without you having knowledge of the attack.
Whereas once you have that pig hill you can 1 turn him with 2 movers if he chops that forest NW of the pig and have constant city visibility. If he doesn't you have somewhere very defensible for cats. Basically you can stick to zonal defence, whereas commodore will have to keep a sizeable standing army in his city if he chops that forest.
Well played dude.
September 24th, 2014, 13:11
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(September 24th, 2014, 11:59)Gaspar Wrote: (September 24th, 2014, 10:46)pindicator Wrote: Speaking of names I just realized that something I did to let off steam is going to show in the event log. I may have had a more colorful name for Fovoham when I first founded it ...

Do tell.
I used the city name to suggest he fornicate with his own person. But with 14 characters there's really only one way to say that ...
(September 24th, 2014, 12:10)ReallyEvilMuffin Wrote: Ah awesome! Well done on that city spot, with it being the holy city it makes commodores city a pain rather than good plant now. As you will be able to wrest back the pigs you have good resources for it, you will take that mountain for sight over any surprise attack and despite fast workers once you have the pig hill there is no way he can one turn hit you without you having knowledge of the attack.
Whereas once you have that pig hill you can 1 turn him with 2 movers if he chops that forest NW of the pig and have constant city visibility. If he doesn't you have somewhere very defensible for cats. Basically you can stick to zonal defence, whereas commodore will have to keep a sizeable standing army in his city if he chops that forest.
Well played dude.
Thanks! I was scared that Hinduism would fall and then I'd really be in a hole. Now we shouldn't have any problems holding it in the short term so I may even be able to get some development going for once. I think city #3 has to go south to hook up the horses. Although settling for the western ones is also tempting.
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