September 26th, 2016, 18:24
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The adage holds true: get people to post in your thread by making mechanics errors.
Look for more of that in my next post.
September 26th, 2016, 18:24
Posts: 1,520
Threads: 19
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It seems like, with a watermill 1W of Thebes, I'd get 5HPT, which equals 1GPT in the long run.
September 26th, 2016, 22:32
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Well, swing and a miss for recovering my tremendous thoughts on T142. I'll see if I can recap them in T143:
I think cuirassier might be too far away for me to think about conquest with them. It's like 15 techs at this point.
Medium term goal is to expand to fill my portion of the continent and to get ... optics? I'd like to see what the other continent is doing. And also maybe get 12% off any techs i might be missing.
T143:
Medina finishes its monastery and starts a missionary. I’ll grow it onto the remaining cottages and then let it stagnate out.
Load damascus onto 2 priests; great prophet for Medina in 9t.
Mecca starts a 4T settler.
Basra finishes a catapult and starts a jewish missionary.
Do some tile swapping to ensure growth and also some buildings completing. Need to improve some more tiles at Najran for sure.
September 26th, 2016, 22:47
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I AM THE BEST REPORTER: LOSE A TURN AND FORGET TO TAKE PICTURES.
For the 4T settler in Mecca -- was going to try to chop out the calendar spot E of mecca to make it a 3 turn settler. then realized this syncs nicely with the galley at Damascus so don't worry about it.
Although it is probably faster to walk to Alexandria and take a boat than to take the boat directly.
September 27th, 2016, 22:01
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T144
Finish a catapult in Kufah and start a …
missionary.
I need to spread my religion to the southern cities and I also need to keep growing. And I need a worker over here. After this screenshot, i finished a cottage at Najran and swapped one of the FP back to Kufah.
Other than that, worker Micro to pick up unimproved tiles so I can grow on to improved ones.
Here’s what Damascus is up to. I’d really like to get me to size 9 but I’d need to take tiles from Mecca to do it and I’d rather have the great prophet points.
Then I realize that I have better odds of a priest out of Thebes than I do of Damascus. So let’s set damascus to grow in 3t. I’ll get Thebes to size 9 in 2T and then work the priests to get me over the hump. I can actually get a GP in 2 turns:
+5 base (stonehenge, kashi, MoM)
+9 priests
+3 engineer
Engineer will give me a wonder (maybe colossus, maybe HG); artist will give me a GA and priest will give me Solomon's temple
Thebes is also a 15 turn colossus build, which is something to consider.
I also pathed out how long it will take me to get units over to my Moai spot: it’s a 10 turn galley journey. I think I’d be better off whipping a settler in the south and whipping the galley in Alexandria.
Demographics. i’ll start on civil service next turn.
September 29th, 2016, 20:28
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T145
Thebes drops the engineer…
End turn and…
T146
There we go. On his way to Medina!
Najran presents an interesting dilemma in that it has 0 hammers (okay 4). This won’t be a problem once I get to universal suffrage but it does present a production problem now.
Thebes presents no such problems. Going to grow it up to size 12 and then let it crank out settlers.
September 30th, 2016, 10:24
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(September 29th, 2016, 20:28)Zalson Wrote: Najran presents an interesting dilemma in that it has 0 hammers (okay 4). This won’t be a problem once I get to universal suffrage but it does present a production problem now.
I guess? But what does Najran actually need to produce at this point? Seems to me that it's got all its basic infrastructure, and at this point the main thing is to grow onto as many cottages as possible. Maybe put the food surplus into workers/settlers after that, if you don't have anything better to do with the city.
Eventually you will want a grocer, bank, university, maybe Oxford, but none of that is even unlocked just yet. Once unlocked, you can probably build most of these things with the whip. I guess probably you want a Temple for happiness as well, but Spi/Forge/OrgRel means even four hammers is probably enough. You could get up to six once you cottage your plains tiles - you certainly have enough food to work them!
You might perhaps consider moving your Palace to Najran in the medium-long term. When you have a city that can work that many cottages, Bureaucracy can be lovely there. You've got to scrape up a little more happiness and worker labor first, but it's got that potential.
It's true that you won't get much military from Najran, but the rest of your empire ought to be able to compensate.
EitB 25 - Perpentach
Occasional mapmaker
September 30th, 2016, 12:11
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(September 30th, 2016, 10:24)Mardoc Wrote: But what does Najran actually need to produce at this point? Seems to me that it's got all its basic infrastructure, and at this point the main thing is to grow onto as many cottages as possible. Maybe put the food surplus into workers/settlers after that, if you don't have anything better to do with the city.
Eventually you will want a grocer, bank, university, maybe Oxford, but none of that is even unlocked just yet. Once unlocked, you can probably build most of these things with the whip. I guess probably you want a Temple for happiness as well, but Spi/Forge/OrgRel means even four hammers is probably enough. You could get up to six once you cottage your plains tiles - you certainly have enough food to work them!
Hadn't thought about those plains tiles! HOT DIGGITY!
Quote:You might perhaps consider moving your Palace to Najran in the medium-long term. When you have a city that can work that many cottages, Bureaucracy can be lovely there. You've got to scrape up a little more happiness and worker labor first, but it's got that potential.
This was actually what concerned me: how do I get the palace up there? Then i realized:
September 30th, 2016, 13:07
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(September 30th, 2016, 12:11)Zalson Wrote: This was actually what concerned me: how do I get the palace up there? Then i realized:
Ah, cool, you're ahead of me. One caveat - you won't want to whip the Palace directly, since it counts as a wonder and gets the wonder penalty on whip hammers. Instead, you'll want to whip something else for overflow (maybe missionaries?) and apply that overflow to the Palace itself.
EitB 25 - Perpentach
Occasional mapmaker
September 30th, 2016, 13:30
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T147
Finish a lot of build and start some new ones.
Mecca
Finish the settler and switch to wealth. I’ll grow it to 12 and then start another settler.
Basra
Starts an archer
Heliopolis
Is a commerce city, so I’ll start a market.
Civil Service is 372 beakers short of me being able to 1T it so I’ll do some micro to get me:
824/1196 with 297 beakers. With some monkey work, I manage to get it up to 309 beakers for a 1T.
Here’s what that looks like in the demos and in the graphs.
T148
Civil service comes in. Next research goal is: aesthetics on the way to drama/lit and the music great artist.
Baghdad is missing a Madrassa. I’ll whip that next turn and overflow into the market.
Have complete city visibility on Qin. Here’s that stack in Hangzhou.
The great irrigation project begins. Civil service was worth 7 food. woot.
Whip the monastery in Najran for an instant regrow. I’ll overflow into the palace. an aqueduct. Aqueduct gives me +2 food a turn via health; that'll help me regrow faster after whipping the palace/aqueduct/whatever else.
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