As promised, the full(-er) report:
Taking control of our empire on turn 255, the obvious big concern is the ongoing war with the Bannor, and their forces threatening the city of Grottiburg.
Our power rating is just a
little bit behind Sabathiel's:
And he has a couple big stacks where we can see them, with who knows how much more out of sight?
That is a lot of axes, plus a decent number of archers.
Our entire military:
We have a good number of pyre zombies, but they are not all on the border -- some are defending other parts of the empire, or are still moving towards the battle front.
Sabathiel would be willing to make peace if we return Gorttiburg, but that would give up all the gains from the war, most crucially the Great Lighthouse. Those extra trade routes are helping us a lot, and we need all the commerce we an get. So the goal of my turnset is to hold on to Grottiburg. Hopefully this will not turn out to be a mistake -- if our main force of pyre zombies gets destroyed, our entire empire would be open to invasion and everything could fall apart very quickly.
I look over our cities and adjust a build or two, then I attack Sabathiel's trireme with our galleys to prevent it causing mischief. We lose one galley to weaken the enemy, then we finish it off. I send our galleys eastward to see if they can pillage some Bannor fishing boats.
Kandros builds the Catacomb Libralus -- he is obviously already investing in arcane stuff. He also founds Empyrean.
We complete Hunting research, and I start a hunting lodge. We need at least a few hunters so we can clear out those bears, and that spider in our gold mine. Some dancing bears would be useful in our cities, as well.
Falamar is sending zealots to spread Octopus Overlords; Golden Leane gets the religion on turn 257.
I spot a couple Bannor adepts joining the stack near Grottiburg, along with a catapult. Sabathiel continues massing his forces, but has not yet attacked the city. Is he worried about our zombies, or just doing the usual AI shuffling about? I continue rushing reinforcements to Grottiburg, which has a non-zero revolt chance even with all the troops we have there.
I spot a trade opportunity, and send our spare ivory to Thessalonica for her spare furs. More happiness never hurts.
Sabathiel moves a single adept up to the raw node near Grottiburg.
![smoke smoke](https://www.realmsbeyond.net/forums/images/smilies/smoke.gif)
I kill it with a pyre zombie.
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
Adepts are not cheap and take a long time to develop, so why not take the target of opportunity?
Our galleys pillage some Bannor fishing nets for 12 gold. Sabathiel has not improved his pearls, and they are on ocean tiles anyway which we can not reach. Falamar has planted a city on the islands north of the Bannor.
The very next turn, Sabathiel sends another adept by itself to the raw node.
![smoke smoke](https://www.realmsbeyond.net/forums/images/smilies/smoke.gif)
Again, I kill it with a zombie. All of his other units have pulled back out of our vision. Maybe this is a good sign? Perhaps Tasunke is pushing him hard down south? I would love to get peace without giving up Grottiburg.
On turn 262 Sabathiel adopts Conquest.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
He also now refuses to consider peace, for any price. This is not a good sign.
I spot a Hippus adept moving around near Golden Leane. With other civs starting to produce arcane units, we need to build at least a couple ourselves. Even if we do nothing but stick them in our capital to gain XP slowly, we will regret not having them if we are still the Sheaim 60-80 turns from now. And given how far ahead Tasunke is in score, we may still be.
Speaking of adepts, Sabathiel sends a third one to improve that raw node, again alone.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Zombie,
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
. We can do this all day long, Sabathiel!
On turn 263 Sabathiel shows back up outside Grottiburg with his big stack, now with a bunch of chariots added.
The following turn we complete Smelting research. There is some iron sort of near us:
That is not very convenient.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Tongurstad would need two (or would it be three?) more border expansions to control that, which would take quite a long time. But we could plant a city on the iron -- it would be utter junk as a city, but it would claim the iron. Still, no one is going to take this spot from us, so we can wait and decide once we are closer to having the tech to actually use the iron. Planting on the resource, we would not need to worry about hooking it up.
Also, note in the above screenshot that we are now two spots out of the basement.
![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif)
Not by much, but slow progress. I think Tasunke must be hurting Sabathiel, and that is why we have pulled ahead.
We get our first arrival through a planar gate, a chaos marauder appears in Golden Leane.
![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif)
More, please!
Visible Bannor forces on turn 264:
10 chariots along with all those axemen, plus archers and hunters.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Not a good situation. I hope trying to hold Grottiburg does not turn out to be a huge mistake.
I set tech for Warfare, as prereq to Iron Working, but nothing has been invested yet. We have a number of other options, from magic to Bowyers to Philosophy to religion to economic techs.
I believe the roster is now:
Brian --> on deck
Mr. Cairo
superjm
haphazard --> just played
DaveV --> UP!
Good luck!