I'm not sure if this game is even still going on (?), but I was going through my email account and came across the initial "handing off" email I sent Amelia- I've posted it below in case you wanted to take a look at what my thoughts were at the time, and the recommendations I left
(I don't think that there is any spoiler info that you haven't already known for a long while now.)
Warning- it's long:
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Warning- it's long:
Quote:Heya,
First off, thanks for taking over! Let me get the most important stuff out of the way first. The game has a PBEM tracker set up here for you to upload the save for Scooter. Alas for some reason Sandover (the player who precedes you) isn't able to upload saves himself, so you'll have to receive them directly from him via email. His address is I believe posted in the PBEM 3 tech thread.
The password for my civ is -redacted-
Okay, so for a brief summary of the game set up:
You are playing as Augustus of Rome. The map is a normal size Highlands edited (very poorly) by Darrell. The difficulty is Noble and the world wrap is flat, so you can found a city almost anywhere on the map and it won't cost you more than a 5 GPT or so if you build a courthouse. Most of the land has already been settled, but might be nice to keep in mind.
Darrell edited in a giant lake into the middle of the map- no one has explored the center yet. There's a lot of random map oddities, like ocean tiles adjacent to grassland squares, or rivers on ocean tiles, or forests on ocean tiles. The map is also very poorly balanced, and Rome has badly suffered for this. There are few rivers in Roman territory, and an alarming amount of desert. You have a great scarcity of resources, especially for food, while our other civs like Ethiopia and the Khhmer have multiple gems, dyes, and masses of riverside FP and grassland. Sleeping Moogle and TT got even worse starts, both stuck off in the northern tundra. Consequently, both have been almost complete non-factors for the entire game. Rome is also very poorly positioned on the map as you'll find, stuck away in the lower SW corner with no reasonable opportunity to ever grow as large as most of the other civs through peaceful means. The hill iron at the capital and grassland hill gold mine were both lucky pops.
The all-important civ theme is the Half Life series- feel free to change it as you see fit
Rome has a few wonders- the Hindu shrine (Hinduism is by far the most widespread faith), Pyramids, Colossus, and Great Library.
Rome is in the middle of the pack in almost all regards except military. Rome has mid/late middle ages technology, an average amount of land (with almost no expansion spots left nearby), 14 or so cities, and a large military.
Rome has two great people available for immediate use- a scientist (the best science city already has an academy), and a merchant who I recently set to auto-move to Scooter's (Ethiopia) capital for a cash mission. Feel free to recall him. Rome has already generated one great general, who was gifted to Sandover (Egypt) a while back as part of a trade.
Rome is at war with Egypt, which is the strongest civ in the game and your northern neighbor. I have so far lost few units (besides some workers I carelessly tossed away as bait, because I was out of things for them to do and playing poorly), and have not lost any cities. See below for diplo summaries for each team.
Egypt (Sandover):
Sandover was for a long time my best ally and trade partner. We had a variety of mutually beneficial deals, and I happily looked the other way as he pushed aggressively against TT. That all changed when, while planing a war with the Khmer (Rome's other neighbor), I tried to secure an NAP with Egypt. He was evasive in his responses, and by pressing further I revealed that he was planning to backstab me. Since he had lost the element of surprise, he backed off, and I did end up going through with my Khmer war, but I never forgot or forgave Sandover. After I concluded peace with the Khmer it was clear that Sandover, who was in the process of overrunning TT, was going to win the game if left unopposed. I struck in secret some deals with every team but Egypt in order to slow Sandover down. We arranged for Celtia to assist TT, while the Khmer would strike at Sandover through my borders, with Ethiopia sending reinforcements as needed. Sandover apparently did not take well to seeing Khmer units streaming at him through my land and declared war. I very much doubt that there will be any diplomacy between Rome and Egypt for the rest of the game, and I honestly see no reason for that to change, as Sandover must be stopped by force if he is to be kept from completely running away with the game.
Deals- War to the Death.
Likelihood of winning- High.
Celtia (Sleeping Moogle):
Moogle is the furthest civ from me. He played a very slow start with a heavy emphasis on religion that really hasn't paid off for him. We haven't had much contact for most of the game, and he was the last civ I met. He briefly joined in the war I fought with the Khmer but I believe that there was no bloodshed on his end. Although he is not officially at war with Sandover yet, he is an ally and stockpiling troops for the inevitable confrontation with Egypt, although whether he intends to do so on the offense or simply is bracing for an assault is unclear.
Deals- He is gifting Rome several resources that were lost when Egypt declared. War ally vs. Egypt. Open borders as well.
Likelihood of winning- None.
Khmer (timmy):
The Khmer is Rome's other neighbor. There was very little diplomatic contact from timmy for most of the game, as he has been busy with RL and I think is reserved by nature. As he played a farmer's gambit heavy expansion with light military game, Ethopia and I hatched a plan to both attack him simultaneously in a war of opportunity. I razed timmy's closest city to me, and scooter captured another on his end, but timmy whipped a very impressive defense in a short time period, and we all arranged for peace after about a half-dozen turns of war. As part of the peace proposal timmy was allowed to resettle the city I razed- I really had no way of stopping him anyway. I made nice quickly afterward, and he is now aiding Rome directly against Egypt, stationing a steady stream of reinforcements at strategic defensive locations throughout Roman territory.
Deals- There may be some resource trades with timmy currently ongoing, I don't remember. I have a Hindu Missionary-for-worker (Rome's missionary, his worker) arrangement with him. War ally vs. Egypt, currently contributing troops. Open borders as well.
Likelihood of winning- Low.
Ethiopia (Scooter):
Scooter is now Rome's best friend and ally in this game. We fought together vs. the Khmer, and he presently collaborates to help stop Egypt. As Ethiopia is the most advanced and developed empire behind Egypt, his assistance is crucial for winning the war. Unfortunately he is rather distant from the front lines, and lost much of his military to timmy's counter-assault in our earlier war.
Deals- We have some resource deals, and he's gifting stone for castles and the moai national wonder. War ally vs. Egypt, currently contributing troops. Open borders as well.
Likelihood of winning- Moderate.
Germany (TT AKA Twinkletoes):
Heh, this guy. TT has been a non-factor for almost the entire game. Sandover was chewing him up when the rest of the civs decided to make a stand and come to his assistance. He managed to lose his entire military of 20+ LB and an equivalent number of catapults through an incredible feat of tactical incompetence, and then with no warning suddenly decided to gift away his entire empire over to Egypt, already a runaway power and the civ who had aggressively bullied him for the entire game. He now resides as the most irrelevant miserable city state to ever exist. His stated reason for the betrayal: he thought that if he had peace with Egypt, Sandover would make Rome the first civ to die and TT wouldn't have to leave the game as "last place". Prove him wrong
Deals- As if!
Likelihood of winning- Hahaha.
So, that was a lot of text! In case you haven't realized, you'll probably be seeing a lot of combat in this game. Rome is probably in a hopeless position right now in terms of winning the game, but the war with Sandover has yet to really heat up. When it does, however, expect the fighting to be brutal. It is absolutely imperative that Sandover be stopped- while the diplomacy from here-on-out will be yours alone to make, peace with Sandover at this point would be tantamount to suicide and would irreparably damage relations with your allies. The combined might of Celtia, Rome, Ethiopia, and the Khmer exceeds that of Egypt, but coordination has been minimal- Rome may need to take a leading role in the alliance, as most of the upcoming action will surely take place in or around your land. The Roman economy is currently based on Representation-boosted specialists thanks to the Pyramids, therefore there are few cottages and a lot of farms. I had set tech to Optics, not because it has any real tactical purpose (I guess you could bother Egypt with caravels using coastal blockade in the ocean tiles untouchable by galley...) but because I wanted to see what was in the middle of the damned map :P Feel free to switch the tech, although be aware that Ethiopia is due to get liberalism first. My final recommendations- build lots of units, spread missionaries where you can, coordinate your defense or attacks with allies, and have fun!
You have my blessing to update my thread for the game as you see fit. In fact, if you're willing to do an overview for the lurkers, please by all means do so!
Many thanks for taking over, and feel free to message me if you have any other questions,
-Bobchillingworth