November 21st, 2010, 16:47
Posts: 5,294
Threads: 59
Joined: Dec 2004
T305 - 1425 AD
100% 1010 BPT -258 GPT
0% 578GPT 12 BPT
City Audit:
Numidian: Fine
Golden Arches: Whip when it takes 2 pop
Plain Silly: 4 Pop Whip Grocer
Incensed!: Fine
Stop Whining!: 2 Pop Whip Library
Silver Dreams: Needs Missionary
Border Control: 3 Pop Whip Seowon, overflow to Missionary for Silver Dreams
Amsterdam: Fine
Utrecht: 2 Pop Whip Market, nearby workers farm tile to get irrigation to Utrecht's Wheat.
The Hague: Fine, Finish Library then to Seowon
Sealed Pigs: Fine
Ivory Towers: Switch Hwacha to Mace, since no hammers invested and we want maces, have plenty of siege.
Copper Central: Fine.
Finishing Gold Multipliers this turn, so switch on a turn of max scienc, Grab Drama
It will take the Caravels a while to return to transport missionaries.
T306 - 1430 AD
Shaka founds Islam and pops a Great Prophet.
We get Drama.
Justinian will trade Engineering and Literature for Paper and Banking and all his gold (10 GP...). Sounds fine by me.
Apparently I forgot to whip Utrecht, fixed that.
0% Science for +593 GP.
T307 - 1430 AD
Another Turn of All Gold. Switch finishing builds over the theaters so that next person can locate a place for globe theater. Capital keeps working on maces 1 every 2 turns.
T308 - 1440 AD
Crank Science to eleventy, Nationalism in 3.
T309 - 1445 AD
Missionary Finishes in Border Control, Spreads Confucianism to Silver Dreams.
Whip Golden Arches
T310 - 1450 AD
Utretch finishes Confucian Monastary, switched over to Courthouse, it costs 14 GPT in maintainence.
T311 - 1455 AD
Nationalism Comes In.
Set for a turn of 0% and then Lib Rifling
3 Pop whip forge in Incensed!
3 Pop Whip Market in Numidian
T312 - 1460 AD
set 100% Liberalism in 3 turns.
T314 - Just about 100 beakers shy of Liberalism, so I'll let 100% go into constitution while I build more maces.
T315 - Send the 2nd missionary to Caesar.
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