Posts: 5,323
Threads: 22
Joined: Feb 2012
We started AH and are building a settler in the cap. Ignore that the pic doesn't show that I whipped the monument... I did whip it, i promise!!
Pics:
Copper:
The north:
Demos
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,294
Threads: 59
Joined: Dec 2004
Got it!
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
May 16th, 2012, 17:53
(This post was last modified: May 16th, 2012, 18:05 by Sareln.)
Posts: 5,294
Threads: 59
Joined: Dec 2004
Algebra: Swap from Settler -> Holkan for a turn to grow to Size 4. Next turn swap it back to a settler to absorb the chop (T31). Then double-whip a settler and put the overflow into another worker (T32).
Geometry: Take the mined hill from Algebra and Farm to build worker. Will add 19 hammers to the build this turn, next turn the chop comes in for 13 hammers and the city adds another 3FH and 6H to finish the worker .
Map
C&D Stuff- Demographics:
- Power:
- MFG:
- Top Cities:
- Culture:
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Posts: 5,323
Threads: 22
Joined: Feb 2012
well... now I'm wondering if, instead of orange dot, we plop a city on the furs - which would make a kick-ass moai/production site, as well.
Depends on horses, of course.
That's after the crabs/copper site, of course. And maybe after a couple of others.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,294
Threads: 59
Joined: Dec 2004
AutomatedTeller Wrote:well... now I'm wondering if, instead of orange dot, we plop a city on the furs - which would make a kick-ass moai/production site, as well.
Depends on horses, of course.
That's after the crabs/copper site, of course. And maybe after a couple of others.
It's a mirrored map, we can do both!
I'd keep cities on our "side" of the choke, so we settle our orange-dot and then moai plop the furs against Sian.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Posts: 875
Threads: 3
Joined: Mar 2011
Well, looks like your 4th spot to mirror Chiton is pretty legit...
Posts: 5,323
Threads: 22
Joined: Feb 2012
I'm thinking that our 3rd city should be the crab/wines/copper spot (unless, of course, we find horses somewhere else)
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,294
Threads: 59
Joined: Dec 2004
AutomatedTeller Wrote:I'm thinking that our 3rd city should be the crab/wines/copper spot (unless, of course, we find horses somewhere else)
Definitely.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Posts: 5,294
Threads: 59
Joined: Dec 2004
I'm going to be gone this weekend. You should play the turns when/if they come in AT. Just get that 3rd city settled and make sure you can improve the gold-mine the turn the culture expands. .
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Posts: 5,323
Threads: 22
Joined: Feb 2012
Played the turn last night, but didn't get a chance to report it... so here it is!!
chops finished, changed the cap back to a settler to get the chop,whip it next turn (can't whip it yet)
North:
South - scout is moving towards jungle
Demos
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
|